In games with FilteringEnabled (most modern Roblox games), a local script playing a sound will only be heard by you, not other players. If the script is supposed to be global, it requires a remote event.
Fix: If you need everyone to hear it, you must fire a RemoteEvent to the server. That’s more advanced and often blocked by anti-exploits.
Save this code in a ModuleScript (e.g., named NootLib). roblox noot noot script require work
--// NootLib (ModuleScript)
local NootLib = {}
-- Services
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
-- Constants
local NOOT_SOUND_ID = "rbxassetid://9119240000" -- Replace with a valid Noot Noot Sound ID
function NootLib.Init()
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- 1. Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "NootNootGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
-- 2. Create the Main Button
local mainButton = Instance.new("TextButton")
mainButton.Name = "MainActivator"
mainButton.Size = UDim2.new(0, 150, 0, 50)
mainButton.Position = UDim2.new(0.5, -75, 0.1, 0)
mainButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainButton.TextColor3 = Color3.fromRGB(255, 255, 255)
mainButton.Text = "Noot Noot"
mainButton.Font = Enum.Font.GothamBold
mainButton.TextSize = 18
mainButton.Parent = screenGui
-- UI Corner for style
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = mainButton
-- 3. Make the button draggable
local dragging = false
local dragInput
local dragStart
local startPos
mainButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
mainButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- 4. Logic for the "Noot"
mainButton.MouseButton1Click:Connect(function()
-- Play Sound
local sound = Instance.new("Sound")
sound.SoundId = NOOT_SOUND_ID
sound.Volume = 5
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
-- Visual Effect (Button Animation)
local originalSize = mainButton.Size
mainButton.Size = UDim2.new(originalSize.X.Scale, originalSize.X.Offset + 20, originalSize.Y.Scale, originalSize.Y.Offset + 10)
TweenService:Create(mainButton, TweenInfo.new(0.2), Size = originalSize):Play()
-- Notification
StarterGui:SetCore("SendNotification",
Title = "Pingu",
Text = "Noot Noot!",
Duration = 3
)
end)
print("NootLib Loaded successfully!")
end
return NootLib
Roblox patched many exploit methods. If you’re using an executor (like Synapse, Krnl, or Script-Ware), the game may have LoadString disabled or use getfenv restrictions. The script runs but errors silently.
Fix: Try a different executor or a game known to allow scripts (e.g., your own private game). The Ultimate Guide to the "Roblox Noot Noot
This script is designed for educational purposes and for use in games that allow scripting (using require). Do not use this in games that prohibit exploiting/scripting, as it can lead to your Roblox account being banned.
require() with loadstring() + HTTP requestIf the original script tried to require a remote module, you can instead: Basic understanding of Lua
local noot = loadstring(game:HttpGet("https://pastebin.com/raw/XXXXXXX"))()
noot:Play()
Workaround: Host the module's code externally.
If you’re using an admin script’s custom command (like ;noot), the admin system may require a permission level you don’t have.
Fix: Check if the admin script has noot as a command. If not, you need to manually add the function to the admin’s commands list.