.img files are the core archives that contain all the game's graphical and audio assets. Modders typically use a "Kitserver" or tools like PES Ultimate Data Explorer to open and edit these files. 📂 Key IMG File Functions The following files are located in the game's img folder:
dt00_e.img / dt00_i.img: Contains text strings, menus, and fonts (the letter denotes the language, e.g., e for English).
dt01.img: Stores crowd sounds, chants, and background audio.
dt02.img: Contains the background music (BGM) and menu soundtracks.
dt04.img: Holds database files, including player stats, team names, and league structures.
dt05.img: Used for the HUD (Heads-Up Display), scoreboards, and in-game icons.
dt06.img: Contains UI elements, including menus, formation screens, and some stadium graphics.
dt07.img: The primary file for stadiums, including turf textures, goal nets, and stadium models.
dt08.img: Primarily contains goalkeeper gloves and some accessories.
dt09.img: Dedicated to boots, including specific Adidas, Nike, and Puma models. Pes 2013 Img File List
dt0c.img: The most important file for visual mods; it contains kits (uniforms) and player faces/hair.
dt0f.img: Typically contains DLC content and updates released by Konami after the initial launch. 🛠️ Common File IDs (Slots)
When using a tool like PES Ultimate Data Explorer, you will need specific slot numbers to replace textures: Faces/Hair: Found in dt0c.img. Faces: IDs 131 to 2007 Hairs: IDs 4206 to 6082 Kits (Uniforms): Found in dt0c.img. Kit Slots: 6360 to 6819 Boots: Found in dt0c.img or dt09.img. Example: 6207 (Adidas Predator), 6211 (Nike CTR 360) Balls:
Ball Slots: Approximately 35 unique slots available for custom balls 📝 Important Editing Tips
Backup First: Always copy your original .img files before attempting to overwrite them with mods.
The Edit.bin: Player and team names are often stored in the EDIT.bin file (usually in Documents/KONAMI/Pro Evolution Soccer 2013/save). You may need a PES 2013 Editor to sync these with your .img changes.
Kitserver: Most modern patches use a "Kitserver" folder structure which allows you to "inject" files without actually opening and modifying the massive .img archives directly.
I can provide more specific ID numbers for a certain team or player if you tell me: Which specific team or league are you trying to edit?
Are you looking to add new stadiums or just update the kits? Are you using a specific patch like PESEdit 6.0? List of PES 2013 IMG files Here is
PES 2013 Kits, Boots, and Logos Guide | PDF | Adidas - Scribd
Pes 2013 Img File List: A Comprehensive Guide
Are you a fan of the popular football video game series, Pro Evolution Soccer (PES)? Specifically, are you interested in the image files used in PES 2013? Look no further! This document provides a detailed overview of the PES 2013 img file list, including its contents, structure, and usage.
What are IMG files in PES 2013?
In PES 2013, IMG files are used to store various game assets, such as textures, graphics, and other visual elements. These files are essential for the game's visual representation and are used by the game's engine to render the game's graphics.
Structure of PES 2013 IMG files
The IMG files in PES 2013 are organized in a specific structure, which includes:
List of PES 2013 IMG files
Here is a list of some of the most common IMG files found in PES 2013: or Galaxy Patch)
How to edit PES 2013 IMG files
Editing PES 2013 IMG files requires specialized software, such as PES Tool or IMGTool. These tools allow users to extract, modify, and reinsert game assets, such as textures and graphics.
Conclusion
In conclusion, the PES 2013 img file list is a comprehensive collection of game assets that are essential for the game's visual representation. Understanding the structure and contents of these files can help gamers and modders to create custom content and modify the game's graphics. Whether you're a seasoned PES player or a newcomer to the series, this guide provides valuable insights into the world of PES 2013 img files.
Here’s a concise story-style explanation of the “PES 2013 img file list” — what it is, why it matters, and how it became legendary among modders.
When using major patches (e.g., PESEdit, Smoke Patch, Wild), additional or renamed IMGs may appear:
| File Name | Purpose |
| :--- | :--- |
| dt0c.img | Often contains new scoreboards, adboards, or stadiums (not original). |
| dt0f.img | Frequently used for updated faces, tattoos, or boots. |
| dt0g.img | Generic patch data – sometimes crowds or turf. |
| unnamed_*.bin | Found inside IMGs – actual file names are numbers (e.g., unnamed_12.bin = boot model). |
You cannot simply double-click these files. You will need specific tools:
.img files and extract their contents (usually .bin or .dds files)..img file, or use a "patch" method (placing loose files in a FileLoader folder if your patch supports it).Unlike modern games that use compressed archives, PES 2013 stores its graphical and database assets in files with the .img extension. These are essentially containers (similar to .iso or .zip) that hold textures, 3D models, audio, and game logic.
When you install a patch (e.g., Smoke Patch, PTE Patch, or Galaxy Patch), you often need to place new .img files or overwrite existing ones inside the kitserver/pesedit/img or directly in the img folder of the game installation directory. Knowing exactly which file does what prevents you from deleting an essential file or misplacing a texture.
Flag Importer for PES 2013.Alex opened dt0c.img and saw chaos — hundreds of .bin files. But the list told him:
unnamed_2.bin = Premier League numbers, unnamed_85.bin = referee kits.
He replaced unnamed_12.bin with a custom Nike ball — and it worked.