Pokemon Dark Rising Origins Worlds Collide Walkthrough 'link' May 2026

Important Starter Tips:


1. Prologue & Starter Guide

You begin in Linen Town. Unlike standard Pokémon games, there is no Professor giving you a simple choice. You will be attacked immediately by a wild Shadow Pokémon.

The Starter Choice (Crucial): You are offered three "Starter Eggs" that hatch into:

Pro Tip: Pick Ralts. The first two gyms are Fighting and Poison. Ralts resists Fighting (as Fairy) and hits Poison for super effective damage.

Immediate Tasks:

  1. Heal at your mom’s house.
  2. Visit the Origin Academy (North of town). Here, you battle 5 mandatory trainers. Do not skip these—they give you essential TMs (Toxic and Thunder Wave).
  3. Receive the Old Rod from the fisherman outside the Academy.

Chapter 1: The Core and the Crash

It started with a migraine—a "searing pain," as the text box described it. My character, a silent protagonist in a world that felt strangely familiar yet off-kilter, woke up in the Core Region. The Professor—Professor Oak, but with a sprite that looked weary, tired—handed me a Pokéball.

"Choose," the game seemed to whisper. I picked Dragonite. In this twisted reality, starters weren't limited to the Kanto three; I needed a dragon to survive what was coming.

The first few routes were deceptively normal. Pidgeys flew, Rattatas scurried. But then, the sky turned a bruised purple. A text box interrupted my training: "A rift has opened. The worlds are colliding."

This was the crux of Worlds Collide. It wasn't just a journey to be a Champion; it was a desperate sprint to hold reality together. I encountered my rival, a dark reflection of myself, who wasn't interested in a friendly battle. His Pokémon were over-leveled, brutal sweepers. My Dragonite fainted. I blacked out. pokemon dark rising origins worlds collide walkthrough

I realized then: this wasn't a game for children. This was a war of attrition.

Eclipse Tower (north of Lava Ridge)

3. Part 2: The First Gym & The Corruption Appears

City: Granite Falls City
Gym Leader: Bruno (Fighting type – Level 18-22)

Bruno’s Team:

Strategy: Use your Ralts (now Kirlia) with Confusion or a Flying type (catch a Pidgey on Route 3). Do not use Normal types—Hitmonchan’s Mach Punch will obliterate them. Important Starter Tips:

After the Badge: A cutscene triggers. A mysterious figure in a black coat (Team Equilibrium) tears a hole in the sky. Shadow Pokémon begin spawning in the wild. These are level 25+ and cannot be caught until you get the Snag Machine (given after Gym 2).


Part 4: The Gauntlet – Double Battle Hell

Around the 4-hour mark, you’ll enter Twilight Colosseum—a mandatory gauntlet of 8 consecutive double battles with no healing.

Enemy types: Mostly Ghost/Psychic and Dark/Dragon combos.

Recommended team for this segment:

Boss of the Colosseum: A Fallen Champion using a Dialga and Palkia at level 55 each. Roar of Time will one-shot anything not resistant. Use a Sturdy Pokémon or a Focus Sash to get a Toxic off, then stall.

World’s Edge Town

1.1 Starter Selection

Upon beginning the journey in the Core Region, players are offered a choice of starters. In Worlds Collide, the selection is expanded.