New Neighborhood -v0.2- By The Grim - Reaper Exclusive

New Neighborhood -v0.2- By The Grim Reaper is the latest update to one of the most intriguing and atmospheric "neighborhood-style" horror maps or mods currently circulating in the indie gaming community. If you are a fan of psychological horror, liminal spaces, and the feeling of being watched in a supposedly safe environment, this update is something you need to explore.

Here is a deep dive into what makes v0.2 a significant step up from its predecessor. What is "New Neighborhood"?

At its core, "New Neighborhood" is a project that leans heavily into the "Suburban Gothic" and "Dreamcore" aesthetics. Created by the developer known as The Grim Reaper, the experience drops players into a sprawling, eerily perfect residential area.

Unlike traditional horror games that rely on dark dungeons or blood-splattered corridors, this project uses the mundane—pristine lawns, identical houses, and quiet cul-de-sacs—to create an overwhelming sense of dread. Key Improvements in v0.2

The transition from v0.1 to v0.2 isn't just a patch; it’s a foundational expansion. The Grim Reaper has focused on three pillars: scale, interactivity, and "The Presence." 1. Expanded Map Architecture

In the initial release, the neighborhood felt like a single street. In v0.2, the world has opened up. There are now hidden alleys, accessible backyards, and—most importantly—several houses that are fully enterable. These interiors are procedurally detailed, meaning you never quite know if a door will lead to a cozy living room or a staircase that goes nowhere. 2. Enhanced Environmental Storytelling

The Grim Reaper has mastered the art of saying a lot with very little. In v0.2, players will find subtle "glitches" in the environment: Radios playing distorted versions of 1950s hits.

Notes left on kitchen counters that hint at a mass exodus of the residents. Shadows that don't quite align with the light sources. 3. Refined AI and "The Reaper" Mechanics

While the previous version felt more like a walking simulator, v0.2 introduces more active threats. The developer has tweaked the "stalker" AI. The entity known as The Reaper is no longer just a static jump-scare; it now utilizes a "proximity-based haunting" system. It tracks your movement, appearing in windows or at the end of long streets, disappearing the moment you try to get a closer look. The Aesthetic: Why It Works

The "Grim Reaper" developer has tapped into the Liminal Space trend. There is something inherently terrifying about a neighborhood that looks like it’s ready for a backyard BBQ, but lacks any signs of human life. The lighting in v0.2 has been overhauled to simulate a "permanent golden hour," giving the entire map a nostalgic yet sickly glow that keeps players on edge. How to Play and What to Expect

"New Neighborhood -v0.2-" is typically found on indie hosting sites like Itch.io or specialized modding forums. It is designed to be played in short, intense bursts.

Pro-tip: Wear headphones. The sound design in v0.2 features "3D spatial audio," meaning those faint footsteps you hear behind you are actually directional, adding a layer of immersion that makes the experience truly nerve-wracking. Final Thoughts

The Grim Reaper’s "New Neighborhood -v0.2-" is a testament to how effective psychological horror can be when it subverts the familiar. It’s not about the monsters in the dark; it’s about the emptiness of the light. If you haven't revisited the neighborhood since the first version, now is the time to go back—just don’t expect to find your way out easily.

The suburbs were always meant to be quiet, but the New Neighborhood -v0.2- was different. It wasn’t built by a developer or a city planner. It was curated. The streets didn’t have names like Oak or Maple; they had coordinates that shifted when you weren’t looking.

Arthur was the first to move into Unit 4. The house was perfect—monochrome, sharp-edged, and smelling faintly of ozone and old parchment. The "Developer," a tall figure who went by the name Mort and wore a tailored suit that seemed to swallow the light around it, handed him the keys with a bony, gloved hand.

"Welcome home," Mort had whispered, his voice sounding like dry leaves skittering across a driveway. "Maintenance is included. Forever."

The first few weeks were a dream. The lawn stayed a perfect, frozen emerald without water. The neighbors were polite, though they all had the same vacant, peaceful stare. No one ever argued. No one ever aged. But then the v0.2 update rolled out.

Arthur woke up one Tuesday to find his front door had been replaced by a mirror that only showed his reflection from twenty years ago. When he looked out the window, the sky wasn't blue anymore—it was a deep, velvet violet, pulsing with the rhythm of a slow heartbeat.

He decided to go for a walk to find Mort. He found him at the end of the cul-de-sac, standing over a fresh patch of dirt where Unit 12 should have been. Mort wasn't wearing the suit anymore. He was draped in a heavy, tattered cloak, holding a clipboard in one hand and a scythe in the other.

"The patch notes were clear, Arthur," Mort said, not looking up. "We had to optimize the soul-to-square-footage ratio. The previous version was too... clingy. People kept trying to leave."

Arthur looked back at his house. The windows were gone, replaced by solid brick. The mailbox was overflowing with letters addressed to people who hadn't been born yet. "Is this heaven?" Arthur asked, his voice trembling.

Mort finally looked at him, his cowl revealing nothing but two tiny, pinprick lights where eyes should be. He let out a sound that might have been a chuckle or a rattle.

"It’s better," the Reaper said, clicking a pen. "It’s a gated community. And I’ve lost the key."

Arthur turned to run, but the street began to loop. Every direction led back to Unit 4. Every door was a mirror. Every neighbor was standing on their porch now, waving in perfect synchronization.

"v0.3 will be even smoother," Mort called out as the violet sky began to dim. "We’re removing the concept of 'Exit' entirely."

Arthur walked back to his porch, sat on his perfect lawn, and waited for the next update.

New Neighborhood -v0.2- is a custom world or "save file" project for The Sims 2 (and potentially adaptable for The Sims 4), created by the community member The Grim Reaper. This version represents an early-stage release aimed at providing players with a fresh, curated environment that deviates from the standard Maxis neighborhoods like Pleasantview or Strangetown. Project Overview

The "New Neighborhood" series focuses on building cohesive, story-rich environments from the ground up. The v0.2 update typically introduces:

Custom Terrain & Layouts: Unique maps designed to offer different visual aesthetics and building opportunities than the default game worlds.

Pre-made Households: A cast of original Sims with established backstories, family trees, and interpersonal drama, designed to mimic the "classic" feel of original Sims neighborhoods.

Cleaned Templates: Many creators in this vein use "empty" or "cleaned" neighborhood templates to prevent game corruption and avoid the spawning of hundreds of unnecessary NPCs (townies). Key Features of v0.2

While specific changelogs for v0.2 often vary by the host platform (such as Mod The Sims or specialized Sims community groups), this iteration generally includes:

Expansion of Lots: New residential and community lots (parks, shops, libraries) added since the v0.1 alpha release.

Story Integration: Initial "Neighborhood Stories" or scripted events that help neighbor Sims live out lives—getting jobs or starting families—outside of the player's active household.

Stability Fixes: Corrections for pathing issues or lot placement errors found in the previous version. Community Context

"The Grim Reaper" is a common pseudonym in the Sims modding community, often referencing the iconic NPC who appears upon a Sim's death. Projects under this name usually lean into the "legacy" style of play, where the focus is on long-term family progression and neighborhood evolution. Making Babies with the Grim Reaper in The Sims 4 New Neighborhood -v0.2- By The Grim Reaper

New Neighborhood -v0.2- By The Grim Reaper

As I emerge from the shrouding veil of twilight, I find myself standing at the precipice of a realm both familiar and yet, utterly alien. The Grim Reaper, a moniker I've worn for eons, now serves as my guide through the labyrinthine streets of this nascent neighborhood. Version 0.2, a designation that whispers tales of evolution and growth, beckons me deeper into its heart.

The neighborhood, a canvas of dreams and nightmares, stretches before me like an unfurled scroll. Its streets, once a tangled mess of possibility, now begin to take shape under the gentle hand of creation. I wander, a spectral presence, as the Reaper, through whose eyes I see, navigates the shifting landscape.

The Genesis of a Neighborhood

In the beginning, there was only potential. A blank slate, devoid of character or charm, waited for the brushstrokes of imagination. And then, the first residents arrived, bringing with them their stories, their dreams, and their demons. The neighborhood, once a mere concept, began to take form.

As I walk, the houses seem to rise from the earth, each one a testament to the ingenuity and creativity of its inhabitants. Some stand tall and proud, their facades a reflection of the joy and laughter within. Others, however, seem to lean in, as if sharing a secret, their windows like empty eyes staring back.

The Inhabitants of New Neighborhood

The residents of this nascent realm are a diverse bunch, each with their own tale to tell. There's Emma, the young artist, whose vibrant murals adorn the walls of her home. Her brushstrokes dance with an energy that's infectious, drawing passersby into her world of color and light.

Across the street, the enigmatic Mr. Jenkins resides. A man of mystery, his house seems to shift and change, its architecture a puzzle that refuses to yield its secrets. Some say he's a collector, gathering the lost and forgotten things of the world within his walls. Others whisper that he's a guardian, watching over the neighborhood with a keen eye.

And then, there's the children. Their laughter echoes through the streets, a melody that's both joyous and melancholic. They play in the parks, their imaginations running wild as they conjure worlds from the very earth itself.

The Reaper's Perspective

As the Grim Reaper, I've walked among the living for centuries, collecting souls and witnessing the passage of time. But in New Neighborhood, I see something different. Here, life and death are not binary states, but intertwined threads in the tapestry of existence.

I notice the way the residents live with an awareness of mortality, their days infused with a sense of purpose. They cherish each moment, for they know that time is fleeting. And yet, in this awareness, they find a strange sort of freedom.

The Reaper's presence is not just a harbinger of doom but a reminder to live. In New Neighborhood, I've come to understand that life is precious, not just because it's short, but because it's a gift. A gift that, once given, can be cherished, squandered, or transformed.

Version 0.2: A Work in Progress

The designation "v0.2" speaks to the evolving nature of this realm. New Neighborhood is a work in progress, a beta version of a world that's still unfolding. Its streets are not yet fully paved, its houses not entirely finished. But in this impermanence, there's a beauty.

The residents, aware of the neighborhood's transient state, are adaptable. They navigate the shifting landscape with a flexibility that's both inspiring and humbling. They know that their world is not fixed, that it's subject to the whims of creation and the capricious nature of fate.

Conclusion

As I continue my journey through New Neighborhood, I realize that this realm is not just a physical place but a metaphorical one. It's a reflection of our own world, with all its beauty and ugliness, its joy and sorrow. The Grim Reaper's presence serves as a reminder that life is precious, and that every moment is an opportunity to create, to love, and to live.

In this version 0.2, I see a world that's both fragile and resilient. A world that's still taking shape, still evolving. And in its impermanence, I find hope. For in the knowledge that we can shape our own destiny, that we can create and recreate our world anew, lies the true power of New Neighborhood.

The Grim Reaper's work here is not done, but for now, I'll walk among the residents, a silent observer in a world that's still unfolding. For in New Neighborhood, I've discovered that even in death, there is life, and that every ending marks a new beginning.

By The Grim Reaper

(P.S. The neighborhood's newsletter will be published quarterly, detailing the latest developments, and musings from its residents. If you're interested in receiving a copy, please leave your soul at the door.)

"New Neighborhood -v0.2- By The Grim Reaper" appears to be a specific version of a The Sims 2 custom neighborhood (or "hood") or a specialized save file for The Sims 4 , created by a developer or modder using the alias The Grim Reaper

While there is no single "critical" professional review for this specific v0.2 release in mainstream gaming media, it is part of a niche community of "custom hood" creators who build meticulously detailed, lore-heavy neighborhoods for other players to download. Key Elements of Development (v0.2)

Based on common practices for "Neighborhood" development in the

modding community, a version 0.2 release typically signifies an early-access or "beta" state with the following characteristics: Custom Lore & Townies

: v0.2 often marks the completion of the "first wave" of families. The developer likely included unique backstories and relationships (lore) that differ from standard EA neighborhoods. Infrastructure Layout

: At this stage, the "New Neighborhood" usually features a core commercial district and several residential lots, though many may still be "unfurnished" or "shell" buildings. Corruption Cleaning The Sims 2

development specifically, creators use this stage to ensure the neighborhood is "clean" (free of corrupted character data), often using empty templates to prevent game-generated NPCs from bloating the file. The "Grim Reaper" Style

: Creators using this alias often lean into darker, more gothic, or "horror" themed gameplay, sometimes incorporating serial killer Sims or supernatural elements into the town's history. User Consensus

Community feedback for projects of this nature generally highlights: Aesthetic Cohesion

: Reviewers look for a consistent building style (e.g., "Nordhaven" style or "Modern Industrial") across the town. Performance

: Since v0.2 is early, users often check for "lag" or "routing errors" where Sims cannot walk to specific parts of the custom map. Content Originality

: Highly rated hoods are praised for moving away from "Maxis-matching" content and providing a fresh vibe not found in the official game. New Neighborhood -v0

3. Visual Overhaul: The Bleed Effect

The grim aesthetic has been amplified. Version 0.2 introduces a dynamic shader called "The Bleed." As your sanity decreases (exposed by witnessing anomalies), the colors of the suburban paradise—the green grass, the white picket fences—begin to leak. The reds of the neighbor’s roses start to drip down your screen. The blue sky turns leaden. It feels like the simulation is melting because, according to lore found in v0.2's hidden files, it is.

Gameplay Mechanics: The Mundane as Terror

What makes New Neighborhood -v0.2- so effective is its commitment to boredom-as-pacing. You spend the first twenty minutes doing chores.

New Neighborhood — v0.2

By The Grim Reaper

When the fog rolled in, it didn’t feel like weather. It felt like someone had painted the streets in a memory no one could place. The houses blinked through it with their porch lights on, warm little moons tethered to dark yards. I stood at the corner where Maple meets Third and listened to a world that had decided, for reasons I couldn't name, to keep its secrets.

They say neighborhoods are organisms — lungs and arteries and a nervous system of alleys and wires. This one was still learning to breathe. New sidewalks stitched themselves to old ones with hesitant seams. Young trees pushed thin fingers through the cracked concrete, leaves like tentative flags. The mailboxes were varied as confessions: a dented metal square, a bright cylinder with cartoon mail painted on its side, one mounted proudly on a stump labeled "Resident." The names on them were fresh, some still wet with paint.

You could trace a family's arrival by the evidence they left. A stroller, abandoned at 9 a.m. on a Tuesday because someone got a job across town. A cracked baseball wedged in the hollow of an old fence, dust collected in its stitches like a tiny museum. A string of holiday lights that refused to come down, still blinking out-of-season, because rituals take longer to unpack than furniture. The neighborhood was a scrapbook of beginnings.

Not everyone was new. Behind the chain-link fence on Elm I met a woman who had lived there since the houses were mere frames, before the roofs took on color. She moved like a slow clock, deliberate and indifferent to trend. Her yard was immaculate: dwarf roses trimmed to cartoon perfection, a row of ceramic gnomes that watched with polite suspicion. "They keep it lively," she said of the newcomers. "Keeps the coyotes from getting bored." She knew the names of the streets by heart, the histories by muscle memory; the rest of us were tourists in a place that had already built its atlas.

The kids here moved through the newness like it's a game they invented. They claimed a cul-de-sac as their kingdom and laid down rules as if drafting a constitution — "No bikes on Mrs. Oberlin's lawn" and "Taco Tuesdays are sacred." By dusk they staged sunlight into forts and forts into treaties. Their laughter patched the gaps between houses, a sound that made even the cracked shutters look forgiven.

But newness has its edge. Construction trucks still slept in driveways, tar stains like animal tracks across the asphalt. The coffee shop on the corner had opened with a chalkboard sign promising "Hours: When We Feel Like It," and it meant it; sometimes the barista would arrive at noon, hair still pinned from sleep, and the regulars would forgive her because forgiveness was the currency of this place. There was a strip mall with a fitness center whose manager held evening classes in which people tried hard to be both earnest and cool. The grocery store stocked ingredients people were just beginning to cook with: za'atar next to oregano, kombucha chilled in a glass case beside root beer.

And then there were the small things that felt like clues. A single porch chair left empty became a monument to possibility. A bicycle chained to a post without a name tag suggested a transient romance or a long lunch at the river. A dog barked at everything but the postman, who had clearly been warned to avoid eye contact. People left doors unlocked out of habit or trust — the two are easily confused when you move somewhere new and want to be liked.

At night the neighborhood turned a different shade. Streetlights divided the pavement into rectangles of sleep. Shy curtains opened just enough to let you see someone folding laundry, someone practicing a song on the piano, someone staring too long at their phone. The hum of a refrigerator, the whisper of a TV, the muffled argument carried on the wind like gossip — intimate noises that made the block feel inhabited in a comfortable, messy way.

Change, here, moved in increments. A For Sale sign uprooted and transplanted. A new family moved in with an old couch and a fern that refused to die. A woman painted her door teal and suddenly the whole block seemed braver. Someone started a weekend farmers' table on Saturday mornings where people swapped not only eggs and bread but recipes and advice and gossip as generous as the produce.

There is optimism in newness, naive and necessary. It smells like paint and fresh mulch and that odd blend of hope and exhaustion that comes after moving boxes into rooms that aren't yet homes. But there is also a shadow to it — small, human, inevitable. The neighbor who parks in two spots because they haven't learned the rhythm of rush hour yet; the late-night music that makes the dog howl; the slow erosion of privacy as smiles morph into introductions, introductions into invitations, invitations into expectations.

The Grim Reaper prefers long-standing neighborhoods, places where names are nailed to mailboxes and scraped into tree bark. Yet there is something to be said for this in-between state: the possibility that nothing is fixed, that everything might be rearranged. In a neighborhood that’s half-built, futures are negotiable. People try on roles like coats until one fits well enough.

I walked the streets twice, once at dawn and once after midnight, watching the same porches hold different conversations. New neighbors leave traces: a note on a door thanking someone for their help, a plate of cookies with a card that reads "Welcome!" in handwriting that betrays a tired hand. These are small oaths — promises to be present, to be neighbors.

When I left, I felt the place as a hinge. You could tell it would either fold into something comfortingly familiar or snap into an identity of its own. Either way, the neighborhood would keep its ghosts, whether memory-made or future-born. And if anything I have learned from watching people move in and out of houses, from watching porches light and dim, is that the true architecture of a place is not brick or beam but the accumulation of small, ordinary gestures.

So bring your boxes. Paint your doors teal if you want. Leave a chair by the sidewalk for someone to borrow. At night, when the fog returns, the houses will glow like promises. The neighborhood will collect them all until it decides which ones it favors.

New Neighborhood is an adult visual novel developed by The Grim Reaper . Released in initial stages like (with later versions like

appearing as early as early 2025), the game centers on immersive narrative choices and high-quality visual renders. Core Content & Features Visual Fidelity : The v0.2 release is noted for its high-quality 3D renders (over 300 in the initial release) and the inclusion of custom animations to enhance storytelling. Audio Atmosphere

: The game incorporates custom music and sound effects designed to build immersion within the neighborhood setting. Narrative Focus

: As an adult visual novel, it focuses on character interactions and branching dialogue paths. While specific plot details vary by update, it typically involves a protagonist moving into or interacting with a new community. Version Progression v0.1 (First Release)

: Introduced the basic mechanics and initial character introductions.

: Expanded the story with additional scenes, more renders, and refined animations. v0.4 and Beyond

: Later updates have introduced "Episodes" (such as Episode 4) and continued to build on the relationships established in earlier versions. Informative Summary Unlike mainstream games like Hello Neighbor The Sims 4

(which often appear in similar searches), this title is a niche, indie project primarily supported via platforms like

. It is designed for players who enjoy long-form storytelling with high-quality adult-oriented graphics. or how to access the latest update

Here’s a solid write-up for New Neighborhood -v0.2- by The Grim Reaper, written in a style suitable for a game review, dev log, or mod description.


Title: New Neighborhood -v0.2-
Creator: The Grim Reaper
Version: 0.2
Type: Narrative-driven exploratory experience / atmospheric horror

Overview:
New Neighborhood -v0.2- invites you into a deceptively quiet suburban development—the kind where every lawn is manicured, every mailbox identical, and every house holds its breath. This isn’t a jump-scare horror; it’s a slow-creeping dread that tightens around you as you realize the cul-de-sac isn’t just empty… it’s waiting.

What’s New in v0.2:
Building on the foundation of the initial release, version 0.2 expands both the physical space and the psychological unraveling. The Grim Reaper has added:

Tone & Atmosphere:
Think David Lynch directing a Twilight Zone episode set in a Sims ghost town. The palette is muted suburbia—beige, pale green, asphalt gray—occasionally shattered by a blood-red skybox glitch (intentional or bug? The Reaper isn’t saying). The sound design carries the weight: wind chimes in still air, a child’s ball bouncing with no child present.

Why Play v0.2?

Cautions:

Final Verdict (Solid Recommendation):
New Neighborhood -v0.2- doesn’t hold your hand. It doesn’t explain itself. But if you walk its sidewalks slowly, check the windows twice, and listen past the silence, you’ll feel exactly what The Grim Reaper intended: the uncanny sensation that you’re not alone—and that you were expected.

Rating: 8/10 – A strong early access slice with a clear, chilling vision. Weeding the Garden: The mini-game requires you to



Title: New Neighborhood - v0.2 Author: The Grim Reaper

The moving truck didn’t so much drive as it dissolved into the fog. One moment, Elias was watching the taillights fade down the lane; the next, the vehicle was simply gone, leaving nothing but the scent of ozone and wet asphalt.

Elias turned back to the house. It was a sprawling Victorian structure, painted a shade of gray that seemed to absorb the twilight. In his hand, he clutched the welcome packet. It wasn’t paper; it was a thin, flexible sheet of something like slate, etched with gold lettering that shimmered in the porch light.

Welcome to the New Neighborhood. Version: 0.2 (Beta). Management: The Grim Reaper.

“Beta,” Elias muttered, stepping onto the porch. The wood didn’t creak; it felt spongy, almost alive. "That’s reassuring."

He pushed the front door open. Inside, the house was furnished, though the furniture looked like it was made of glass. A faint hum vibrated through the soles of his boots—the sound of a server room, or perhaps a hive.

He walked to the kitchen. A note sat on the counter, written in elegant, jagged handwriting.

Patch Notes for v0.2: - Fixed issue where the basement stairs looped infinitely. - Reduced visibility of "Shadow People" entities by 15%. - Known Bug: The sun may occasionally set in the north. Please disregard.

Elias dropped the note. "This is insane," he whispered. "I just wanted a cheap rent."

He walked to the window overlooking the street. The other houses on the block were identical to his, stretching out in a perfect grid. But there was something wrong with the horizon. The sky didn't curve; it pixelated, jagged blocks of purple and black static flickering at the edges of the world.

A knock came at the door. Three sharp raps, heavy and slow.

Elias froze. He checked his watch. It was past midnight.

He opened the door to find a man standing there. The man was tall, wearing a suit that looked like it was stitched from shadows. He had a clipboard.

"Mr. Vance?" the man asked. His voice sounded like dry leaves skittering over pavement.

"Y-yes."

"I’m from the Homeowners Association," the man said, smiling a smile that showed too many teeth. "I’m here to help you settle in. We had some trouble with the previous tenant in v0.1. He didn't read the patch notes."

Elias swallowed hard. "What... what happened to him?"

"He was deleted," the man said casually, checking a box on his clipboard. "Corrupted data. But we’re optimistic about you. You have a much higher compatibility score."

Behind the man, Elias saw the neighborhood shifting. A house across the street stretched upward like taffy, warping into a spiral. The streetlights flickered, changing color from amber to a deep, arterial red.

"There is one issue, however," the man continued, pointing a long, pale finger toward the second-floor window. "Your presence here is causing a memory leak. You’re remembering a life you no longer have."

"What do you mean, 'no longer have'?" Elias snapped, fear turning to sudden anger. "I have a job! I have a life! I’m just renting here until—"

"Mr. Vance," the man interrupted softly. He tapped the clipboard. "Read the header again."

Elias looked down at the slate-grey sheet in his own hands.

New Neighborhood - v0.2. By The Grim Reaper.

The title of the neighborhood wasn't a location. It was the destination.

"You didn't move to a new town, Elias," the man said. He pulled a scythe-like stylus from his coat pocket, poised to edit the document. "You were transferred. Version 0.1 was your life. It was full of bugs. Suffering. Pain. We've streamlined the process here."

Elias backed away, but the floorboards suddenly turned soft, gripping his ankles like tar. "This isn't real," he gasped.

"Reality is just the build we decide to run," the Reaper said, stepping across the threshold without touching the ground. "Now, let's begin the tutorial. Lesson one: Letting go."

The Reaper swiped the stylus through the air. Instantly, the house around Elias began to deconstruct. The glass furniture shattered into code, the walls peeled away like onion skins, revealing the void of static behind them.

"v0.2 is a stable build," the Reaper’s voice echoed, devoid of malice, filled only with bureaucratic coldness. "But you have to stop trying to render the past."

Elias looked at his hands. They were beginning to flicker, turning transparent.

"Submit your ticket," the Reaper whispered, extending a hand. "And welcome to the neighborhood."

Elias looked at the void, then at the Reaper. He closed his eyes, stopped fighting the gravity of the place, and let the error in his memory resolve.

[SYSTEM MESSAGE: User Elias_V has successfully logged in.] [Current Build: 0.2] **[Status: