Script Haxball ((full)) ⚡ [ LATEST ]
To produce a text or script for , you typically need to use the Haxball Headless Host API, which allows you to automate room management using JavaScript. Basic "Welcome Bot" Script
Below is a simple starter script. You can run this by opening the Haxball Headless Page, opening your browser's console (F12), and pasting the code: javascript
// Initialize the room var room = HBInit( roomName: "My Scripted Room", maxPlayers: 12, public: true, noPlayer: true // The bot won't take up a player slot ); // Set the room password (optional) room.setPassword("123"); // Event: When a player joins room.onPlayerJoin = function(player) room.sendAnnouncement("Welcome to the room, " + player.name + "!", player.id, 0x00FF00, "bold", 2); console.log(player.name + " has joined the pitch."); ; // Event: When a player chats room.onPlayerChat = function(player, message) if (message === "!help") room.sendAnnouncement("Available commands: !help, !discord", player.id); return false; // Prevents the message from showing in global chat ; Use code with caution. Copied to clipboard Advanced Resources for Haxball Scripting
If you are looking for more complex functionalities like Admin systems, Auto-teams, or Elo rankings, explore these community tools:
Haxball Bot API (Node.js): For running bots 24/7 on a server (VPS) rather than a browser tab. You can find specialized libraries on GitHub Haxball Topics.
HaxBall PowerRoom: A popular framework for creating highly customized rooms with physics changes and automated gameplay. Script Haxball
Jakjus Real Soccer (JJRS): An example of a highly advanced script that includes "superpowers" and team-play enhancements, available on GitHub.
Which specific feature are you trying to add to your Haxball room (e.g., auto-admin, game statistics, or custom maps)?
Developing HaxBall scripts primarily involves using the HaxBall Headless API
, which allows you to run rooms without a graphical interface and automate tasks like score tracking, team management, and admin commands. 1. Set Up the Environment
To start developing, you need a way to run and test your JavaScript code. Browser Console : For quick testing, you can paste code directly into the HaxBall Headless Page console (F12 > Console). : For professional development, use node-haxball to run scripts locally or on a server. TypeScript To produce a text or script for ,
: Many developers prefer TypeScript for better error catching. Tools like inversihax provide a structured API for this. 2. Define the Room Configuration
Every script starts by initializing the room with specific settings. Use the function to define these parameters: : The public name of your room. playerName : The name the host bot will use. maxPlayers : Limit the number of players (e.g., 12). to show it in the room list. 3. Handle Game Events
The core of your script relies on "listeners" that trigger when something happens in the game. Common events include: onPlayerJoin : Greet players or assign them to teams automatically. onTeamGoal : Track scores, announce goal speeds, or update a database. : Create custom commands (e.g., ) to manage the room. onGameTick
: Perform continuous checks, such as finding the nearest player to the ball. 4. Implement Logic and Commands
Script for opening a Haxball room from the command line #1427 // Monitor performance let lastTime = Date
Debugging Tips
// Debug logger function debugLog(message) console.log(`[DEBUG $new Date().toLocaleTimeString()] $message`); room.sendChat(`🔧 $message`);// Error handling wrapper function safeExecute(fn, fallback) try return fn(); catch (error) console.error('Script error:', error); return fallback;
// Monitor performance let lastTime = Date.now(); setInterval(() => const now = Date.now(); const fps = 1000 / (now - lastTime); debugLog(Performance: $Math.round(fps) FPS); lastTime = now; , 5000);
The Anatomy of a Haxball Script
To understand the power of Script Haxball, you need to understand the basic components of a typical script. Most scripts follow this structure:
- Configuration Object: Defines room name, password, max players, public/private, and game settings (map size, goal limit, time limit).
- Event Handlers: Functions that trigger on specific events, such as
onPlayerJoin,onPlayerLeave,onTeamGoal,onChatMessage, andonGameTick. - Custom Commands: A parser that looks for specific strings in chat (usually starting with
!). For example,!statstriggers a lookup in a database. - Admin/Mod System: A list of Auth IDs (unique identifiers for each Haxball player) that grant special powers like kicking, banning, or changing settings via chat.
- Game Logic: Custom code that overrides standard Haxball physics or rules.
Maintainability
- Modularize code: separate command parsing, moderation, match logic, and persistence into modules.
- Document commands, configuration options, and admin roles.
- Version control scripts and tag releases; provide changelogs so room admins know what changed.