Based on the search term bmp to jc5 converter work, it sounds like you are looking for a solution to convert standard image files (.bmp) into a proprietary or specific game asset format (.jc5).

Here is a breakdown of what you need to know to get this conversion working.

1. Understanding the Source: The BMP Architecture

To build a converter, one must first understand the source material. The BMP format is structurally simple but contains nuances that affect conversion.

Step 2: Decompression and Re-orientation

If the input BMP is 24-bit, the converter allocates a new buffer for the JC5 data.

  1. De-padding: The converter reads exactly $W \times (BPP/8)$ bytes per row, skipping the BMP padding.
  2. Vertical Flip: The converter writes the rows into the new buffer in reverse order. The first row read from the BMP becomes the last row in the memory buffer, resulting in a top-down orientation.

Step 1: BMP Parsing and Validation

The converter first reads the BMP file structure:

  • Extracts the BITMAPFILEHEADER (signature "BM", file size, pixel offset).
  • Reads the BITMAPINFOHEADER (width, height, bit depth, compression method).

Critical checks:

  • Bit depth must be compatible (usually 1, 4, or 8 bits per pixel). True-color (24-bit) BMPs must be quantized down.
  • Compression must be BI_RGB (uncompressed) or BI_RLE4/BI_RLE8. BI_JPEG or BI_PNG in BMP is not allowed.

If the BMP is incompatible, the converter returns an error or applies automatic downsampling.