Legion Td: Guide
Here’s a clear and structured beginner-to-intermediate guide for Legion TD, a popular tower defense game in Warcraft III and standalone versions like Legion TD 2.
Transitioning from Fighters to Towers
In late game (Waves 16-19), you should have demolished most T1 fighters and replaced them with T6 (Mythium) units. A board full of Snails and Grunts loses to a board of three Great Boars and four Elder Dragons. legion td guide
Positioning and micro
- Place melee/tank units in front to soak damage.
- Put ranged and support units behind, protected by tanks.
- Spread units to mitigate enemy area-of-effect attacks; cluster when buff synergies or aura benefits require proximity.
- Micro during waves (if supported): target-prioritization, using abilities at optimal times, and repositioning sells/repurchases between rounds.
A. Worker Scaling (The Standard Way)
You build workers (Peasants) who mine essence. Essence is used to upgrade your units. Transitioning from Fighters to Towers In late game
- Workers are an investment: They cost gold but provide long-term value.
- Don't overbuild: Building workers reduces the gold you have for defenses. If you build too many workers, you will leak and lose the gold you were trying to invest.
- The Rule of Thumb: Only build workers if you are confident your current defense can hold the next 2 waves without that gold.
Building a Composition
A strong lane is not just about the strongest unit; it is about the strongest mix. Positioning and micro
- Aura Stacking: Percent-based damage auras (like the Pyro or upgraded Grarl) scale infinitely. The more DPS units you have, the better these auras become.
- Armor Types: In Legion TD mechanics, certain armors take reduced damage from certain attacks (e.g., Swift armor takes less damage from Impact damage). Check the tooltips! If the incoming wave deals "Impact" damage, you want Swift armor units on the front line to tank the hits.