Plugin Sketchup Shape Bender: [repack]
Shape Bender is a popular SketchUp extension developed by Chris Fullmer that allows users to transform and bend groups or components along a curved path. It is a versatile tool frequently used for creating complex geometry like curved walls, winding stairs, or even bending 3D text into rings. SketchUp Community Key Requirements
To use Shape Bender effectively, you must have three specific elements in your model: The Object : A group or component that you want to bend. A Straight Reference Line : A single straight line drawn along the
(X-axis) that matches the length of the object you wish to bend. A Target Curve
: The path or curve that the object will be molded to follow. DanielTal.com How It Works : Select the group or component you want to bend. Activate Tool : Click the Shape Bender icon. Reference Line : Click the straight reference line you created. Target Curve : Click the curved path. Preview and Commit : SketchUp will show a wireframe preview. You can use the Up/Down arrow keys
on your keyboard to toggle the direction or side of the bend. Press to complete the operation. Best Practices & Tips Axis Alignment plugin sketchup shape bender
: The straight reference line must be oriented along the red axis for the plugin to recognize the "length" of your object correctly. Avoid Distortion
: While highly effective, Shape Bender can sometimes cause slight geometry distortion if the curve is extremely sharp. Installation : You can download the extension from the SketchUcation Plugin Store or the SketchUp Extension Warehouse. SketchUp Community AI responses may include mistakes. Learn more Bending text in 3D? - SketchUp Forums
Technical Overview: CLF Shape Bender for SketchUp CLF Shape Bender extension, developed by Chris Fullmer
, is a foundational tool for organic modeling in SketchUp. It allows users to bend existing geometry—such as groups or components—along a specific curved path. Core Requirements Shape Bender is a popular SketchUp extension developed
For the plugin to function, three specific elements must be present in the workspace: The Object : The geometry to be bent must be a group or component . It should ideally be aligned lengthwise along the to avoid distortion. The Base Line
: A single straight line drawn along the red axis, representing the original length and orientation of the object. The Target Curve : The curved edge that represents the desired final shape. Workflow and Operation : Select the group or component first. Activation : Activate the tool via the SketchUp Extension Warehouse toolbar or the Plugins menu. : Click the first, then the Target Curve Preview & Toggle : A wireframe preview will appear. Use the Up/Down arrow keys
to toggle the direction or flip the start/end points if the preview appears inverted. to commit the transformation. Key Technical Characteristics Segment-Based Deformation
: The plugin "slices" the original geometry based on the number of segments in the target curve. Smoother curves require more segments in the target line. Proportional Scaling Bend groups/components – Not raw geometry
: The object is automatically expanded or contracted to match the total length of the target curve. To prevent unintended stretching, model the original object to the same length as the curve. Relative Distance
: The distance between the base line and the original object is preserved; if the object is 5 units away from the base line, the bent result will be 5 units away from the curve. Applications and Limitations
Shape Bender Extension not working properly - SketchUp Forum
The Problem with Curves
In the physical world, bending wood or metal is a natural process. In the digital world of SketchUp, bending a 3D object usually involves a complex dance of the Rotate tool, copying arrays, and a lot of manual cleanup. The result is often a jagged, unrealistic mess that kills your workflow momentum.
Shape Bender, developed by the legendary plugin creator Chris Fullmer, solves this with a concept so simple it feels like magic: It stretches geometry along a path.
Key Features
- Bend groups/components – Not raw geometry. You must make your object a group or component first.
- Three-step selection process:
- Pick the straight "reference line" (aligned with the object)
- Select the target curve (path you want to bend along)
- Click the object
- Preserves textures & materials – UV mapping adjusts along the bend.
- Aligns orientation – Keeps the object’s vertical axis consistent relative to the path.
- Handles curves in 3D – Works on both planar and 3D curves, though results vary.
- Real-time preview – Shows approximate bending before committing.
✅ Pros
- Free & reliable – No cost, open source, actively maintained.
- Massive time-saver – Avoids manual tapering/rotating each segment.
- Great for: bent railings, curved curtain walls, winding roads, arched trusses, organic shapes.
- Works on textured objects – Including wood grain, tile patterns, etc.
- Lightweight – No heavy background processes or cloud dependency.