RTGI 0.17.0.2 is a beta version of the popular Ray Traced Global Illumination (RTGI) shader developed by Pascal Gilcher (also known as Marty McFly). This specific release, launched in October 2020, was a critical point in the shader's transition from early testing to a more stable, featured-rich implementation. Overview of RTGI 0.17.0.2
The RTGI shader is a post-processing effect used with ReShade to simulate advanced ray-traced lighting and ambient occlusion in games that do not natively support it. Release Date: October 30, 2020. Access: Originally exclusive to Pascal Gilcher's Patreon.
Current Status: While 0.17.0.2 was a major milestone, it is now considered "horribly outdated" by the community compared to modern iterations like iMMERSE Pro: RTGI. Key Fixes and Improvements
The 0.17.0.2 release addressed several significant technical hurdles that plagued earlier beta builds. Users often refer to this as a "fixed" release due to its improved stability and artifact reduction. RTGI 0.17.0.2 Release! - Patreon rtgi 01702 release fixed
Here’s a draft paper for the release of RTGI 0.1702 (fixed).
Document Title:
Release Notes & Technical Summary – RTGI v0.1702 (Fixed Build)
Version: 0.1702
Release Status: Fixed
Previous Version: 0.1701
Date: [Insert date] RTGI 0
The RTGI (Ray Traced Global Illumination) reshade shader, a favorite among enthusiasts for adding console-grade ray tracing effects to legacy and non-ray traced games, recently received a significant update. The release of version 0.17.02 focuses heavily on stability, addressing critical bugs that affected users in previous iterations.
Developed by Pascal Gilcher, RTGI has become the gold standard for injecting screen-space ray tracing into games that lack native support. The 0.17.02 patch notes, while concise, resolve specific issues that were hindering the user experience.
The RTGI 0.17.02 release represents a necessary step in the shader's lifecycle. By squashing the crash bugs that plagued the early 0.17 rollout, Gilcher has ensured that the community can continue to enjoy high-fidelity global illumination without sacrificing system stability. If you experienced issues with the initial 0.17 rollout, it is now safe to attempt the upgrade. Document Title: Release Notes & Technical Summary –
RTGI version 0.17.2 addresses critical issues, including improved depth buffer detection for DX11/DX12, enhanced UI masking to prevent ghosting, and significantly reduced flickering in high-motion environments. The update also includes optimized spatial filtering and corrected light-leaking bugs, with recommended usage on ReShade 4.8.2 or newer. You can find the release notes and download on Pascal Gilcher's Patreon.
RTGI_01702_FIXED.zip into the game’s root folder (where the .exe lives).reshade-shaders/Shaders directory, ensure you see RTGI.fx, RTGI_Config.h, and the new RTGI_TemporalFix.fx.Textures folder to reshade-shaders/Textures.This document outlines the technical improvements and bug fixes implemented in the RTGI v0.17 release cycle (often tracked as build 0.17.02 in community repositories). This release was critical in resolving instability issues related to hybrid rendering (Ray Tracing + Rasterization) and fixing Visual Artefacts (Volumetric Lighting bugs) that persisted in previous iterations (v0.16).