PRODUCT
This update focused heavily on mobile QoL, solo/duo/trio accessibility, and modular vehicle improvements, while also introducing the controversial "Portable" item category.
Before 236, raid towers were expensive. Now, bring a portable Ladder Blueprint. Because ladders can be placed and picked up within the new 60-second demolish timer (extended in 236), you can build a tower, peak over a wall, pick up the ladder, and retreat. No evidence left behind.
For search relevance, let's bullet the specific "Portable" coded changes in Rust 236: rust 236 devblog portable
DeployablePickup for Industrial Components (Conveyors, Splitters).Review:
Every single one is a welcome addition. The building privilege marker alone prevents accidental griefing.
By [Your Name/Agency]
The team at Double Eleven has rolled out Devblog 236 for the Rust Console Edition, marking a significant quality-of-life milestone for console survivors. While PC players have enjoyed this feature for some time, the arrival of the Portable Tool Cupboard (TC) fundamentally changes the early-game meta on PlayStation and Xbox.
After years of being tethered to a stationary, expensive, and vulnerable cupboard, players now have the freedom to roam and establish temporary footholds with confidence. This update focused heavily on mobile QoL ,
In the pantheon of early access game development, few titles have been as transparent—or as tumultuous—as Facepunch Studios’ Rust. For years, the game’s weekly devblogs served as a raw, unfiltered diary of systems thinking, failure, and iteration. While many updates focused on new guns, monuments, or graphical overhauls, Devblog 236 stands apart. It did not introduce a flamethrower or a new animal; instead, it introduced an abstract, architectural concept: portability. Specifically, the portability of the game’s internal logic, its data persistence, and, most crucially, the player’s sense of digital home.
To understand Devblog 236, one must first understand the anchor of Rust: the Tool Cupboard (TC). At the time of this devblog, the TC was the singular, static heart of a player’s base. It was a physical box that dictated building privilege, decay, and territory. If you wanted to move your base, you didn’t; you abandoned it. The TC chained players to geography. Devblog 236 proposed a radical departure: making the base portable. The Raid Tower 2
| Component | Amount | |-----------|--------| | Wood | 300 | | Metal Fragments | 150 | | Cloth | 50 |
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SPECIFICATIONS
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Motorcycle Model
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LF100-A/LF110-7A
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Dimension (L×W×H mm)
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1900×715×1050
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Wheelbase (mm)
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1210
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Net Weight (kg)
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90
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Seat Height (mm)
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785
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Fuel Tank Capacity (L)
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3.5
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Engine Type
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single-cylinder, air-cooled, four-stroke
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Bore×Stroke (mm)
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50×49.5/52.4×49.5
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Displacement (mL)
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97/107
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Compression Ratio
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8.6:1/9.0:1
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Max. Power (kW@rpm)
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5.0@7500/5.2@7500
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Max. Torque (N.m@rpm)
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6.5@5000/6.9@5000
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Start
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electric/kick start
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Transmission
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4 gears, auto-clutched
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Brake (front/rear)
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drum or disc/drum
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Wheel
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Al-alloy or spoke
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Tire (front/rear)
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2.50-17/2.75-17
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Max. Speed (km/h)
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80/85
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Economical Fuel Consumption (L/100km)
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≤1.5/1.6
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