Rusted Warfare Oac Mod

To prepare a proper feature for the OAC (Ozrant, Ape, and Conya) mod in Rusted Warfare

, you need to focus on balancing its three unique factions against the game's standard (Sentinel) units. The OAC Mod adds these factions while remaining compatible with vanilla gameplay. 1. Faction Balancing & Integration

A "proper" feature should highlight the distinct mechanics of the three OAC factions: Ozrant: Specialize in high-tech or alternative tech paths.

Ape: Often focused on raw power or unique biological-themed units.

Conya: Features high mobility; early game UFO units are particularly effective for base raiding. rusted warfare oac mod

Vanilla Compatibility: Ensure all custom units are categorized under the Sentinel Faction to maintain compatibility with other mods. 2. Technical Implementation (The .ini File)

Every feature starts with a well-coded .ini file inside your mod's unit folder. Use a standard text editor (like Notepad++ or VS Code) to define: [core]: Basic stats like name, displayText, hp, and price.

[graphics]: Reference your sprite sheets (ensure transparency is set correctly).

[attack]: Define canAttack, maxAttackRange, and weapon types. To prepare a proper feature for the OAC

[attachment_]: For complex units (common in OAC), use attachments to add turrets or secondary systems. 3. Mod Folder Structure

To ensure the feature loads correctly, follow this directory layout: Navigate to the Rusted Warfare/mods/units/ folder. Create a folder named OAC_Feature_Name. Include a mod-info.txt file with: title: Feature Name description: What this unit/faction does.

Place your .ini files and .png sprites in subfolders (e.g., /units/ or /sys/). 4. Testing & Deployment

Reload Mods: Use the "Reload Mods" button in the in-game Mods menu to apply changes without restarting. Performance: Can handle thousands of units on screen

Multiplayer Compatibility: If adding new mechanics, test them in a relay server to ensure all players see the same unit behavior.

Workshop Upload: Once polished, use the Upload to Workshop tool within the game to share the feature.


2.1. Rusted Warfare as a Foundation

Rusted Warfare (by Corroding Games) is a lightweight, pixel-art RTS inspired by Total Annihilation and Command & Conquer. Its key strengths are:

9.2. Planned Features (Roadmap to v5.0)


The "Ravager Swarm Host" (Corrupted T3 Ground)

Instead of attacking directly, this beetle-like unit burrows and spawns free "Locust Drones" every 8 seconds. It forces your opponent to spend resources on constant area-of-effect defense.

2. Customization That Changes the Meta

The "C" in OAC stands for Customization, and it delivers. Unlike the base game where a tank is a tank, OAC allows for modular upgrades. Do you want your artillery to have longer range but slower fire rate? Do you want your shields to regenerate faster at the cost of total HP? This layer of strategy forces you to scout your opponent. If they go heavy armor, you need to spec into penetration. If they swarm, you need AoE. It makes every match feel fresh.

6.1. Performance Metrics

Tested on a mid-range PC (i5, 16GB RAM, integrated GPU):