Cm3d2.hair.v2 Official
Subject: Forensic Analysis of Community Modding Asset cm3d2.hair.v2
Context: COM3D2 (Custom Order Maid 3D 2) / CM3D2 (Custom Maid 3D 2) Ecosystem
Type: Asset Nomenclature & Mod Structure Report
1. Executive Summary
The identifier cm3d2.hair.v2 refers to a version 2 custom hair asset originally designed for the game CM3D2 but is universally compatible with its successor, COM3D2. The .v2 suffix is critical; it denotes a shift in technical architecture—specifically, the move from legacy menu files to the Mod Injector (Sybaris) system and the adoption of custom shader support (e.g., COM3D2.Shader).
2. File Structure & Location
Unlike base game assets (stored in .arc archives), cm3d2.hair.v2 typically exists as a loose folder mod: cm3d2.hair.v2
Path: Sybaris/GameData/ or Mod/
Key Files:
cm3d2.hair.v2.model(Unity3D asset bundle containing the mesh)cm3d2.hair.v2.texture(Texture2D asset bundle for albedo, normals, etc.).menufile (Defines attachment points, physics, and material overrides).posefile (If animated physics are present)
7. Conclusion & Recommendation
cm3d2.hair.v2 represents the mature standard for hair modding in the COM3D2 ecosystem. It is backwards compatible with CM3D2 but fully leverages COM3D2's shader and physics pipeline. including its mesh
For mod users: Prefer .v2 over unversioned or .v1 assets.
For mod creators: Do not label assets as v2 unless they include dynamic bone physics and multi-slot color control.
Status: Stable, documented, and community-approved format. physics (for ponytails/bangs)
2. Primary Context & Purpose
- Asset Type: Hair model data (likely a
.menufile reference or a compiled.modelarchive). - Function: Defines a 3D hairstyle model, including its mesh, bone weights, physics (for ponytails/bangs), and material/texture mappings.
- The "v2" Significance:
- Indicates compatibility with the COM3D2 rendering pipeline (which uses a different shader system and bone structure than CM3D2).
- Used by modders to mark assets ported from CM3D2 to COM3D2 or created natively for COM3D2.
- Often found in mod pack directories (e.g.,
Mod/MyHair/), paired with files liketexture.texandhair_menu.bytes.
Technical Report: cm3d2.hair.v2
File Type: Custom Game Asset / Mod Component
Associated Game: COM3D2 (Custom Order Maid 3D 2) / CM3D2 (Custom Maid 3D 2)
Version Indicator: v2
3. Texture Maps (Diffuse, Normal, and Alpha)
V2 hair uses improved materials:
- Diffuse (DDS/PNG): Base color and strand patterns.
- Normal Map: Simulates individual hair strands catching light.
- Alpha Channel: Handles transparency for wisps of hair and gaps between strands.