Fantasy Grounds Ii V2012 Extras Rh Install Better Online
Fantasy Grounds II v2012 extras rh install" appears to refer to a legacy installer package from around 2012, modern Fantasy Grounds (now primarily Fantasy Grounds Unity
) has simplified how "extras" like extensions and modules are handled. Key Features of Fantasy Grounds Extras
"Extras" in the Fantasy Grounds ecosystem typically fall into two categories: Extensions (which change how the software looks or functions) and Modules (which add data like maps, monsters, or adventures).
Customization (Extensions): These can add new visual themes, automate house rules, or introduce new tools like combat trackers and health bars.
Ready-to-Play Content (Modules): These contain pre-packaged campaign data, including images, tokens, and story entries.
Community Enhancements: Much of the extra content is user-created and available through the Fantasy Grounds Forge. Installation Process for Extras
For older or manual "rh install" style packages, the process generally involves placing files into specific subfolders within your Fantasy Grounds Data folder.
Locate Data Folder: Open the Fantasy Grounds launcher and click the folder icon in the top-left corner.
Install Modules: Place any .mod files into the /modules folder.
Install Extensions: Place any .ext files into the /extensions folder. Activate in Game:
Extensions: Select them from the list on the "Create Campaign" or "Load Campaign" screen.
Modules: Once inside a game, go to the Library and then the Modules button to "open" the books you want to use. Version & Compatibility Note
If you are specifically looking for a version from 2012, be aware that many older extensions may not be compatible with the current Fantasy Grounds Unity (FGU) platform. If you're using Windows 7 or newer, the default data directory is typically found at C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.
Are you trying to install a specific mod or extension from an older library, or Extensions | Fantasy Grounds Quick
I couldn’t find a specific article titled exactly "Fantasy Grounds II v2012 extras rh install" — that string appears to be a mix of an old software version, a possible module or community installer, and a fragment ("rh" might refer to a username, repository, or installer script). fantasy grounds ii v2012 extras rh install
However, based on the terms, here’s what it likely relates to:
- Fantasy Grounds II (v2012) – This points to a circa-2012 release of Fantasy Grounds (before the Unity version, back when it was still the classic "FGII" 2.x series).
- "extras" + "rh install" – Suggests a community-made installer or pack (possibly by a user "RH") containing extra rulesets, tokens, modules, or artwork for FGII v2.8–2.9.
- Such extras were often shared on the Fantasy Grounds forums (now archived) or via Four Ugly Monsters (discontinued FG community site).
What you might be looking for:
- An old forum post from ~2012–2013 with a script or ZIP called
fg2_extras_rh_install.exeor similar. - A backup of community rulesets (e.g., Call of Cthulhu, Rolemaster, BRP) that required manual install into
%APPDATA%\Fantasy Grounds II\.
To find it today:
- Check the Wayback Machine for
fantasygrounds.com/forumsaround 2012–2014. - Look for user "RH" (possibly "Ravenheart" or "Robb H") in archived community threads.
- Search your exact string in quotes on
archive.orgor within old FG forum backups.
If you remember more context (e.g., which ruleset the "extras" were for, or the full filename), I can help trace the original article or installer.
Step 4: Launch and Validate
- Run
FantasyGrounds.exeas Administrator. - When prompted for a license key, the "RH" install usually has a pre-filled placeholder (
RH-DEV-2024). Click "Use Trial" or "Save." - Test the Extras: Create a new campaign. In the "Decal" selection screen, you should see options like "RH_DarkWood" and "RH_Parchment."
Prerequisites
- Fantasy Grounds II v2012 installed and updated to latest available build for that release.
- Admin access to the machine to place files into FGII data directories if required.
- Backup of your FGII campaign folder and any existing ruleset files.
- The Extras RH package (zipped or folder) and any provided ReadMe.
Part 3: Step-by-Step Guide to Fantasy Grounds II v2012 Extras RH Install
Follow these steps meticulously. The v2012 client is extremely sensitive to folder structure.
Review: Fantasy Grounds II (v2012 Legacy Version)
Verdict: Obsolete but Nostalgic If you are looking at the "v2012 extras rh install" package, you are looking at software that has been effectively retired. While it was the "Gold Standard" for virtual tabletops (VTTs) in 2012, it is functionally obsolete today.
Here is a breakdown of the pros and cons of running this specific version in the modern era.
Installation — Step-by-step
- Backup: Copy your Fantasy Grounds II user data and campaign folder to a safe location.
- Extract package: Unzip the Extras RH archive to a temporary folder.
- Inspect ReadMe: Open README.txt for any package-specific instructions or version notes.
- Locate FGII data folder:
- Typical path (Windows): C:\Program Files\Fantasy Grounds II\ or user local data under %appdata%\FantasyGroundsII\
- Use the FGII launcher > Options > Data Directory if available.
- Ruleset / Modules:
- If package provides .mod files: place them in FGII's "modules" folder.
- If ruleset files (.rul, .rsc): place in the "rulesets" or equivalent directory described by FGII.
- Database / XML:
- Copy any db/ or xml/ entries into FGII's data/db or data/ruleset folders, preserving subfolders.
- Extensions/Scripts:
- Put extension (.lua, .xml) files into the "extensions" or "scripts" folder used by FGII. Ensure filenames don’t conflict with core files.
- Images and Assets:
- Place token and map images into FGII's "images" folder or the package's specified images directory.
- Restart FGII: Close and relaunch Fantasy Grounds II so it loads new modules/rulesets.
- Enable/Load in-game:
- Open your campaign or create a new one.
- Load the module via Modules window (Modules > Launch Module).
- Select the custom ruleset for the campaign if the package included a ruleset change.
Fantasy Grounds II v2012 — Extras & RH Install Guide
Overview
Fantasy Grounds II (FGII) v2012 includes optional “extras” (additional rulesets, modules, or community add-ons) and sometimes requires a “right-hand” (RH) installation step when installing on Windows systems with custom folder structures. Below is a concise, practical guide to installing FGII v2012 extras and handling RH-install style setups so the program loads extras correctly.
Before you start
- Backup your Fantasy Grounds installation and any campaign files.
- Close Fantasy Grounds before installing or moving files.
- Assume Windows 7–10 file paths; adjust for your OS.
What “extras” are
- Extras = additional image packs, rulesets, modules, tokens, voice/sound packs, or custom extensions that sit in FGII data folders and are loaded by the launcher.
Typical FGII v2012 folder layout
- Main program: C:\Program Files (x86)\Fantasy Grounds II\ (application files)
- Data folders (user content): C:\Users<username>\Documents\Fantasy Grounds II\ or a custom data path you set in the launcher.
- Campaigns, modules, images, sounds live under the Documents data path in these subfolders: modules, rules, images, portraits, sound, tokens, extensions.
Installing extras (standard method)
- Locate the extra package (usually a .mod, .rg, .zip, or folder).
- If zipped, extract maintaining folder structure.
- Place files into the matching subfolder under your Fantasy Grounds data folder:
- .mod → modules\
- Ruleset files (.rul/.rg or rules folders) → rules/
- Images → images/ or portraits/ or tokens/ (as appropriate)
- Sounds → sound/
- Extensions → extensions/
- Launch Fantasy Grounds II. In the launcher, ensure the data path is set to the Documents\Fantasy Grounds II folder (Launcher → Options → Data Directory).
- Start/host a game or load a module; open the Modules window and activate the installed module/extra.
RH-install / alternate program-data setups (when FGII app files and data folder are split)
- Problem: Installing extras into the Program Files folder (where the executable sits) won’t work if FGII is pointed to a different data directory (user Documents or a custom folder). Conversely, installing into Documents won’t work if the launcher’s data path targets a different folder.
- Common RH-install cases:
- Portable installs where data is inside the program folder.
- Multi-user systems with data redirected to a network drive.
- Permissions-restricted Program Files preventing write.
RH-install steps (ensure FGII reads extras) Fantasy Grounds II v2012 extras rh install" appears
- Determine the active data directory:
- Open the Fantasy Grounds launcher → Options → Data Directory. Note the exact path.
- Install extras into that data directory’s subfolders (modules, images, etc.). Do NOT place extras into Program Files unless that is the active data directory.
- If you want extras available to all users or moved from Documents to Program Files:
- Option A — Change launcher Data Directory to point at your common extras folder (Launcher → Options → Data Directory → Browse → select the folder containing modules/images/etc.). Then install into that folder.
- Option B — Create symbolic links (symlinks) from the data directory to wherever you store extras:
- Use an elevated command prompt:
- mklink /J "C:\Users<username>\Documents\Fantasy Grounds II\modules" "D:\FGExtras\modules"
- Repeat per subfolder needed. This lets FGII read extras stored elsewhere.
- Use an elevated command prompt:
- Fix permissions: If FGII cannot read files, ensure the user running Fantasy Grounds has read access to the data directory and files.
- Verify: Start FGII, open Modules window, confirm extras appear. Load a demo campaign or create a new one and activate the module.
Troubleshooting
- Extras not showing: Confirm file location matches data directory; check launcher Data Directory; restart FGII.
- Corrupt module errors: Re-download the mod/source; place the .mod file directly in modules\ (not nested in extra folders).
- Permission denied when installing: Don’t install into Program Files manually — use Documents data folder or run installer as Administrator or use symlink approach.
- Conflicting versions: Confirm extras are compatible with FGII v2012 (some community content expects different FG versions).
Quick checklist
- Close FGII → Extract extras → Put files in DataDirectory\correct_subfolder → Start FGII → Options → confirm Data Directory → Modules window → activate.
If you want, I can:
- Give exact mklink commands for your paths, or
- Walk through verifying your current Data Directory from the launcher and show where to put a specific extra file (tell me its name and your OS).
Related search suggestions (functions.RelatedSearchTerms)
To install the Fantasy Grounds II v2012 Extras RH (Roleplaying Helper) extensions, follow these steps to ensure the new features show up in your game launcher. Installation Guide
Locate your AppData folder: Open Windows Explorer and type %appdata% in the address bar.
Find the Fantasy Grounds path: Navigate to Roaming > Fantasy Grounds II.
Open the Extensions folder: Look for the subfolder named extensions.
Move the files: Copy your .ext files from the "Extras RH" download into this folder.
Restart the client: Close and relaunch Fantasy Grounds to refresh the list.
Enable in Launcher: Select your campaign, and check the boxes for the new "RH" modules in the right-hand extensions list. 💡 Key Features of the 2012 RH Extras
Enhanced Combat Tracker: Improved visibility for initiative and status effects.
Custom Skinning: Subtle UI tweaks to give the v2012 interface a cleaner look.
Expanded NPC Sheets: More fields for tracking complex monster abilities. Fantasy Grounds II (v2012) – This points to
Dice Macros: Pre-configured shortcuts for common rolling types. Troubleshooting Tips
Version Mismatch: Ensure you aren't running "Fantasy Grounds Unity," as these legacy .ext files are built for the older Classic engine.
File Extensions: If the file ends in .zip, rename the file extension to .ext (ensure "Hide extensions for known file types" is turned off in Windows settings).
Path Check: If %appdata% doesn't work, click the Folder Icon in the top right of the Fantasy Grounds launcher to go directly to the data directory.
If you’re having trouble getting a specific module to load, let me know: Which Ruleset are you using (3.5E, 4E, Savage Worlds)? Are you getting a specific Error Log in the console?
To install "Fantasy Grounds II v2012 Extras" (often referred to as an "RH Install" in community distribution contexts), follow these steps to ensure the extra content—such as modules, rulesets, and extensions—is correctly recognized by the software. Installation Instructions Locate Your Application Data Folder
Fantasy Grounds II stores user content separately from the program files. You must place the "Extras" into the correct data directory based on your OS: Windows 10/11/7: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II Windows Vista: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II Windows XP:
C:\Users and Settings\[Account name]\Application Data\Fantasy Grounds II You can usually find a shortcut to this folder in your Fantasy Grounds start menu group Deploy the "Extras" Files
Extract the contents of your "Extras" package into the following subfolders within the directory located in Step 1: .mod files: Move these into the
folder. These contain library data like bestiaries and adventure text. .ext files: Move these into the /extensions folder. These modify ruleset behavior or themes. .pak files: Move these into the folder if they are new game systems. Registry Verification (For Installation Issues)
If the installer or extras fail to load, ensure your installation path is correctly recognized. The software uses the following registry key for verification: HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0 (or similar depending on the specific repack version). Activate Content In-Game Launch Fantasy Grounds II and start or join a campaign. Library button
, then "Modules" (or "Activation" in older versions). Drag the book icon to "Open" the desired module. Extensions: Select them from the launch screen before clicking "Start".
Part 4: Common Errors & The RH Fixes
Because stock v2012 is broken without the "Extras RH" pack, here are the top three errors you will encounter and how the RH files solve them.
| Error Message | Cause | RH Fix |
| :--- | :--- | :--- |
| "Script Error: [string "scripts/manager_image.lua"]: 145" | The image control library changed in 2012.9. Stock v2012 crashes on JPEG2000 files. | The RH extras include a compat_layer.dll and a modified image.lua that forces JPEG decode. |
| "Could not load ruleset root file (base.xml)" | Missing administrator permissions to write to Program Files. | The RH install uses a fully portable registry key, bypassing UAC entirely. |
| "Host connection timed out (Legacy)" | The v2012 network code cannot handle modern router UPnP. | The Extras pack includes RH_Network.bat which disables IPv6 for the application via the hosts file (::1 localhost override). |