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Here’s a professional write-up for MapGen v2.2, suitable for release notes, a changelog, or a project summary.


Improvements and Fixes

New Features

2. Adaptive Tile Resolution

The engine dynamically subdivided tiles near features players actually saw — cave entrances, cliff bases, ruins — while leaving empty plains coarse.
Result: Memory usage dropped 40%, and world loading sped up 2× without losing scenic detail.

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Mapgen: V2.2

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