
Mudblood Prologue -v0.68.8- By Thatguylodos |verified| 📥
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MudBlood Prologue - v0.68.8
By ThatGuyLodos
[SCENE START]
EXT. SWAMP BORDER - DAWN
Rain falls in sheets. Not the gentle kind. The kind that soaks through leather, bone, and patience.
A mud-slick track cuts between blackthorn trees and sinking marsh grass. At the edge of the path, a WOODEN SIGN hangs crooked from a rotted post. Carved letters, half-worn by weather:
“CROOKTOOTH MIRE – TURN BACK”
Below it, in fresher scratch marks:
“THEY MEAN IT.”
A figure moves through the rain.
HOODED. Walking with a limp. A long canvas duster—stained brown and rust-red—clings to their frame. A satchel swings at their hip, clinking with glass vials and scavenged scrap.
This is SULLIVAN. No title. No past given. Just the mud and the road ahead.
SULLIVAN (V.O.)
You ever wake up with someone else’s blood under your nails and no memory of whose it was?
That’s not a question you ask if you want friends.
That’s a question you ask when you’re already out here.
Sullivan stops. Listens.
The swamp doesn’t hush. Frogs, insects, the drip-drip-drip from branches—it all keeps going. That’s how you know nothing’s hunting you. Predators bring silence.
Sullivan exhales. Keeps walking.
INT. MOSSY BUCKET TAVERN - NIGHT
A shack built from driftwood and desperation. Tarps for walls in some places. Lantern light bleeds through cracks. Inside, the air smells of boiled leather, burning fat, and bad decisions.
PATRONS huddle at split-log tables. Gaunt faces. Hollow eyes. No one talks loud.
Behind the bar, MAGS—a woman with one eye and a scar where her ear used to be—wipes a clay cup with a rag that’s definitely making it dirtier.
Sullivan pushes through the tarp-door. Water runs off their coat onto the dirt floor.
Mags looks up. Doesn’t smile.
MAGS
You lost or stupid?
SULLIVAN
Hungry.
Sullivan drops two dented COPPER BITS on the bar. Mags stares at them. Then at Sullivan.
MAGS
That buys a smell of the stew and a cup of the rain off the roof.
SULLIVAN
Then pour.
Mags grunts. Fills a cup from a barrel. Slides it over. The liquid is gray-brown. Sullivan drinks anyway. MudBlood Prologue -v0.68.8- By ThatGuyLodos
From a dark corner, a man rises. CORVIN. Big. Broad-shouldered. Scarred knuckles. A rusted machete hangs at his belt, not quite in its sheath.
He walks over. Leans on the bar next to Sullivan.
CORVIN
Stranger. You got that look.
SULLIVAN
What look?
CORVIN
The one that says you’re running toward something just as hard as you’re running away.
Sullivan doesn’t answer.
Corvin smiles. Missing teeth.
CORVIN
I like it. Means you’re cheap to hire.
He slides a folded NOTE across the bar. Greasy paper. Scrawled handwriting.
Sullivan reads it. Expression doesn’t change.
SULLIVAN
Bounty?
CORVIN
Salvage. Man named Nester took something that wasn’t his. Something from the old wet ground.
SULLIVAN
Old wet ground?
CORVIN
Before the sinking. Before the blood came up with the tide. You know what I mean.
Sullivan sets the note down.
SULLIVAN
What did he take?
Corvin leans closer. Voice drops.
CORVIN
A key. But not for a door.
He taps the bar twice. Steps back.
CORVIN
Find Nester. Bring back what he stole. Twenty silver. No questions about what it is.
SULLIVAN
Where?
CORVIN
Last seen in the Drowned Stilts. East end. Ask for the woman with the bird.
Corvin turns. Walks back to his corner. Sits down. The shadows eat him.
Mags refills Sullivan’s cup unprompted.
MAGS
You take that job, you won’t come back.
SULLIVAN
Nobody comes back from anywhere.
Sullivan drains the cup. Stands. Pulls the hood tighter. Here is the text content of MudBlood Prologue - v0
EXT. DROWNED STILTS - NIGHT
A settlement of raised shacks on rickety pilings. Water below. Dark water. The kind that moves when nothing’s touching it.
Sullivan walks the plank-walkways. Rain drums on tin roofs. A few lanterns burn low—oil is expensive.
At the end of the row, a shack with a CAGE hanging outside. Inside the cage: a small, mangy CROW. It watches Sullivan. Tilts its head.
CROW
(hoarse whisper)
Late. Late. Late.
Sullivan stops. Knocks.
A SLOT opens in the door. One eye looks out.
VOICE (OLD WOMAN)
The bird don’t talk. You heard nothing.
SULLIVAN
I’m looking for Nester.
Pause. The eye narrows.
VOICE (OLD WOMAN)
Nester’s dead.
SULLIVAN
Then I’m looking for what he took.
Longer pause. The slot closes.
The door creaks open.
Inside: a tiny room. Drying herbs hang from the ceiling. A single candle. An old woman—MOTHER DRAIN—sits in a rocking chair. Her hands are stained black to the wrist.
She points a gnarled finger at a FLOORBOARD that’s been pried up.
MOTHER DRAIN
He came back three nights ago. Wet. Shaking. Buried it under there. Then he left again.
SULLIVAN
Buried what?
MOTHER DRAIN
See for yourself.
Sullivan crosses to the loose board. Kneels. Reaches into the dark space below.
Fingers touch cold metal. Wrapped in oilcloth.
Sullivan pulls it out. Unwraps it.
A KEY. But wrong. Too long. Too thin. No teeth. Instead, the shaft is carved with symbols that seem to shift in the candlelight—just at the edge of vision.
SULLIVAN
What does it open?
MOTHER DRAIN
Everything you don’t want opened.
The crow outside screeches once. Then silence.
Sullivan looks at the key. At the black stains on Mother Drain’s hands. At the rain lashing the window. MudBlood Prologue - v0
SULLIVAN
Where did Nester go?
MOTHER DRAIN
Back to the place he found it. The MudBlood.
Sullivan stands. Pockets the key.
MOTHER DRAIN
You feel that cold in your chest? That’s not the rain, stranger. That’s the key remembering what it unlocks.
Sullivan heads for the door.
MOTHER DRAIN
Last thing. Nester wasn’t running from something. He was running to it. And he took the key with him.
So either he buried it for safekeeping. Or something brought him back here to bury it.
SULLIVAN
Which do you believe?
Mother Drain smiles. No teeth.
MOTHER DRAIN
I believe you’re already dead. You just haven’t stopped walking yet.
EXT. SWAMP - CONTINUOUS
Sullivan walks. The key in one pocket. A knife in the other.
The rain slows. Then stops. Mist rises from the warm mud.
In the distance—a LIGHT. Not a lantern. Pale green. Floating. Then gone.
SULLIVAN (V.O.)
Twenty silver. No questions.
But questions are all I’ve got left.
And the mud doesn’t answer. It only swallows.
Sullivan steps off the path. Into the deeper dark.
The mist closes behind.
[TO BE CONTINUED]
End of MudBlood Prologue - v0.68.8
Do you want:
- A deep analytical essay about "MudBlood Prologue -v0.68.8- By ThatGuyLodos" (themes, style, characters, context), or
- A creative expansion or deep fictional essay written in the voice/style of that work (fanfiction/derivative)?
If option 2, confirm you understand this is a user-created/third-party work and whether you want a faithful stylistic homage (not a verbatim copy).
Based on the title and version number (MudBlood Prologue - v0.68.8 - By ThatGuyLodos), this refers to the adult visual novel/RPG set in a dark fantasy interpretation of the Harry Potter universe.
Because this is a specific piece of interactive fiction with multiple branching paths and a "Prologue" status, there isn't one single fixed narrative. However, I can provide a deep narrative retelling of the core storyline, the atmosphere, and the central conflicts that define the Prologue experience for the main character (usually an original character distinct from Harry Potter).
Here is a deep dive into the story, themes, and setting of MudBlood.
The Premise: More Than Just a Supernatural Soap Opera
Before diving into the nitty-gritty of v0.68.8, let’s establish the setting. MudBlood deviates from the standard AVN formula by embracing a grim, low-fantasy aesthetic. The "Prologue" acts as a standalone teaser for the (theoretically) larger main game.
You play as Rylan, a "Half-Breed" living in the festering slums of a city that hates him. Unlike typical protagonists who gain a harem through charm, Rylan survives through grit and alchemical augmentation. The "Mud" in the title refers to the sludge of poverty and industrial waste; the "Blood" refers to the cursed magical lineage running through the protagonist’s veins.
Version 0.68.8 specifically locks the player into the first 72 hours of a truce-breaking festival. Key plot drivers in this version include:
- The Alchemist’s Debt: A non-linear resource management system where you must harvest specific reagents before dawn.
- The Arbitrator: A new NPC introduced in the .6x branch who forces moral choices regarding informants.
- The Hollowing Mechanic: A sanity meter that affects dialogue options based on how much "Mud" (pollution) you have ingested.
Version: -v0.68.8-
- Versioning: The version number "-v0.68.8-" indicates that this is a specific release or build of the MudBlood Prologue project. The use of "0." as the major version often signifies that the project is still in its early stages or considered a beta version. The detailed versioning (".68.8") suggests a level of development activity and possibly a changelog or updates that have been applied.
Gameplay Mechanics in v0.68.8
While it is a visual novel, MudBlood incorporates light survival mechanics that set it apart.
- The Taint Meter: Your exposure to the magical corruption of the swamp. In v0.68.8, the dev has rebalanced the decay rate. Previously, the meter filled too fast, forcing players into a "hyper-corrupted" ending. Now, smart usage of "Purification Rags" (crafted via Elara's alchemy) allows for a true neutral playthrough.
- Resource Management: You have to manage Hunger, Sanity, and Warmth. Letting any of these hit zero changes the flavor text of scenes drastically. A starving Corvin is more aggressive; a frozen Corvin is more compliant.
- Choice Flags: The game tracks over 50 variables. Did you kill the rat-dog? Did you share your medicine? Did you look away during the ritual? These feed into a "Reputation" score that changes how the village guard reacts to you in the final standoff.


