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Here is the complete informational text on D3D11 GPU Feature Level 11.0 & Shader Model 5.0, structured as a free technical reference.
GroupMemoryBarrierWithGroupSync()To claim Feature Level 11.0, the GPU must support: D3d11 Gpu Feature Level 11.0 Shader Model 5.0 --FREE
Tools like D3D11On12 (Microsoft’s open-source layer) can force D3D11 to run on D3D12 hardware, but this does not create missing feature levels. It’s for developers. Here is the complete informational text on D3D11
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