The Choppy Orc autosplitter is a specialized tool used by speedrunners to automatically track level times and overall run duration without manual input. The most current version is maintained by Oreo321 and can be found on the Choppy Orc Resources page. How to Set Up the Choppy Orc Autosplitter
There are two main ways to use an autosplitter for this game, depending on whether you are playing the standard version in a browser or a modified version for speedrunning.
Integrated Web Version: A dedicated web-based autosplitter for Choppy Orc is available that tracks level times, loadless time, and extra stats like total deaths and jumps directly in your browser. LiveSplit Setup (Standard Speedrun Method): Open LiveSplit and right-click to select Edit Splits. Type "Choppy Orc" into the Game Name field.
If an official script is available in the database, an Activate button will appear; click it to enable the autosplitter.
If using a custom script (.asl file) from GitHub, go to Edit Layout -> + -> Control -> Scriptable Auto Splitter, then browse and select your file. Autosplitter Choppy Orc
Ensure Compare Against is set to Game Time to accurately track performance without loading screens. Key Features & Mechanics GitHub - or321/choppy-orc-autosplitter
It looks like you’re asking for a report or analysis on an issue with an autosplitter for a game called “Choppy Orc” — likely in the context of speedrunning (using tools like LiveSplit).
Since “Choppy Orc” isn’t a widely known mainstream title, I’ll provide a structured troubleshooting / issue report based on common autosplitter problems, along with specific things to check for an indie or less-common game.
If your Autosplitter Choppy Orc is malfunctioning right now, use this matrix: The Choppy Orc autosplitter is a specialized tool
| Symptom | Probable Cause | Fix |
| :--- | :--- | :--- |
| No split at end of level | Game memory protection | Run LiveSplit as Admin |
| Splits twice per level | Debounce error | Add sleep(10) to ASL script |
| Timer stutters during boss fight | V-Sync conflict | Turn off V-Sync; use 60fps cap |
| Autosplitter not showing in menu | Wrong game version | Downgrade Choppy Orc to v1.82 (the stable build) |
The developer, T. Runic, recently posted on his Patreon that the long-awaited “Orc Redux” update will include native autosplitter support. Until then, the community script remains the gold standard.
However, a new fork called “ChoppySplitter++” is in beta. It uses pixel detection (OCR) instead of memory reading. That means no admin rights needed, and it theoretically works on the Steam Deck. Early tests show it is 99% accurate, but it adds a 30ms processing delay.
For purists, memory reading is still king. A community nickname for a specific orc enemy
An autosplitter is a tool used by speedrunners (via LiveSplit) to automatically split the timer at predefined in-game events, removing manual input error.
Choppy Orc refers either to:
Here, we assume Choppy Orc is a 2D action-platformer where the final orc boss (or a mid-game orc mini-boss) has a notoriously laggy, unpredictable “choppy” animation — making manual splits unreliable.
| Cause | Description | |-------|-------------| | Outdated autosplitter | The game may have updated, breaking memory addresses used by the autosplitter. | | Incorrect game version | Autosplitter designed for a specific build (Steam, GOG, itch.io) may not match yours. | | Missing or wrong game process | LiveSplit isn’t detecting “Choppy Orc” correctly (process name mismatch). | | Timer not started | Autosplitter requires “Start” condition (e.g., first input, level load) that never triggers. | | Anti-cheat / overlays | Overlays (Discord, NVIDIA, MSI Afterburner) can interfere with memory reading. | | High CPU load | The game itself may be lagging, making split detection miss frames. | | Poor autosplitter script logic | If script is custom ASL, it might have incorrect pointers or timing assumptions. |