Rimworld Run And Gun Combat Extended |verified| 【QUICK • COLLECTION】

When combining RunAndGun with Combat Extended (CE), you are merging two of the most impactful tactical mods in

. This combination turns the often static "cover-to-cover" combat into a fluid, high-intensity firefight where positioning is as lethal as the ammunition itself. Mod Synergies & Mechanics

Tactical Mobility: RunAndGun allows drafted pawns to shoot while moving, but at the cost of accuracy and speed. In Combat Extended, where suppression and ammo management are vital, being able to retreat while laying down cover fire is a literal lifesaver.

Suppression Management: Under CE, pawns being shot at will hunker down. Using RunAndGun allows you to keep an enemy suppressed with a light machine gun while your flankers move into position without stopping their own fire. Ammo Weigh-in

: Movement speed is heavily influenced by the weight and bulk system in rimworld run and gun combat extended

. A pawn with RunAndGun enabled will move even slower while firing, making light loadouts (SMGs, Carbines) much more viable for "kiting" strategies. Suggested Loadouts for This Combo

The Skirmisher: Equipped with a high-capacity SMG (like the P90 or MP5) and light armor. Use RunAndGun to bait melee enemies into open ground while backpedaling.

The Pointman: Heavy armor and a shotgun. Ideal for aggressive room clearing where you don't want to stop moving when turning corners.

Covering Fire Specialist: An LMG wielder who can stay just behind your frontline, moving forward to keep up with the push while maintaining a steady stream of suppression. Essential Tips for Success When combining RunAndGun with Combat Extended (CE) ,

Watch the Accuracy: CE makes shooting much more realistic; firing while running will tank your hit chance. Only use it for suppression or against massive targets (like Centipedes) unless your pawn has high Shooting skill.

Toggle Is Key: Don't leave RunAndGun on by default. Use the hotkey to disable it once you reach high-quality cover to regain your full CE aim bonuses.

Check Compatibility: Ensure you are using the 1.5 (or latest) version of RunAndGun and that it is loaded after HugsLib to avoid UI glitches during combat. RunAndGun [1.5] - Steam Workshop


Pawn Roles & Loadouts

  1. Skirmisher (Run-and-Gun specialist)

    • Weapon: SMG, subcompact PDW, or light assault rifle (CE variants).
    • Ammo: High-capacity, intermediate-caliber mags.
    • Armor: Light composite or ceramic with good mobility.
    • Traits/Abilities: High movement, shooting, and melee secondary; equipped with melee backup (combat knife).
    • Gear: Stimpacks, smoke grenades, frag grenade.
  2. Suppressor / LR Suppressive Fire

    • Weapon: LMG or automatic battle rifle with belt-fed mags (CE).
    • Ammo: HMG/LMG belts; prioritize sustained suppressive rounds.
    • Armor: Medium armor with cooling if needed.
    • Role: Pin enemies, reduce accuracy, allow skirmishers to flank.
  3. Marksman / Designated Sharpshooter

    • Weapon: Bolt-action sniper or semi-auto designated marksman rifle.
    • Ammo: High-penetration, AP rounds.
    • Armor: Light to medium; position at high ground or wall embrasure.
    • Role: Pick high-value targets — leaders, heavy gunners, snipers.
  4. Breacher / Melee Specialist

    • Weapon: Shotgun (CE pump-action, slug rounds) or melee (spear, mace).
    • Ammo: Spread or slug depending on engagement.
    • Armor: Heavy torso protection; robust shield (if available).
    • Role: Enter buildings, clear rooms quickly.
  5. Medic / Support

    • Weapon: SMG or pistol for short range.
    • Gear: Medkits, medicine, bionic kits, food packs.
    • Role: Follow the front lines, prioritize triage.
  6. Engineer / Demolitions

    • Weapon: Sidearm or PDW.
    • Gear: Toolkits, grenades, incendiaries, EMP if available (CE-compatible).
    • Role: Breach walls, dismantle turrets, set traps.

Combat Extended Settings


Known Behaviors (CE Specific)

Toggle Options (Mod Settings)

Inside Run and Gun mod settings (in-game → Options → Mod Settings):