Medieval Kingdoms 1212 Ad Base Pack Campaign Alpha Install [better] May 2026
Here’s a concise write-up for installing the Base Pack Campaign Alpha for Medieval Kingdoms 1212 AD, the total conversion mod for Total War: Attila.
3. The Campaign Map
This is the star of the show.
- Extended Map: The map typically stretches from Scotland/Scandinavia in the North, to the Northern coast of Africa in the South, and as far East as the Ural Mountains or the Caspian Sea.
- New Settlements: Hundreds of new provinces and settlements compared to vanilla Attila, representing the political borders of the year 1212 AD.
Overview
The Medieval Kingdoms 1212 AD mod brings the High Middle Ages (early 13th century) into Total War: Attila, replacing the late antiquity setting with feudal Europe, the Crusader states, Byzantium, and more. The Base Pack Campaign Alpha is the primary campaign version (not the separate Sandbox Campaign), offering a scripted, historical grand campaign from 1212 AD. medieval kingdoms 1212 ad base pack campaign alpha install
1. Download the Mod Files
- Go to the Medieval Kingdoms 1212 AD page on ModDB or Steam Workshop.
- Look for the Base Pack + Campaign Alpha files (usually separate downloads if not using Workshop).
- If from ModDB: download all parts (e.g., .7z.001, .7z.002).
Part 1: What Exactly is Medieval Kingdoms 1212 AD?
Before we touch a single file, context is crucial. Medieval Kingdoms 1212 AD is a total conversion mod for Total War: ATTILA. While Creative Assembly’s ATTILA focused on the fall of Rome, this mod rewrites the engine to depict the year 1212 AD—the height of the Middle Ages. Here’s a concise write-up for installing the Base
Key Features of the Base Pack Campaign Alpha: The Campaign Map: A sprawling
- The Campaign Map: A sprawling, custom map stretching from Ireland to the Levant and Scandinavia to North Africa.
- Factions: Over 30 playable factions, including the Holy Roman Empire, Kingdom of France, Ayyubid Sultanate, Crusader States, Kingdom of England, Byzantine Empire (post-1204 fragmentation), and emerging powers like the Teutonic Order.
- Units: Stunningly detailed knights, crossbowmen, pike militias, and early gunpowder units (for some factions).
- The "Alpha" Label: This is not a final product. The "Alpha" campaign is a playable, stable build, but expects bugs, missing unit cards, or balancing issues. You are a playtester, not just a player.
The Base Pack is the core download. Without it, you have nothing. The Campaign Alpha is the specific game mode (as opposed to custom battles).
Troubleshooting
| Issue | Fix |
|-------|-----|
| Game crashes on launch | Reorder pack files; disable other mods |
| Blank campaign map | Ensure campaign_alpha.pack is enabled |
| Missing units / textures | Verify file integrity (Steam → Attila → Properties → Local Files → Verify) |