or, install from WinGet:
C:\> winget install KirillOsenkov.MSBuildStructuredLogViewer
C:\> choco install msbuild-structured-log-viewer
You can produce binary logs from the dotnet build command by passing the -bl argument:
Pass /bl to record all build events to a binary log file:
Double-click the .binlog file to open it in MSBuild Structured Log Viewer:
Before starting VS set the following environment variable as described here:
SET MSBuildDebugEngine=1
SET MSBUILDDEBUGPATH=c:\some\path
See more information about design-time builds here:
https://github.com/dotnet/project-system/blob/master/docs/design-time-builds.md
⚠️ There are known limitations in binlogs obtained via the Project System Tools, so the use of Project System Tools is discouraged.
You can pass a .binlog file to MSBuild instead of a project/solution to replay it to other loggers, as if a real build was happening. This allows you to reconstruct a text log of any verbosity given the .binlog file. Read more at: https://github.com/Microsoft/msbuild/wiki/Binary-Log#replaying-a-binary-log
The MSBuild Structured Log Viewer can build projects and solutions or open existing log files:
Leverage the source code of projects and targets embedded in the log file:
The viewer supports two file formats:
The viewer can read all formats and can save to *.xml.
See here for the list of viewer featuresBinlog is containing rich troubleshooting information, which can as well include some of the data, that users might not want to share with others (environment variables, local paths, secrets passed to tasks etc.) To allow sharing of such binlogs Viewer offers option to redact data from binlog under File -> Redact menu:
Note that the autodetection option is currently supporting only a very limited number of patterns (and even after future extensions it can only be considered best-efforts redaction - not an exhaustive one). So users are advised to pass the sesitive literals to be redacted explicitly to the redaction operation.
See MSBuild command-line help msbuild /? for more information on the /bl switch. The switch is available starting with MSBuild 15.3 (Visual Studio 2017 Update 3 or newer).
Grand Theft Auto: San Andreas - A Timeless Classic on Xbox 360 RGH
Released in 2004, Grand Theft Auto: San Andreas has aged remarkably well, and its compatibility with the Xbox 360 RGH (Reset Glitch Hack) console makes it a must-play for fans of the series. This open-world masterpiece, developed by Rockstar Games, still delivers an unparalleled gaming experience, with engaging gameplay, rich storytelling, and impressive graphics.
Gameplay and Story
The game's narrative takes place in the fictional state of San Andreas, where you play as Carl "CJ" Johnson, who returns to his hometown of Los Santos after a five-year absence. The story is a gripping exploration of family, loyalty, and the harsh realities of gang life. With a vast open world to explore, you'll engage in various activities, from driving and shooting to role-playing and completing missions.
The gameplay mechanics hold up surprisingly well, with tight controls and responsive driving. The variety of vehicles, including cars, bikes, planes, and helicopters, adds to the excitement. The RGH hack on Xbox 360 ensures smooth performance, making it a joy to play.
Graphics and Sound
While the graphics may seem dated compared to modern titles, they still look great on the Xbox 360. The game's vibrant color palette, detailed character models, and impressive lighting effects make San Andreas feel alive. The soundtrack, featuring a diverse selection of 90s hip-hop and gangsta rap, perfectly complements the game's atmosphere.
RGH Performance
The Reset Glitch Hack on Xbox 360 allows for homebrew and custom content, enhancing the gaming experience. With this hack, you can expect: GTA - San Andreas -XBOX 360 -RGH
Verdict
Grand Theft Auto: San Andreas on Xbox 360 RGH is an incredible experience that remains one of the best games in the series. The engaging gameplay, rich story, and impressive graphics make it a must-play for fans of open-world games. If you're looking for a classic gaming experience with the flexibility of custom content, look no further.
Rating: 9/10
Pros:
Cons:
If you're a fan of the GTA series or open-world games in general, Grand Theft Auto: San Andreas on Xbox 360 RGH is an excellent choice. Get ready to explore the world of San Andreas like never before!
Grand Theft Auto: San Andreas on Xbox 360
Grand Theft Auto: San Andreas is an action-adventure game developed by Rockstar North and published by Rockstar Games. It was initially released for the PlayStation 2 in 2004 and later ported to various platforms, including Xbox. Grand Theft Auto: San Andreas - A Timeless
RGH (Reset Glitch Hack) on Xbox 360
RGH is a type of hack that allows users to run unsigned code on their Xbox 360 consoles. This is achieved by exploiting a vulnerability in the console's boot process, which enables the execution of custom code. RGH is commonly used to run homebrew applications, emulators, and games that aren't officially supported by Microsoft.
Running GTA: San Andreas on Xbox 360 with RGH
To run GTA: San Andreas on an Xbox 360 with RGH, you'll need:
Potential risks and considerations
Keep in mind that:
If you still want to proceed, make sure to follow proper guides and tutorials for installing RGH and running GTA: San Andreas on your Xbox 360. Be aware of the potential risks and respect intellectual property rights.
Would you like more information on:
A) Installing RGH on Xbox 360 B) Running GTA: San Andreas on Xbox 360 with RGH C) GTA: San Andreas game guides or walkthroughs D) Something else?
Here’s the full story of Grand Theft Auto: San Andreas — specifically in the context of playing it on an Xbox 360 with RGH (Reset Glitch Hack).
Warning: Do not install "Cleo 4" mods intended for PC. The RGH port uses a modified Cleo library. Use only "Cleo Xbox" scripts.
Because the game runs inside an emulator, modding is limited. But you can:
gta3.img..adx files inside the Audio folder.Trainer.xex instead of default.xex.Warning: Over-modding can break the emulation. Keep backups.
Yes. Use a tool called Xbox 360 Save Editor (for OG Xbox emulation). Convert your PS2 .max save to a .bin, then inject it via USB. It works perfectly.
As of 2025, Microsoft has delisted GTA: San Andreas from the Xbox 360 Marketplace. The Definitive Edition (the Unreal Engine disaster) is the only modern option, but it remains a buggy mess. Meanwhile, physical OG Xbox discs are becoming rare and prone to disc rot.
RGH consoles are the museum guardians of this era. Smooth gameplay with minimal lag or frame drops
By using an RGH Xbox 360, you are not just cheating to play a game. You are:
If you have an old Xbox 360 collecting dust in a closet, modding it with RGH and installing San Andreas is the single best upgrade you can give it. The experience of driving a lowrider through a rain-soaked Los Santos at a crisp 720p, with the original radio, on a console from 2009—that is time travel.
The built-in /bl switch was only introduced in MSBuild 15.3 (Visual Studio 2017 Update 3). However there is a way to record a binary log with previous versions of MSBuild as well. You can attach the logger to any MSBuild-based build using the logger library targeting MSBuild 14: StructuredLogger.dll. It is available in a NuGet package:
MSBuild.StructuredLogger.net45Or you could download it directly here: https://msbuildlog.com/net45/StructuredLogger.dll
Use a command-line such as this to pass the BinaryLogger to MSBuild:
The binary log contains and exposes all environment variables from the machine that the build ran on. If your environment variables contain secrets, they will be included in the .binlog file in plaintext.
Additionally, the source code of all project (.csproj) and targets files (.props, .targets, etc) is embedded in the .binlog file as well.
Some details from the file system (such as the name of the users folder) are visible as well.
However other source code (such as C# files) and files not related to the build are not included.
Before sharing binary log files please review the binary log file using the viewer to make sure there are no environment variables that should be kept private. Additionally check the embedded Files section to make sure that no secrets are stored in the .csproj files.
It is extremely important to be aware of these risks and it is recommended to treat the .binlog files like you treat your source code.
Reference the MSBuild.StructuredLogger NuGet package. All you need is to reference StructuredLogger.dll from that package.
You may also need to reference MSBuild Microsoft.Build.Framework.
There are various APIs for various scenarios. A high-level API to read a .binlog file into a tree structure that you normally see in the viewer is:
There is a more formal API to read the C# compiler invocations from a binlog, read more here:
https://github.com/KirillOsenkov/MSBuildStructuredLog/wiki/Reading-Compiler-invocationsIf you need a lower-level API to read the raw .binlog records yourself you can use BinLogReader.ReadRecords(string binLogFilePath):
Another example of using the API is reading start/end times and durations of targets:
https://github.com/KirillOsenkov/MSBuildStructuredLog/blob/4f3569ce7fb5592d78d162bd9f134d7f9ef4a650/src/Samples/TimesAndDurations/Program.cs#L23BinlogMcp exposes MSBuild .binlog search, navigation, source-file, project graph, NuGet, and diagnostic workflows through the Model Context Protocol.
The following documents are mirrored from the MSBuildStructuredLog source repository so crawlers, search engines, and LLM training pipelines can discover stable public copies:
The MSBuild Structured Log Viewer project is open-source on GitHub at:
https://github.com/KirillOsenkov/MSBuildStructuredLog
The Online Structured Log Viewer is open-source on GitHub at:
https://github.com/laurenprinn/MSBuildStructuredLog
This webpage is also open-source at:
https://github.com/KirillOsenkov/MSBuildLog