Sly Cooper - Thieves In Time -pcsa00068- -ntsc- Extra Quality -

For information regarding the NTSC version of Sly Cooper: Thieves in Time

(Serial: PCSA00068) for the PlayStation Vita, you can find details across several resources. Game Overview and Features

Narrative: Picking up after Sly 3: Honor Among Thieves, the story follows the Cooper Gang as they travel through time to stop the disappearance of pages from the Thievius Raccoonus.

Gameplay: It is a stealth-action platformer where you can play as Sly, Bentley, Murray, Carmelita Fox, and various Cooper ancestors.

New Mechanics: Introduces specialized costumes for Sly that grant unique abilities, such as reflecting projectiles with armor or slowing time with a pirate suit.

Cross-Platform Support: The game supports Cross-Save and was part of a Cross-Buy promotion, allowing players to share progress between the PS3 and PS Vita versions.

NTSC Region Details: The NTSC-U/C (North American) release occurred on February 5, 2013. Technical Details (PCSA00068)

Sly Cooper: Thieves in Time (Product ID: ) is the North American (NTSC) version of the fourth installment in the beloved stealth-platforming series, specifically developed for the PlayStation Vita Key Gameplay Features Time-Traveling Narrative

: Sly and the gang travel through various historical eras—including Feudal Japan and the Wild West—to rescue Sly’s ancestors and restore the Thievius Raccoonus Playable Ancestors

: For the first time, you can play as members of the Cooper clan like Rioichi Cooper , each possessing unique historical thieving skills. Ability-Granting Costumes Sly Cooper - Thieves in Time -PCSA00068- -NTSC-

: Unlockable outfits provide Sly with new powers, such as an Archer costume for creating rope lines or a Slytunkhamen suit to slow down time. Open-World Exploration : Hub worlds are approximately three times larger

than those in the original trilogy, filled with hidden Clue Bottles, Treasures, and secret areas accessible via different costumes. Vita-Specific Functionality (PCSA00068) Cross-Save Support

: Seamlessly transfer your progress between the PS Vita and PS3 versions via cloud saving. Augmented Reality (AR) Treasure Hunting

: Use the Vita as "x-ray goggles" to locate hidden collectibles while playing on the PS3, or use AR cards for dedicated treasure features. Touch & Motion Controls

: The game utilizes the front and back touchscreens, the camera, and motion sensors for specific mini-games and navigation. Portability

: Experience the full console-quality adventure with stylized cel-shaded graphics optimized for the handheld's screen. Technical Specifications

Game Overview

The game follows the adventures of Sly Cooper, a charming raccoon thief, and his friends Bentley and Murray, as they travel through time to prevent a villainous organization from altering history.

Gameplay Mechanics

Tips and Tricks

Time Travel Mechanics

PCSA00068- -NTSC- Specific Information

The PCSA00068- -NTSC- identifier suggests that this is a specific game build or version. Unfortunately, I couldn't find any information on what this identifier specifically refers to. However, I can suggest some general troubleshooting steps:

Additional Tips

Game Title: Sly Cooper: Thieves in Time Title ID: PCSA00068 Region: NTSC (North America) Platform: PlayStation Vita (also compatible with PlayStation 3)

Research Paper: Cross-Generational Heisting – An Analysis of Sly Cooper: Thieves in Time

Abstract Paper on Sly Cooper - Thieves in Time -PCSA00068- -NTSC- examines the fourth installment in the Sly Cooper franchise, developed by Sanzaru Games. Released as a cross-platform title for the PlayStation 3 and PlayStation Vita (ID: PCSA00068), this game represented a significant shift in the series' lifecycle, moving development away from Sucker Punch Productions. This paper explores the game's narrative structure, its implementation of "Trans-Play" (cross-save/cross-buy) technology, and the evolution of stealth-action mechanics within the confines of handheld hardware limitations.


Visual Fidelity: Cel-Shaded Beauty in Your Hands

The Sly franchise is known for its gorgeous cel-shaded, film-noir-inspired visual style. On the PS Vita’s 5-inch screen, Thieves in Time looks stunning. The resolution runs at a native 544p (960x544), which fills the entire screen with crisp lines and vibrant colors. For information regarding the NTSC version of Sly

The frame rate is capped at 30 FPS (compared to the PS3’s 60 FPS). While purists noticed the difference, the stability on the PCSA00068 cartridge is solid. There are very few noticeable frame drops even during the chaotic “Great Ancestors” boss fights. Loading times are respectable for 2013 handheld hardware, averaging 7–10 seconds between major zones.

Trophy Guide: The Platinum Hunt

For trophy hunters, PCSA00068 offers a single stack (the trophies are separate from the PS3 version). The platinum trophy, "Master Thief," requires approximately 25-30 hours.

Warning Trophies:

Game Overview: The Story of Time and Legacy

Thieves in Time picks up after the events of Sly 3: Honor Among Thieves. Sly has vanished, the Cooper Gang has disbanded, and Bentley is trying to live a normal life. However, a mysterious distortion in time begins erasing pages from the legendary "Thievius Raccoonus"—the ancestral book of thievery.

Bentley, along with Murray and Sly’s new love interest, Carmelita Fox, must use Bentley’s newly invented "Time Machine" (disguised as a giant, clunky telephone booth) to rescue Sly and restore history. The journey takes the gang through:

Gameplay – 7/10

The stealth-platforming formula is intact: sneak through levels, pickpocket guards, solve light puzzles, and trigger set-piece heists. Each ancestor’s ability (Tennessee’s rail-grinding shooting, Rioichi’s parry) adds variety. However, mandatory motion-controlled sections (balance walking, turret aiming) are clunky on Vita. Touchscreen QTEs for safe-cracking and lock-picking feel tacked on but work fine.

Vita-specific issue: The back touch panel is used for certain moves (e.g., Murray’s ball charge). It’s too sensitive and easy to trigger by accident, frustrating during precise platforming.

Episode 3: Guts and Gears (Medieval England)

The team jumps to Medieval England, home of Sir Galleth Cooper, a knight who wielded a lance and fought dragons. The villain here is The Black Knight—a mysterious, hulking ironclad figure who has declared all thievery a sin and rules with religious zeal.

Bentley, Murray, and Sly infiltrate a castle under siege. They discover the Black Knight’s true identity: Penelope, Bentley’s former love and the team’s previous ally. Jealous of Bentley’s intellect and bitter about being “retired” as a criminal mastermind, she has turned villain. She now controls a massive, fire-breathing mechanical dragon. Bentley is heartbroken. Murray defeats Penelope’s armor in a joust (using a go-kart-like chariot), and Sly recovers the page. Penelope escapes, vowing revenge. Platforming : The game features 3D platforming elements,