Frame Data [top] | Multiversus

The Hidden Geometry of Chaos: A Love Letter to Multiversus Frame Data

In the pantheon of fighting games, frame data is usually a spreadsheet—cold, sterile, and intimidating. But in Multiversus, frame data is a living creature. It’s the difference between Batman’s grapple hook feeling like a surgical scalpel or a wet noodle. It’s the reason you screamed, “THAT HIT?!” when Shaggy’s side kick connected from two zip codes away.

Let’s tear the curtain back. Not to flex, but to survive. Multiversus Frame Data

The "Wonder Woman Lasso" (The Bait)

  • Data: Startup 16f. Active 4f. Recovery 28f.
  • Analysis: Very slow startup and massive recovery.
  • Usage: If Wonder Woman misses her lasso, you have exactly 28 frames to dash in and hit her. If you are playing a character with a 9-frame tilt (like Jake), you have a massive 19-frame window to land a free punish.

Case 2: Arya Stark’s Up-Tilt (The Ladder Starter)

  • Startup: 6 frames (Very fast)
  • Active: 3 frames
  • Recovery: 10 frames
  • On Hit: +15 frames

The Takeaway: This is a "frame trap" machine. Because she recovers 15 frames before the enemy recovers from the hitstun, she can jump and Up-Air (7 frame startup) for a true kill confirm. If you are playing against Arya, you must respect her Up-Tilt range. If she gets underneath you at 80%, you are dead. The Hidden Geometry of Chaos: A Love Letter

Character Frame Data Highlights (Patch v1.3+)

Note: Values are approximate based on community testing. Patches change frequently—always lab after updates. Data: Startup 16f

2. Frame Traps

After a move with +4 on block, use a 6f jab.
The opponent’s fastest move (say, 5f) will still lose because:
Your 6f vs Opponent’s 5f + 4 disadvantage = You hit first.

3. True Combos

A "true combo" means the opponent cannot dodge, jump, or act between hits. This happens when the Hit Stun of the first move lasts longer than the Startup of the second move plus the opponent's Dodge startup.

How to Access Frame Data in 2024

Unlike Rivals of Aether or Smash Bros mods, MultiVersus does not have a built-in "Frame Meter" in training mode. However, the community has reverse-engineered the game.

  • The Lab (Training Mode): Set the bot to "Dodge" or "Jump" after hit. If they escape, it isn't a true combo.
  • The MultiVersus Wiki & Data Discords: Dedicated data miners have extracted the JSON files. Look for spreadsheets titled "MVS Frame Data v.1.2+".
  • Mods (PC Only): There are third-party overlay mods that display frame advantage in real-time. Use these at your own risk regarding bans.
Andrew Darlow
 

Hello! For over 25 years I have consulted and taught on the topics of digital photography, workflow, image backup, printing and color management for individuals and corporations. I served as Editorial Director of Digital Imaging Techniques magazine for two years, where I wrote and edited numerous articles and reviews on the topics of digital and fine-art photography, inkjet printing, and Photoshop techniques. I've also conducted seminars across the United States at photo-related conferences including the Arles Photo Festival (Arles, France) and the PhotoPlus Expo (New York City), and have lectured and/or taught at institutions including Columbia University and the International Center of Photography (ICP) in New York City. My photography has been exhibited in numerous group and solo shows, and my work has been included in many photography publications. I'm the editor and founder of The Imaging Buffet Digital Magazine (https://imagingbuffet.com) and I publish a Photo Tips Newsletter, which includes tips and techniques related to fine-art printing and digital imaging. I've written four books (all related to photography), and my Amazon Author page can be found here:

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