The Unofficial Guide: Becoming an Arms Dealer in Sakura School Simulator
While Sakura School Simulator is officially a game about high school life, it has gained massive popularity for its open-world chaos. One of the most popular "unofficial jobs" players assign themselves is that of an Arms Dealer.
Unlike the Police Officer or Doctor roles, there is no specific "Arms Dealer" uniform or mission prompt in the game's menu. Instead, it is a player-created playstyle focused on the acquisition, storage, and distribution (or personal use) of the game's vast arsenal of weapons. arms dealer sakura school simulator
The Premise: From Student to Supplier
In the standard game, weapons are easily accessible via the "Shop" menu, provided the player has enough money. However, the "Arms Dealer" roleplay imposes strict, self-made rules to simulate a black market economy. The Unofficial Guide: Becoming an Arms Dealer in
The player character starts as a normal student but moonlights as a supplier of "high-grade hardware." The goal is simple: acquire weapons, find clients (other NPCs or players in multiplayer modes), and amass a fortune while evading the ever-present police force and the Yakuza. Playstyle: You do not kill; you supply
The Merchant
Playstyle: You do not kill; you supply. Use multiplayer mode or pretend to trade with NPCs.
Activity: Collect all weapons in town and bring them to a central location (like the School rooftop or the Park). Drop them on the ground to create a "shop" display.
Common items sold
Melee weapons (bats, knives, swords)
Firearms (handguns, rifles) — usually via modded assets
Explosives and grenades (mod-dependent)
Armor or combat boosts (health kits, shields)
Rare/custom weapons with special effects (mods may add lasers, magic-infused weapons)