Games Workshop - White Dwarf - Issue 110 -pdf-games Workshop - White Dwarf - Issue 110 -pdf- May 2026

White Dwarf Issue 110 (February 1989) represents a key shift toward a product-focused format for Games Workshop, heavily supporting the early Rogue Trader era of Warhammer 40,000 and the expansion of Adeptus Titanicus

. Highlights include in-depth lore for Ogryns, the introduction of Epic Scale Infantry and Eldar Titans, and a showcasing of the "Oldhammer" artistic style by John Blanche. A detailed look at this issue is available in this YouTube video A look at my oldest White Dwarf - 110 from February 1989!

A Comprehensive Review of Games Workshop's White Dwarf Issue 110 (PDF)

As a long-time enthusiast of tabletop gaming and a subscriber to Games Workshop's (GW) publications, I was excited to dive into the latest issue of White Dwarf, specifically Issue 110. This review aims to provide an in-depth analysis of the content, features, and overall value of this issue, which I've accessed in PDF format.

First Impressions

Upon opening the PDF, I was immediately struck by the familiar layout and design that has become synonymous with White Dwarf. The cover art, featuring a Warhammer Age of Sigmar scene, was eye-catching and effectively showcased the theme of the issue. The contents page provided a clear overview of the various sections and articles, making it easy to navigate.

Content Overview

Issue 110 of White Dwarf is a treasure trove of content for fans of Warhammer and other GW games. The issue is divided into several sections, including:

  1. New Releases: This section showcases the latest miniatures and products from GW, including the highly anticipated Age of Sigmar: Destruction faction, the Orruk Warclans. The accompanying artwork and descriptions provided a great first look at these new models.
  2. Battle Reports: This section features two in-depth battle reports, one for Warhammer Age of Sigmar and another for Warhammer 40,000. These reports provided valuable insights into the games, army builds, and strategies employed by the players.
  3. Tournament Scene: This section highlights upcoming tournaments and events, including the European Open and the UK Championship. It also provides an overview of recent tournaments and the results.
  4. Rules and Errata: As expected, this section addresses various rules clarifications and errata for different GW games, ensuring that players have the most up-to-date information.
  5. Hobby: This section focuses on the creative and artistic aspects of the hobby, featuring articles on painting, modeling, and conversions. The tutorials and guides provided were informative and inspiring.

In-Depth Analysis

Upon closer inspection, I found several articles and features that stood out:

Digital PDF Format

As a PDF, this issue of White Dwarf offers several advantages over the print version. The digital format allows for:

Conclusion

In conclusion, Games Workshop's White Dwarf Issue 110 (PDF) is an excellent addition to any Warhammer or tabletop gaming enthusiast's digital library. The issue offers a diverse range of content, from new releases and battle reports to hobby articles and rules updates. The digital PDF format provides a convenient and accessible way to enjoy the magazine, with features like hyperlinks, bookmarks, and search functionality.

Rating: 4.5/5

Overall, I was impressed with the content and presentation of White Dwarf Issue 110. While some readers might find certain sections more appealing than others, the issue as a whole provides a comprehensive and engaging experience for fans of GW games. White Dwarf Issue 110 (February 1989) represents a

Recommendation

If you're a fan of Warhammer or other GW games, or simply interested in tabletop gaming, I highly recommend picking up a copy of White Dwarf Issue 110 in PDF format. The digital version offers a convenient and space-saving way to enjoy the magazine, and the content is sure to delight both new and experienced players.

Review: Games Workshop - White Dwarf - Issue 110 (PDF)

Overview

White Dwarf is a legendary games magazine that has been a staple of the tabletop gaming community for decades. Issue 110 is a digital PDF version, published by Games Workshop, featuring a comprehensive collection of articles, reviews, and content for fans of Warhammer and other Games Workshop settings.

Content

The issue is packed with exciting content, including:

  1. New Releases: A showcase of the latest miniatures, rules, and accessories from Games Workshop, including product reviews and previews.
  2. Campaign: A Warhammer campaign setting, "The Blood of the Valhallans," which provides a gripping narrative and battle scenarios for players to enjoy.
  3. Battle Reports: Several detailed battle reports, showcasing games played with different armies and scenarios, offering inspiration and insight for readers.
  4. Rules: Articles on the latest rules and errata for popular Games Workshop settings, including Warhammer, Warhammer 40,000, and Age of Sigmar.
  5. Models and Painting: A showcase of modeling and painting techniques, featuring stunning examples of converted miniatures and kitbashing.

Quality and Presentation

The PDF is professionally laid out, with crisp and clear text, images, and diagrams. The content is well-organized, making it easy to navigate and find specific articles or sections. The PDF is also well-indexed, allowing readers to quickly locate specific topics or keywords.

Value

As a digital PDF, White Dwarf Issue 110 offers excellent value for fans of Games Workshop settings. The issue is packed with content, including articles, reviews, and scenarios, which would be a great addition to any gamer's library.

Pros

Cons

Verdict

Overall, White Dwarf Issue 110 (PDF) is an excellent resource for fans of Games Workshop settings. The issue offers a diverse range of content, including new releases, campaign settings, battle reports, and rules. The PDF format makes it easy to access and navigate, and the price point is reasonable considering the amount of content included. New Releases : This section showcases the latest

Rating

If you're a fan of Games Workshop settings or just looking for inspiration for your next gaming session, White Dwarf Issue 110 (PDF) is definitely worth checking out!

White Dwarf Issue 110, specifically the February 1989 edition, is a cornerstone "Oldhammer" release featuring early rules for Eldar Titans, infantry in Adeptus Titanicus, and Ogryn lore. The issue also includes 'Eavy Metal painting guides, a Dwarf Flame Cannon, and a Dark Future tournament feature. For a detailed breakdown of this issue's contents, visit Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!

Published in February 1989, White Dwarf Issue 110 represents a pivotal moment in the "Golden Era" of Games Workshop. During this period, the magazine transitioned from its roots as a general roleplaying journal into the dedicated hobby powerhouse for Warhammer and Warhammer 40,000.

For hobbyists looking for a PDF or digital archive of this issue, understanding its historical context and specific contents is key. Key Highlights of Issue 110

Issue 110 is particularly famous among "Oldhammer" fans for its expansive coverage of the early Warhammer 40,000: Rogue Trader and Adeptus Titanicus eras.

Adeptus Titanicus Expansion: This issue was a cornerstone for the original Adeptus Titanicus. It introduced the "Space Marine!" rules, which allowed players to use 6mm infantry alongside their Titans for the first time.

Eldar Titan Legions: One of the most iconic sections is the introduction of Eldar Phantom-class Titans, including the Shade and Spectre variants. It also provided rules for Eldar vehicles and walkers like the Spirit Warrior and War Walker.

Ogryn Background: Deep lore was provided for the Ogryns, detailing their history and place within the Imperial Guard during the Rogue Trader era.

'Eavy Metal & Modelling: The magazine featured a Space Marine Painting Guide and showcased the work of legendary artists like Wayne England, whose "Illuminations" feature appeared in this issue.

Warhammer Fantasy: For fans of the Old World, this issue included the "Dwarf Firethrower" rules and content for Warhammer Fantasy Roleplay. Finding Issue 110 Today

While physical copies are considered collector's items and often appear on sites like eBay, digital access is often managed through Games Workshop's official channels:

Warhammer+ Vault: Games Workshop frequently adds digital versions of classic White Dwarf issues to the Warhammer+ Vault, allowing subscribers to read them in a modern, high-resolution format.

Community Archives: Extensive indexes and content summaries can be found on community-run sites like the Warhammer 40k Lexicanum and RPGGeek, which provide detailed breakdowns of the articles and rules contained within. Quick Reference: Issue 110 Specs Release Date February 1989 Main Games 40k Rogue Trader, Adeptus Titanicus, WFRP Cover Art Eldar Phantom Titans Historical Note First major rules for 6mm infantry in Epic scale

Are you researching a specific Oldhammer army list from this era, or 2nd edition Terminator - White Dwarf 110, February 1989. In-Depth Analysis Upon closer inspection, I found several

There are two main publications from Games Workshop referred to as White Dwarf Issue 110

, depending on whether you are looking for the original monthly series or the later weekly format. White Dwarf #110 (Original Monthly Series, February 1989)

This is a classic "Rogue Trader" era issue widely sought after by collectors. Cover Art: Features a famous illustration by Wayne England

depicting Space Marines with iconic "pointy" helmets and early-style bolt guns. Key Warhammer 40k Content: Space Marine! : Introduced rules for using infantry in the original Adeptus Titanicus (Epic scale). Eldar Expansion

: Includes rules for Eldar Phantom Titans, vehicles, and walkers like War Walkers and Spirit Warriors. Genestealer Cults

: Featured early lore and rules that were influential for the faction's development. Other Features: Culture Shock : News updates for the era. Dwarf Firethrower : A new unit for Warhammer Fantasy Battle Dark Future : Tournament rules for GW’s post-apocalyptic racing game. White Dwarf Weekly #110 (March 2016)

Games Workshop briefly switched to a weekly format in the mid-2010s. Main Focus: This issue was primarily dedicated to the release of Genestealer Cults Warhammer 40,000 Deathwatch: Overkill boxed game.

Typically included new rules, paint guides for that week's releases, and hobby features. Where to Find PDFs and Digital Versions A look at my oldest White Dwarf - 110 from February 1989!

Published in February 1989, White Dwarf Issue 110 is a foundational "Oldhammer" resource featuring early rules for Space Marine infantry, Eldar titans, and Dwarf firethrower teams. The issue also includes classic 'Eavy Metal painting showcases and early 40k lore, highlighting a transitional era for Games Workshop, according to details from Lexicanum and community archives. For a detailed summary of contents, see the entry at Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!


The Context: Why 1989 Was a Watershed Year

To understand the value of the White Dwarf Issue 110 PDF, you must understand the landscape of 1989. Games Workshop was no longer just a importer of Dungeons & Dragons; they were a juggernaut. Warhammer 40,000: Rogue Trader had been out for two years, changing sci-fi wargaming forever. Warhammer Fantasy Battle 3rd Edition was on the horizon.

Issue 110 landed in a sweet spot. The "Citadel Journal" was still a pull-out section in the middle. The magazine had shed its pure RPG roots and fully embraced being the house organ for the exploding Warhammer hobby. Copies of the original physical magazine now fetch triple-digit prices on eBay—provided you can find one without a battered spine or missing the card insert.

This is why the PDF version of White Dwarf 110 has become the archival standard. It preserves the layout, the ads, the original color balances (which often shifted in physical copies due to 80s printing techniques), and the smell-less nostalgia of the era.

Reliving the Glory: White Dwarf Issue #110 (UK – Feb 1989)

There are certain issues of White Dwarf that feel less like magazines and more like time machines. Issue 110 is one of them. If you’re hunting for a PDF of this legendary volume, you’re likely after a specific slice of Games Workshop history—when Warhammer 40,000: Rogue Trader was still wild and woolly, and John Blanche’s art was reshaping our brains.

Let’s break down why this issue is worth tracking down.

5. The Citadel Journal (The Pull-Out)

This folded section includes alternative rules for "Critical Hits" in 40k (which were house rules made official) and a guide to sculpting your own terrain using plaster and detergent bottles. The PDF version is critical here because the fold-out pages are usually torn in physical copies.

Why the PDF Hunt?

Physical copies of WD110 go for silly money on eBay. That’s why so many hobbyists turn to PDFs. A scanned copy lets you:

A quick note on legality: Games Workshop has cracked down on wholesale archive sharing, but they have released select old issues via Warhammer Vault (part of Warhammer+). Issue 110 might be in there. If not, second-hand digital scans circulate among collectors for personal use.

Practical Advice for Finding or Using the PDF

  1. Check r/oldhammer or The TMP (The Miniatures Page) forums – Enthusiasts sometimes share scans via private message for research purposes.
  2. Search with specific terms: "White Dwarf 110 pdf" + "oldhammer" or "Rogue Trader" to filter out modern reprint chatter.
  3. Beware malware: Avoid random PDF hosting sites. Stick to community-linked files (e.g., Google Drive links shared on forums).
  4. If you only need the rules: The McDeath scenario was partially reprinted in White Dwarf Presents: Scenarios (1990), and Dreadnought rules evolved into Warhammer 40,000 Compilation (1991). Those books have official (but OOP) PDFs via DriveThruRPG.

Overview