The rain over Elm Creek had finally stopped, but the mud on Field 23 was just getting started. Lena wiped her forearm across her forehead, leaving a dark smear of grease and soil. Her aging Fendt 700 Vario sat idling at the edge of the headland, its seed drill raised, waiting. The tank was almost empty—not of diesel, but of something equally vital for this time of year: starter fertilizer.
In Farming Simulator 22, that usually meant a trip back to the farm silo, a few thousand dollars deducted from your balance, and the quiet assumption that the blue pallet of liquid nutrients you just backed over was an infinite, ghost-like refill. But Lena didn't play vanilla anymore. Not since she’d discovered the Expendables Suite by Modelleicher.
She climbed out of the cab, boots squelching into the turned earth. A new icon glowed on her tablet—not the standard shop menu, but the Logistics & Consumables HUD. The mod had changed everything. Every seed, every liter of herbicide, every handful of mineral feed now had weight, volume, and most importantly: a physical presence in her world.
Today, the starter fertilizer pallet she'd ordered last night had been delivered on a low-loader trailer. It sat at the edge of the gravel road, wrapped in translucent blue shrink-wrap, a barcode visible through the plastic. No magic fill from a trigger zone. She had to earn it.
Lena backed her old Joskin tanker trailer up to the pallet. A new keybind flashed on screen: [X] Connect Hose. She hit it. A hiss of pressurized air sounded from her speakers, and a flexible hose snaked from the trailer to the pallet’s coupling valve. The pallet’s weight on the HUD began to drop: 840kg... 720kg... 410kg... while her tanker’s fill level rose: 23%... 44%... 67%...
When the pallet hit zero, it didn’t vanish. Instead, the shrink-wrap sagged, and the plastic cage creaked. It was now an empty container—a new object type added by the mod. She could either haul it back to a recycling depot (for a 5% refund on the core material) or crush it with a wheel loader if she had the compactor attachment. She chose the latter, grinning as the empty cage crumpled like a soda can.
Back in the tractor, she noticed the secondary HUD: Spray Quality: 92% (soil moisture was still high from the rain) and Seed Viability: 89% (her grain had been stored in a silo without the aeration upgrade). The Expendables mod didn’t just track usage—it introduced degradation. Fertilizer left in an open trailer lost potency. Seeds stored over two seasons germinated less. Even the diesel in her tank was simulated down to the sulfur content; cheap red diesel from the farm store made her engine’s maintenance clock tick faster.
By noon, she was halfway through Field 23 when a warning beeped. Low DEF Fluid. The Selective Catalytic Reduction system on her Fendt required Diesel Exhaust Fluid—a separate tank that vanilla FS22 never asked about. She’d forgotten to order the 10-liter canisters. No problem, she thought. She’d just divert to the fuel station on the main road.
But as she turned onto the asphalt, another mod feature kicked in: Road Wear. Her tires had 43 hours on them. On the road, the wear rate doubled. A third HUD flashed: Tire Tread: 54% remaining. Fuel economy penalty: +11%. She grumbled, slowed down, and crawled at 25 km/h to preserve her rubber.
At the fuel station, she didn't just click "refill." A physical DEF pump stood next to the diesel island. She positioned the tractor, got out, and manually held the nozzle for eight real seconds while a progress bar filled. A nearby pickup truck (driven by a multiplayer friend, Marcus) pulled in. He honked. "Still messing with that hardcore mode?" fs22 expendables modding
"It's not hardcore," Lena yelled back, capping the DEF tank. "It's real. You should try it. Your 'infinite lime' spreader is a joke."
Marcus laughed. "Did you check your hydraulic fluid lately?"
She froze. Shit. The Fluid Degradation module. She tabbed through her vehicle menu. A new sub-tab: Hydraulic Oil: 82% life remaining. Viscosity warning: cold morning startup may damage pump. She'd skipped the pre-heat cycle this morning. That was going to cost her a repair sooner than expected.
By evening, Field 23 was planted. But the real reward wasn't the harvest forecast—it was the chain of logistics she'd solved. The empty seed bags she'd tied down in the back of her pickup. The half-empty herbicide drum she'd properly stored in the hazmat shed. The used oil filter she'd dropped into a recycling bin behind the workshop.
She saved the game, leaned back, and smiled at the farm summary screen. Total Expendables Cost: $4,230. Waste Recycled: 78%. Efficiency Rating: B+. Not perfect. But in this modded world, nothing ever was—and that was why she couldn't go back to vanilla.
Tomorrow: tire chains. The forecast called for snow.
Expendables Modding is a prominent community-driven modding group known for creating high-quality vehicle and equipment modifications for the Farming Simulator series, including Farming Simulator 22. They specialize in highly detailed trucks, tractors, and unique vehicles like motorcycles that offer deep customization options often not found in base-game equipment. Key Mod Offerings
The group is particularly famous for its American-style heavy-duty trucks and specialized farm machinery:
Trucks & Pickups: Highly detailed models such as the EXP22 Kenworth W900 V3, which includes advanced store options and custom animations. The rain over Elm Creek had finally stopped,
Unique Vehicles: They have released niche content like motorcycles, showcased in community "Dealership" tours.
Equipment Edits: Many mods feature "SimpleIC" support for interactive animations like opening doors, windows, and hoods. Where to Find Their Mods
Expendables Modding primarily operates through a private community structure to manage their releases:
Facebook Group: Their official hub is the Expendables Modding Facebook Group. Most official releases, updates, and download links are pinned in the Announcements section.
Itch.io: Individual creators within the group, such as ExpendableDirk, often host specific projects on Itch.io for direct download.
Mod-Network: You can frequently find community-shared versions of their mods on Mod-Network, though it is always recommended to use the group's original links to ensure you have the latest, virus-free version. Installation Guide for FS22 To use Expendables mods on PC, follow these steps:
Join the Group: Access their Facebook Group and check the announcements for the specific mod link.
Download the .zip: Do not unzip the file unless the instructions specifically state "UNZIP_ME".
Move to Mods Folder: Place the downloaded file into your local directory: Documents > My Games > FarmingSimulator2022 > mods. Top 5 Essential Expendables Mods for FS22 If
Activate in Game: Start the game, select your save, and ensure the mod is checked/ticked in the mod selection screen before loading the map.
Since "fs22" refers to Farming Simulator 22, and "expendables" in the context of modding usually refers to consumable resources (items that deplete upon use, such as bale wrappers, sprayer refills, or custom scripts for ammunition/fuel), I have drafted a technical paper regarding the implementation and scripting of expendable resources within the LS22 engine.
If you instead meant modding based on The Expendables movie franchise (e.g., adding action-movie elements or characters), please let me know, and I can revise the document.
Below is a technical overview paper regarding the creation of expendable systems in Farming Simulator 22.
If you want to convert your peaceful farm into a demilitarized zone, here are the must-have mods currently available (as of late 2024/early 2025).
To make your expendable buyable as a pallet:
data/objects/pallets/...)store.xml:<product>
<name>Organic Fertilizer BigBag</name>
<fillType>ORGANIC_FERTILIZER</fillType>
<price>1800</price>
<lifetime>1000</lifetime>
</product>
Abstract:
While Farming Simulator 22 (FS22) is fundamentally a agricultural simulation, a vibrant subculture of modding has emerged under the informal banner of “Expendables.” This paper defines the term, analyzes the technical implementation of destructible, single-use, or combat-oriented assets, and explores the tension between the game’s pacifist design and player demand for high-stakes utility. Through examination of key mod categories—from forestry demolition charges to military vehicle packs—this study argues that “expendables modding” represents a form of procedural counter-play, expanding FS22’s sandbox into risk-reward territory traditionally reserved for action simulations.
Default expendables are defined in maps/fillTypes.xml (base game) but mods override or add new ones. Common expendables:
SEEDSFERTILIZER (solid/liquid)FUELLIMEHERBICIDELIQUIDFERTILIZERThe foundation of any expendable mod is the fillType. To create a custom expendable, the modder must first define the resource in the fillTypes hierarchy.
This guide explains what "expendables" means in Farming Simulator 22 modding, how to design and implement expendable items and systems, integration points, balancing and UX considerations, and a sample implementation plan with code examples and file structure. Assumes familiarity with FS22 modding basics (XML vehicle mod structure, scripts in Lua/AngelScript, packaging .zip mods).