Reshade Rtgi 0361 Extra Quality -

ReShade RTGI (Ray Traced Global Illumination) is a post-processing shader created by Marty McFly

(Pascal Gilcher) that brings realistic lighting and ambient occlusion to games that don't natively support ray tracing. marty's mods

The "0.36.1" version—specifically the "Extra Quality" or high-end presets—is known for significantly enhancing scene depth and light interaction, though it comes with notable technical caveats. Key Performance & Visual Quality Highlights Realistic Light Bouncing

: Unlike standard screen-space ambient occlusion (SSAO), RTGI calculates how light bounces off surfaces, illuminating ceilings, walls, and pillars that would otherwise be dark. Hardware Independence reshade rtgi 0361 extra quality

: It does not require specialized RTX hardware and can run on any GPU that supports ReShade, though it is highly GPU-intensive Uncompromised Quality

: The high-quality presets model both diffuse and specular global illumination, resulting in very stable lighting with minimal flickering compared to other post-processing solutions. marty's mods Common User Criticisms & Limitations "Bleed Through" Artifacts : Because ReShade only has access to the depth buffer , RTGI often "shines through" UI menus, smoke, or fog. Setup Complexity

: Achieving the "extra quality" look often requires manual tweaking and specific shaders like the iMMERSE Launchpad to correctly align the depth buffer. Performance Cost ReShade RTGI (Ray Traced Global Illumination) is a

: Running at "Extra Quality" can significantly tank frame rates, especially in games that are already demanding. Post-Processing Limits : It is essentially a screen-space solution

(SSRTGI); it cannot "see" objects off-screen or hidden behind other objects in the frame. Expert & Community Verdict Scams, Theft, and Bad Actors in the ReShade Community 22 Mar 2025 —

Key configuration tweaks (to balance quality vs performance)

Core Toggles

9. Installation & Activation Tips

  1. Download qUINT 1.8.4 (not newer – some later versions break Extra Quality).
  2. Place qUINT.fx in ReShade Shaders/Shaders/.
  3. In ReShade UI, enable RTGI and qUINT_rtgi.
  4. Critical: Under Depth Buffer tab, set Reverse Depth to On (for most DirectX 11/12 games).
  5. Load the included RTGI_ExtraQuality.ini preset (or manually set each parameter).
  6. Bind a hotkey (e.g., PgUp) to toggle RTGI on/off for direct comparison.

The "Extra Quality" Configuration Settings

To utilize the Extra Quality moniker, you cannot leave the settings on default. Here is the optimal performance-to-quality preset. Samples: decrease sample count to reduce noise and

Press Home > qUINT_rtgi settings.

What is Reshade RTGI?

To understand the significance of version 0.361, one must understand the baseline. Reshade is a generic post-processing injector for games and video software. Pascal Gilcher’s RTGI shader is a Reshade add-on that approximates the DXR (DirectX Raytracing) pipeline.

Unlike standard screen-space effects (like SSAO or SSR), which only calculate lighting based on what is visible on the screen, RTGI calculates light bounces. When a red light shines on a white wall, the wall reflects red light onto the floor. This phenomenon, known as color bleeding and indirect lighting, is what separates flat-looking game visuals from photorealism.

Ghosting / Trailing