Understanding the Resource.cfg File for The Sims Medieval The Resource.cfg file is the essential "roadmap" for modding The Sims Medieval (TSM). Without it, the game cannot recognize or load any custom content (CC) or mods you add. Unlike The Sims 4, where this file is automatically generated in your Documents folder, The Sims Medieval requires a more manual approach within the game's installation directory. What is Resource.cfg?
The Resource.cfg is a simple text-based configuration file that instructs the game engine on where to look for .package files. Its primary function is to:
Point to the Mods Folder: It tells the game to search outside its default assets for new files.
Manage Subfolders: It defines how "deeply" the game should scan within your folders (e.g., if you have subfolders like Mods/Packages/Hair).
Set Priority: It can determine which files take precedence if there are conflicting mods (like multiple lighting overrides). How to Mod The Sims Medieval - Snarky Sims - WordPress.com
Resource.cfg file is the "instruction manual" for The Sims Medieval
engine, telling the game exactly where to look for custom content (CC) and mods. Without this file properly configured in your game directory, the game will ignore any files you add to your Mods folder. sims medieval resource.cfg
Below is a technical overview (or "paper") on how this file functions and how to set it up. The Role of Resource.cfg in The Sims Medieval Directing the Game Engine : By default, The Sims Medieval only loads official game files. The Resource.cfg
file overrides this behavior by creating a pathway for the game to recognize external folders, usually named "Mods" or "Packages". Priority Management
: The file uses "Priority" levels to resolve conflicts. If two mods change the same thing, the game will load the one with the higher priority assigned in the config file. Directory Mapping : It uses specific syntax (like PackedFile Packages/*.package
) to tell the game to scan all subfolders for content, allowing you to organize your mods into categories like "Clothing" or "Core Mods." Standard Configuration Syntax
For most players, the following text is the "gold standard" for a Resource.cfg
file. It allows for up to five levels of subfolders within your Mods directory: Understanding the Resource
Priority 500 PackedFile Mods/Packages/*.package PackedFile Mods/Packages/*/*.package PackedFile Mods/Packages/*/*/*.package PackedFile Mods/Packages/*/*/*/*.package PackedFile Mods/Packages/*/*/*/*/*.package Use code with caution. Copied to clipboard Installation Guide
To make your mods work, follow these specific placement steps found on community hubs like Mod The Sims File Placement The Sims 3 The Sims Medieval usually requires the Resource.cfg to be placed in the root installation folder (where the game is installed on your hard drive, e.g., C:\Program Files (x86)\Electronic Arts\The Sims Medieval\ ), rather than the Documents folder. The DLL Requirement
: To enable certain "Core" mods (like the popular Grim's Medieval Core), you often need an accompanying file called d3dx9_31.dll placed in the folder of your installation directory. Verification
: You can tell the file is working if your custom content appears in-game or if mod-specific interactions (like "Memburn" or cheat menus) become available. Troubleshooting Common Issues File Extension : Ensure the file is named Resource.cfg Resource.cfg.txt
. Windows often hides file extensions, causing this common error. Administrative Permissions : Since the file lives in the Program Files
directory, you may need to move it to your Desktop to edit it, then move it back using Administrator permissions. technical breakdown of the priority levels, or do you need help finding specific mods to test your setup? Symptom 2: Game Crashes at Startup (Before Main
Re: How do I get The Sims Medieval mods to work? - EA Forums
Likely cause: A corrupt mod, a mod for the wrong version (e.g., Pirates & Nobles mod without the expansion), or a syntax error in resource.cfg.
.package files from Packages. If the game launches, add mods back one by one.resource.cfg. If the game launches, your resource.cfg has a typo (e.g., PackFile instead of PackedFile).New users often place the resource.cfg here:
C:\Program Files (x86)\Origin Games\The Sims Medieval\GameData\Shared\Packages\resource.cfg
Do not do this. The Program Files directory is protected by Windows User Account Control (UAC). The game cannot reliably write to or read from this location for mods. Furthermore, you risk corrupting core game files. Always use the Documents\Electronic Arts\The Sims Medieval user folder.
Documents/Electronic Arts/The Sims Medieval/Mods/Packages folder (which you create inside Mods)resource.cfgThe Sims 3’s default resource.cfg often uses:
Priority -29
PackedFile Packages/*.package
That is too minimal for TSM. TSM requires explicit folder definitions and higher priorities to recognize mods consistently. Do not copy a Sims 3 resource.cfg.
Resource.cfgPriority 501
DirectoryFiles Mods/Files/... autoupdate
Priority 500
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
Priority 499
PackedFile Mods/Test/*.package
PackedFile Mods/Test/*/*.package
PackedFile Mods/Test/*/*/*.package
PackedFile Mods/Test/*/*/*/*.package
PackedFile Mods/Test/*/*/*/*/*.package
Priority -50
PackedFile Mods/Probation/*.package
PackedFile Mods/Probation/*/*.package
PackedFile Mods/Probation/*/*/*.package
PackedFile Mods/Probation/*/*/*/*.package
PackedFile Mods/Probation/*/*/*/*/*.package