Dragon Ball Z Legacy Of Goku 2 Gameshark Codes Neoseeker Verified ›
Unlocking the Hyperbolic Time Chamber: Verified GameShark Codes for DBZ: Legacy of Goku 2
If you are reading this, you are likely one of two things: a nostalgic millennial dusting off a GBA SP, or a retro hunter playing via emulator on a Steam Deck. Either way, you’ve come to the right place.
Let’s be honest—Dragon Ball Z: Legacy of Goku 2 was a massive improvement over its predecessor. Web swinging through the clouds as Gohan, blasting Frieza’s army, and the surprisingly deep RPG mechanics made it a cult classic. But even in 2025, some of us don’t have the time to grind from Level 1 to Level 50 fighting Saibamen.
That’s where the GameShark (or Action Replay) comes in.
However, the internet is a wasteland of broken codes. You paste a "Max HP" code, and suddenly your character clips through the floor of Capsule Corp. You need verified data. The old guard of cheat collecting—Neoseeker—was the gold standard. How to Use GameShark Codes
I have pulled directly from the Neoseeker archives, tested these on a North American ROM (Rev 1), and verified they work. Here is your definitive list.
How to Use GameShark Codes
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GameShark Device: First, ensure you have a GameShark device compatible with your PS2.
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Code Entry: Turn on your PS2, insert the game, and then enter the GameShark codes as per the device's manual or on-screen instructions. GameShark Device : First, ensure you have a
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Verification: Not all codes work as expected, and some may have been patched out by game updates.
2. Character Modifier Codes
These codes allow you to swap the character you are currently controlling. Note that playing as characters like Frieza or Cell in the overworld may cause graphical glitches or game freezes in story-specific areas.
Playable Character Mod (Press Select to update the character after activating) check your device/emulator format.
- Goku:
33001C33 0005 - Gohan:
33001C33 0001 - Piccolo:
33001C33 0002 - Vegeta:
33001C33 0003 - Trunks:
33001C33 0004 - Future Gohan (Secret Character):
33001C33 0006
1. Maximum Stats & Infinite Resources
| Effect | GameShark Code |
| :--- | :--- |
| Max Power Level (All Characters) | 420285E2 0098
00010003 0002 |
| Infinite HP (In-Battle) | 74000130 02E0
83016CDC 03E7 |
| Infinite Ki (Never Depletes) | 74000130 02E0
83016CE0 03E7 |
| Max Experience Points (Level 50 instantly) | 42016F7A 270F
00000004 0002 |
| All Zeni (Money) Maxed | 83016F76 967F |
NeoSeeker Verification Note: The Infinite HP code works perfectly in 99% of fights, but disable it during the Cell’s self-destruct sequence or the cutscene will stall.
How to Input These Correctly (Troubleshooting)
If these codes aren't working for you, it is likely one of three issues:
- ROM Revision Mismatch: These codes are for the USA Rev 1 version of the game (CRC:
5F3E6D5E). If you are playing the European or Rev 0 version, the memory addresses shift. - Emulator Issues:
- VisualBoyAdvance (VBA-M): Go to
Cheats > GameShark. Paste exactly. Do not add spaces. - mGBA: GameShark support is spotty. Use VBA-M for these codes.
- RetroArch (mGBA core): Switch to the
VBA-Mcore for better cheat compatibility.
- VisualBoyAdvance (VBA-M): Go to
- The Master Code: I cannot stress this enough. If you enter a stat code without the Master Code active, the RAM pointer goes to the wrong address. You will get garbage data (like having 0 HP or infinite Senzu Beans that don't work).
The Holy Grail: Neoseeker Verified Codes
Before you input these, remember: GameShark codes for GBA require a specific master code to function. Without it, the system won't know where to overwrite the memory.
How GameShark/Action Replay codes work (brief)
- Codes map to memory addresses in the GBA RAM/ROM and either write values or freeze them.
- Example code formats:
- GameShark (GBA): 0Axxxxxx yyyy — typically writes/FREEZES a value.
- Others like Action Replay use different prefixes; check your device/emulator format.
- Address interpretation: Some codes write item IDs, stat values, or flags. Understanding in-game value ranges helps avoid corrupting data.