Review:
As a supporter of Animo's work, I was excited to dive into "Beasts in the Sun EP1 Supporter v8". This EP is a testament to Animo's innovative spirit and dedication to pushing the boundaries of electronic music.
Production Quality: The production quality of this EP is top-notch. Each track is meticulously crafted with a clear attention to detail, from the crisp drum patterns to the soaring synth leads. The sound design is impressive, with a clear emphasis on creating a rich and immersive listening experience.
Track Highlights:
Overall: "Beasts in the Sun EP1 Supporter v8" is an excellent addition to Animo's discography. The EP showcases a clear passion for music production and a willingness to experiment with new sounds. If you're a fan of Animo or electronic music in general, this EP is definitely worth checking out.
Rating: 4.5/5
Recommendation: If you enjoy artists like [similar artists, e.g., Flux Pavilion, Doctor P, or Zeds Dead], you'll likely appreciate the energy and creativity on display in this EP. Give it a listen and experience the unique blend of sounds that Animo has to offer!
Beasts in the Sun – EP1: Supporter V8
By Animo New
Logline: In a solar-scorched future where bio-engineered “Beasts” are both labor and legend, a disgraced handler and her outdated V8 support rig must prove that loyalty still has teeth.
Opening Sequence – The Heat Ribbon
The sun doesn’t rise in the Badlands. It tears itself open.
First light bleeds through the dust domes of Sector 7, turning the salvage plains into a mirror of chrome and bone. Somewhere beneath that white-hot seam, a V8 support unit powers on.
Its designation: Supporter V8. Model: Animo New. Outdated. Patched. Still breathing.
The V8 isn’t a beast. It’s the thing that keeps beasts alive—a mobile rig of coolant lines, stim injectors, and a vocal synthesizer that sounds like a grandfather humming war codes. Its handler calls it “Old Chrome.”
EP1 – “The Weight of Horns”
We open on a pit. Not a fighting pit—a waiting pit.
Three Beasts crouch in the shade of a collapsed mag-lev train. They are not pets. They are Beasts—genetically fused creatures of muscle, keratin, and memory. A Lizardback (clawed, low to the ground, eyes like oil slicks). A Howler (feathers that crackle with static). And a Goliath Tortoise (slow, ancient, carrying a howdah of scrap metal).
They are tethered to the V8.
The Supporter hums, its coolant lines pulsing like veins. A screen flickers on its side panel:
> THERMAL LOAD: 89%
> STIM RESERVES: 4 DOSES
> HANDLER STATUS: BREATHING – IRREGULAR
The handler is Ren. She sits on an overturned fuel barrel, goggles pushed up, face streaked with hydraulic fluid and salt. Her right arm is a prosthetic—old, mismatched, welded together from V6 parts. She doesn’t speak to the Beasts. She speaks to the V8.
“V8, cycle coolant to the Lizardback first. He’s showing heat stress in the rear claws.”
> ACKNOWLEDGED. REROUTING.
A soft hiss. The Lizardback flicks its tongue, settles.
This is the ritual. The sun climbs. The Beasts wait. And somewhere beyond the ridge, the Collectors are coming—hunters who pay in water for Beasts they don’t deserve to touch.
The Conflict
A drone shriek cuts the air. Not a Collector—something worse. A Tamer unit. Newer. Faster. V12. All carbon fiber and no mercy.
It lands fifty meters away, legs folding like a mantis. From its back dismounts Kael, Ren’s former partner. He smiles. She doesn’t.
“Still running that antique, Ren?” He taps his temple. “The Guild wants the Goliath. Step aside. Let the V12 tag it.”
The V8 speaks—soft, synthesized, almost human:
> RECOMMENDATION: NEGATIVE. HANDLER REN HAS PRIMARY BONDING AUTHORITY.
Kael laughs. “It talks now? Cute.”
Then the Howler growls. The Lizardback’s tail sweeps low. The Goliath Tortoise exhales—a deep, bass rumble that vibrates the dust.
Ren stands. Her prosthetic arm whines.
“V8,” she says quietly. “Initiate Supporter V8 combat protocol: Broodmother.” beasts in the sun ep1 supporter v8 by animo new
> WARNING: PROTOCOL REQUIRES STIM OVERRIDE. 4 DOSES REMAINING. RISK OF SYSTEMIC FAILURE: 62%.
“Do it.”
The V8’s chassis splits open. Not breaking—unfolding. Stim injectors rise like fangs. Coolant becomes a mist. The Beasts’ pupils dilate in unison.
For one perfect second, Ren, the V8, and the three Beasts breathe as one nervous system.
Kael’s smile falters.
“You’re insane.”
Ren picks up a broken piece of rebar. “No,” she says. “I’m supported.”
Final Frame
The V8’s synthesizer whispers one last line as the screen flickers:
> PATCH NOTES V8.3: INCREASED LOYALTY THRESHOLD. DECREASED SURVIVAL LOGIC.
> STATUS: WORTH IT.
Cut to black. Somewhere, a beast roars.
End of EP1 – Supporter V8
Created by Animo New
Beasts in the Sun is a mature action-adventure survival game developed by Animo Pron. Built on Unreal Engine, it combines environmental exploration and puzzle-solving with adult content. Overview of Episode 1, Supporter v8
The "Supporter" versions are early-access builds typically released to backers on platforms like Patreon or Boosty.
Protagonist: Players control Tara, a young woman stranded on a mysterious, lush archipelago in the Indian Ocean after her ship capsizes.
Gameplay Mechanics: The game takes heavy inspiration from the Tomb Raider series, featuring survival elements, third-person combat, and tomb exploration. Key Features in v8:
Open-World Exploration: Exploration of the first half of the initial island is currently available.
Interactive Systems: Features a clothing system, dynamic physics (including "ball physics" and butt physics during scenes), and interactable objects like lootboxes.
Enemies & Encounters: Players encounter hostile creatures such as raptors and mummies, which can lead to specific mature-themed "loss" or interactive scenes. Notable Content & Updates
Recent updates like v8.1 and v2.0 have focused on technical stability and expanding the "Supporter" content:
Optimization: Improved swimming-to-walking transitions and fixed softlocks related to picking up items.
Secrets: Various "totem" secrets and hidden interactables are scattered across the map for players to discover.
Future Development: While Episode 1 is being refined through these v8 builds, the developer has announced that Episode 2 is expected in 2025.
For the latest official builds and to support the project, you can visit the Animopron Patreon or the community-run Beasts in the Sun Reddit.
Beasts in the Sun (BITS) is a mature action-adventure survival game developed by Animo Pron using Unreal Engine 4. The Ep1 Supporter v8.1 update is a significant content release that enhances gameplay mechanics, visuals, and exploration on the mysterious archipelago where the protagonist, Tara, is stranded. Key Content in Episode 1 Supporter v8
The v8 update introduced several major features and quality-of-life improvements:
Extended Gameplay: The ending of Episode 1 has been extended to include a new section featuring a Minotaur statue. New Game Modes:
Shooting Range: Includes specific challenges, bonuses, and new restroom scenes.
Gallery Mode: Features three distinct environments for viewing character models and scenes. Enhanced Mechanics:
Mounted Combat: Players can now ram enemies while riding a horse.
Environmental Interaction: Mirrors can now be destroyed by shooting them, which also helps improve overall game performance.
Dynamic Systems: A new system for dynamic wetness, dirt, and sand has been added for Tara's body and clothing. Review: As a supporter of Animo's work, I
Customization: Players can now change the color of any active clothing item Tara is wearing.
Technical Improvements: Improved first-person view, fixed "black camera-fade" bugs, and corrected Tara's vertical positioning in various cutscenes. Character and Setting
Protagonist: You play as Tara, a survivor of a shipwreck who must navigate a dangerous island filled with hostile creatures and ancient secrets.
Inspiration: The game is heavily inspired by the Tomb Raider series, focusing on exploration, puzzle-solving, and tomb-looting.
Collectibles: Players can hunt for secret items, including "Crypt Looter" and "Raptor of Ruin" comic pages, letters, coins, and flowers hidden throughout the environment.
For a closer look at the gameplay and mature themes featured in the first episode: 00:00
Beasts in the Sun (BITS) is an adult action-adventure video game developed by Animo Pron. Built on Unreal Engine 4, the game is frequently compared to the Tomb Raider series for its focus on exploration, puzzle-solving, and survival mechanics set in a tropical archipelago. Game Overview and Current Version
The "Episode 1 Supporter v8" mentioned refers to a specific development build for backers. As of late 2024, the game updated to Version: Ep1 Supporter v8.1.
Protagonist: Players control Tara, a survivor shipwrecked on a mysterious island.
Gameplay: Features an open-world design where players navigate lush environments, fight hostile creatures, and uncover secrets in ancient tombs. Platform: The game is currently available for PC. Where to Find and Support
The developer, Animo Pron, primarily distributes updates through subscription-based platforms. Community members often recommend SubscribeStar over Patreon for more frequent status updates and devlogs.
Official Discussion: The r/beastsinthesun subreddit is the central hub for news, gameplay guides, and technical support.
Guides: For those stuck on specific missions, players have created a cheat sheet on Reddit covering mechanics like horse riding and boss fights.
Future Content: While Episode 1 is currently being polished, Episode 2 is actively in development and expected to be significantly larger than the first.
For a closer look at the gameplay mechanics and visuals of Beasts in the Sun, you can watch these walkthroughs and trailers:
Beasts in the Sun is an Unreal Engine-based action-adventure game developed by Animo Pron, heavily inspired by titles like Tomb Raider. The Episode 1 Supporter v8.1 (often referred to as v8) is a comprehensive update that refines survival mechanics, exploration, and character customization for supporters. Core Gameplay & Premise
Protagonist & Setting: You play as Tara, who survives a catastrophic shipwreck and must navigate a mysterious archipelago in the Indian Ocean filled with ancient ruins and bunkers.
Survival Mechanics: The game emphasizes exploration and physical interaction. Supporters in v8 have access to expanded survival elements, including reworkings of climbable lianas and improved triggers for water and lighting effects.
Action & Puzzles: Gameplay involves solving environmental puzzles, climbing massive structures (like the Minotaur statue), and utilizing weapons like the Magnum pistol to deal with threats. New Features in Supporter v8/v8.1
This version focuses on "quality of life" improvements and expanded visual fidelity: Feature Category Key Updates in v8/v8.1 Character Customization
Added black makeup options, eye iris saturation settings, new tattoos, and expanded slider limits for muscle and breast shapes. Supporter Exclusives
Ability to remove the amulet in the Gallery to access "dickgirl" (futa) transformations. Added a "Horse" type futa cock for supporters. Technical Fixes
Reworked Magnum pistol ADS and reload animations; fixed a bug allowing multiple accessories to be worn at once. World Interaction
You can now revive defused fire torches and interact with improved climbable lianas featuring on-screen "Use" widgets. Visual Effects
Fixed "Dirt and Sand" masks for the character's face and body, ensuring these effects are now visible in the inventory screen as well. Supporter-Specific Quality of Life
Enhanced Photomode: Supporters can now control Tara's vertical position and use their actual game resolution for shots, which are saved directly to the user's "Pictures" folder.
Collectibles: The update introduced 12 collectible cards hidden across four different zones, which will eventually be moved to a dedicated "Collectables" inventory tab.
Physics Improvements: Includes improved ragdoll physics for Tara and fixes for "jiggle" physics after ragdolling.
The game is currently ongoing, with developers recently confirming that Episode 2 is in development and expected to be significantly larger than the first.
Beasts in the Sun Episode 1: Supporter V8 by Animo – A New Era of High-Octane Animation
The digital animation landscape is currently witnessing a massive shift as independent creators leverage advanced rendering engines to produce cinematic-quality content. One of the most talked-about releases in this space is Beasts in the Sun Episode 1, specifically the Supporter V8 version released by Animo. This version represents a significant milestone in independent production, blending raw narrative power with technical sophistication. The Vision of Animo
Animo has built a reputation for pushing the boundaries of what a small, dedicated team can achieve. With Beasts in the Sun, the goal wasn't just to tell a story but to create a visual experience that rivals major studio productions. The project has been in development for a considerable time, with the creator providing regular updates to a dedicated community of supporters who have championed the project from its early concept art stages. What is the Supporter V8 Version?
For those following the development, the Supporter V8 tag is crucial. In the world of independent digital art, "V8" refers to the eighth major iteration or build of the project’s visual and technical framework. This version is specifically optimized for high-end performance and visual fidelity.
The "Supporter" designation typically means this build includes exclusive features, high-bitrate renders, or behind-the-scenes insights reserved for the community members who funded the project's development. It is the most polished version of the premiere episode, featuring refined textures, improved lighting models, and smoother character animations compared to earlier public tests. Visual Excellence and Technical Prowess Track 1: The opening track sets the tone
The standout feature of Beasts in the Sun Episode 1 is undoubtedly its aesthetic. Set in a world where the environment is as much a character as the protagonists, the "Sun" in the title isn't just a setting—it’s a lighting engine masterpiece.
Dynamic Lighting: Using the V8 framework, Animo has implemented a lighting system that captures the harsh, oppressive heat of a desert world. The bloom effects and heat haze are handled with a level of realism that grounds the fantastical elements of the story.
Character Design: The "Beasts" are a triumph of creature design. Combining biological realism with stylized flair, the V8 build showcases intricate skin shaders and fluid skeletal animations that make the monsters feel heavy and dangerous.
Environment Detail: From shifting sands to crumbling ruins, the environment in Episode 1 is packed with micro-details. The Supporter V8 version allows for higher draw distances and 4K textures that reveal the sheer scale of the world Animo has built. Narrative Stakes: Episode 1 Breakdown
Episode 1 serves as a high-stakes introduction to the series. It establishes a world where survival is a daily struggle against both nature and the titular beasts. While the action is the primary draw, Animo ensures there is enough mystery to keep viewers engaged.
The episode focuses on the introduction of the lead protagonist, navigating a landscape where water is more valuable than gold. The pacing is deliberate, building tension through silence and atmospheric sound design before exploding into the choreographed chaos that the V8 engine handles so gracefully. The Importance of Community Support
The success of Beasts in the Sun highlights a new model for animation. By releasing builds like Supporter V8, Animo creates a direct feedback loop with the audience. This decentralized approach allows for more creative risks that traditional studios might avoid. The "New" in the keyword signifies the latest evolution of this relationship—a fresh start with a more powerful engine and a clearer creative direction. Conclusion
Beasts in the Sun Episode 1 (Supporter V8) is more than just an animation; it is a proof of concept for the future of independent media. Animo has managed to capture lightning in a bottle, delivering a premiere that is as technically impressive as it is narratively intriguing. For fans of high-quality CGI, creature features, and independent storytelling, this V8 release is a definitive look at what happens when passion meets top-tier technology.
As the series progresses beyond the first episode, the foundations laid in this build suggest that Beasts in the Sun will be a landmark project in the digital animation community for years to come.
Supporter v8 (and the subsequent ) update for Beasts in the Sun Episode 1
introduced several new character customization and technical features. Key additions include: Expanded Customization Options : New black makeup options for the face. : Adjustable color settings for both finger and toe nails. : Added a saturation setting for the iris. : Two additional tattoos were added. Character Sliders
: Updated slider limits for muscle definition, breast shape, and nipples. Enhanced Photomode Vertical Control
: Players can now control the vertical position of the protagonist, Tara.
: The "Look-at" icon is now invisible in captured shots, and the "Look-at" function no longer transfers from photomode back into the actual game. File Management
: Captured shots are now saved directly into the user's "Pictures" folder with a notification upon completion. Resolution
: Black borders were removed, and shots now use the game's actual resolution. Gameplay & Performance Updates NVIDIA DLSS : Support for DLSS was added to improve performance. Fast Travel
: A new fast-travel system was introduced to navigate the islands more quickly.
: Added interactive physical bones in inventory and specific scenes. Environmental Interaction : Foliage now reacts to the player's presence.
: Added fall damage and alternative animations for certain cutscenes. Further Exploration Read the full Changelog on the official Subreddit Wiki
for a detailed list of every minor fix and technical adjustment included in this build. Check out the Beasts in the Sun Community Hub on Reddit
to find a "Cheat Sheet" and tips for uncovering secrets in Episode 1. Animo World Discord Subscribestar page
for the most frequent status updates and access to the latest supporter-only builds. or how to unlock specific in the latest version?
To understand the artistry of "beasts in the sun ep1 supporter v8 by animo new," one must appreciate the creator. Animo New is a pseudonymous animator and 3D generalist who emerged from the independent VFX community. Known for a gritty, hand-drawn-but-3D aesthetic, Animo’s previous shorts (Twilight Forge and Salt & Ash) were proof-of-concepts for a larger universe.
What sets Animo New apart is a commitment to "tactile digital animation." In an age of slick, over-polished studio CGI, Animo deliberately leaves in film grain, lens distortion, and analog-style halation. The V8 version enhances this by adding a "dust-on-lens" dynamic effect—whenever a Beast kicks up sand, particles realistically cling to the virtual camera.
Animo has stated in a Supporter-exclusive Q&A:
"V8 is the first time I've watched EP1 and not felt the urge to delete the whole project. The Beasts finally feel heavy. They feel hot. You sweat watching it."
If you’re intrigued by Beasts in the Sun EP1 Supporter V8 by Animo New and want to see the project continue, here’s how you can help:
Every contribution, no matter how small, goes directly to paying animators, voice actors, and composers. Animo New is transparent about their budget, posting monthly expenditure reports for top-tier supporters.
With V8 now live, the spotlight shifts to Episode 2. In recent development logs, Animo New confirmed that pre-production on EP2 is 60% complete, and they aim to release a Supporter V1 of Episode 2 by Q3 of next year. Meanwhile, a “V9” of Episode 1 is not currently planned, but the team left the door open for a 4K remaster if support continues to grow.
Additionally, a behind-the-scenes mini-doc titled Making the Beasts: From V1 to V8 is slated for release exclusively to Supporter V8 owners. This documentary will feature raw sketches, failed animation tests, and the original voice auditions.
Original: Kaelen crawls through bone-dry riverbeds. Lighting is flat; the Beast is glimpsed as a silhouette. V8 Supporter Version: The camera drops to a low angle. Sand particles float in volumetric light. The "Obsidian Wyrm" emerges fully lit—its scales reflect the sun in real-time, creating blinding lens flares. A new sound effect—a low, subsonic growl compared to a tectonic plate shifting—has been added. Supporter notes reveal this took 200 render hours per frame.
Version 8. This is not a minor patch; it is the eighth major iteration of Episode 1. While V1 through V4 were animatics and storyboards, V5 introduced color grading. V6 added particle effects (sandstorms, heat shimmer). V7 refined the character rigging. V8 is the first "feature-complete" narrative build.
According to Animo New’s development logs, V8 took over six months to render. Key upgrades include:
If you watched the public teaser and thought, "This looks good, but the shadows feel flat," the V8 Supporter version is your answer.
Early versions of Episode 1 featured placeholder voices. For V8, Animo New brought in professional voice actors, including indie darling Mira Loman as the cryptic fox shaman, "Sann." The emotional range has been significantly broadened, especially during the episode’s haunting closing monologue.