Msxblmultiplayer - Link Fix Updated ((free))
Bringing LAN Parties Back to the 80s: The Ultimate MSX Multiplayer Link Fix (2024 Update)
Remember the golden age of MSX? Sure, the single-player classics like Metal Gear and Vampire Killer are legendary. But for those of us who were lucky enough to have two machines, a couple of monitors, and a null-modem cable, the real magic was in the link-play.
Games like Flight Deck (F-16 Fighting Falcon), Thexder, or Golvellius weren’t just single-player adventures—they had competitive or co-op link modes that turned your living room into an arcade. msxblmultiplayer link fix updated
Then came the 90s, the 2000s, and the cables got lost. The MSX1 and MSX2’s RS-232C serial ports gathered dust. Until now. Bringing LAN Parties Back to the 80s: The
Here is the updated fix to get your MSX multiplayer link working again in 2024, whether you're using real hardware, MiSTer, or emulators. msxblmultiplayer link fix updated Updated msxbl
msxblmultiplayer link fix updated
Updated msxbl.ini parameters:
[Multiplayer]
link_mode = relay # options: direct, relay, auto
relay_url = wss://relay.msxblasto.com/v2/link
stun_server = stun.l.google.com:19302
sync_interval_ms = 10000
delta_compression = true
keepalive_interval_s = 5
3.2. Delta State Manager (client‑side)
- Sends only changed game state elements (player inputs, bullet positions, health) every 50ms.
- Uses baseline + XOR compression → average packet size reduced from 1024 to 86 bytes.