Sly Cooper Thieves In Time Save File Today
includes a dedicated cloud-based cross-save system that is separate from the standard PlayStation Plus cloud storage. This allows you to start the game on your home console and continue on the go. How to Upload : Open the in-game pause menu or main menu and select the Cloud Save option. Choose Upload to Cloud to save your current progress to the internet. How to Download
: On the secondary device (PS3 or PS Vita), open the game, select Cloud Save , and choose Download from Cloud Double Platinum
: Using cross-save allows you to earn two separate Platinum trophies. When you download a 100% save file from the cloud onto the other system, all trophies you earned on the original console will automatically trigger on the new one. 2. Manual Backup and Management
If you need to manage or delete your files manually, you must do so through the system's storage settings rather than the in-game menu. On PlayStation 3 : Navigate to the Save Data Utility (PS3™) folder on the XMB (Cross Media Bar). Find the Sly Cooper: Thieves in Time file, press Triangle, and select to back it up to a USB drive. On PS Vita Content Manager
app to back up save data to a PC or PS3. For advanced users using homebrew tools like VitaShell, save data is typically located at ux0:user/00/savedata On PS5 (Streaming)
: If you are streaming the game via PlayStation Plus Premium, you can access the virtual PS3 menu by pressing the , selecting the Now Streaming card, and choosing Show/Hide PS3 Menu to find the Save Data Utility. 3. Common Save Issues and Fixes Cross-Save question... - Sly Cooper: Thieves in Time
PlayStation 3. PlayStation Vita. ... Also, what's the trophy situation? Is there trophies for the Vita and PS3 separately? Thanks.
Sly Cooper: Thieves in Time , a completed save file represents a major milestone, often taking roughly 25.5 hours to reach 100% completion. Completion Checklist A fully optimized save file typically includes: 60 Treasures : Collected and displayed on the Treasure Wall in the Hideout. Clue Bottles
: All bottles found across every episode to unlock permanent character upgrades from safes. Arcade Machines sly cooper thieves in time save file
: Every arcade machine unlocked in the Hideout by collecting all treasures for that specific episode.
: Hidden masks that unlock unique extras, including crossover items from other franchises. Exclusive Unlockables
Reaching high completion percentages or specific milestones grants access to "Extras" in the pause menu, such as: Ultimate Outfits
: Shadow-cloaked costumes for Sly, Bentley, Murray, and Carmelita. Crossover Gear : Iconic weapons like Ratchet’s Wrench Ratchet & Clank Cole’s Amp Special Gliders
: The Monkey Paraglider and Camo Paraglider, purchasable from ThiefNet. Secret Ending
: A hidden cutscene in Ancient Egypt is unlocked after earning all trophies or viewing the full end credits. Cloud & Cross-Save The game features a robust Cross-Save system between the PlayStation 3 PlayStation Vita How it Works : You can pause the game, select Cloud Save
, and upload your progress. When switching devices, simply select "Download from cloud" to pick up exactly where you left off. Trophy Sync
: Trophies earned on one platform will automatically "pop" and sync when the save is downloaded on the other. includes a dedicated cloud-based cross-save system that is
To manage your Sly Cooper: Thieves in Time save files, you can use the built-in Cross-Save feature to move progress between the PS3 and PS Vita, or manually back them up if you are using a modded system. Cross-Save (PS3 & PS Vita)
This feature allows you to upload your save to the cloud from one system and download it on the other. Unlike standard PS Plus cloud saves, this is a dedicated in-game feature. How to Upload: Open the game menu and select the Cross-Save option. Ensure you are signed into the PlayStation Network (PSN). Select Upload to Cloud. How to Download: Open the game on your other console (PS3 or PS Vita).
Navigate to the Cross-Save menu and select Download from Cloud.
Once downloaded, the game will prompt you to save the file locally.
Note on Trophies: Using Cross-Save can "pop" trophies on the second device. If you earn a Platinum on PS3 and download that save to your Vita, the corresponding Vita trophies will often unlock automatically, giving you two Platinums. Manual Backup and File Locations
If you need to find the files for manual backup or for use in an emulator like RPCS3 , follow these paths: PS Vita (Standard/Modded):
Standard files are managed via the PS Vita Settings menu under Application Data Management.
On a modded Vita using VitaShell, files are located at ux0:user/00/savedata/. Look for a folder labeled with the game's ID (e.g., PCSA00084 or PCSB00246). PS3 Emulator (RPCS3): Fix: This is usually due to a power
In the emulator, click Manage > Save Data. Select your game and click View Folder to jump directly to the directory. Standard PS3:
Use a USB drive and the PS3 Backup Utility to copy save data to external storage.
Check out these guides for a visual walkthrough on setting up cross-saves or managing your files:
Error 1: "Save data is corrupted and cannot be loaded."
- Fix: This is usually due to a power outage during an auto-save. Boot the game without the save file. Start a new game, save immediately. Then, quit and try to copy your backup again.
Typical file locations and names
- On PlayStation consoles, saves are stored in the system’s saved data area associated with the user account; filenames and directories are managed by the OS and are not user-visible in raw form without tools.
- On PCs or emulators, save files may appear as plainly named files in the game's directory, AppData, Documents, or emulator-specific save folders. For emulators, files often use extensions like .sav, .psv, or custom names; exact names depend on the emulator.
7. Summary Table
| Feature | Details |
| :--- | :--- |
| Platform | PS3, PS Vita |
| File Type | .DAT (PS3), .BIN (Vita) |
| Save Slots | 1 Per Profile (Autosave focused) |
| Autosave Trigger | Checkpoints, Collectible pickups, Menu exits |
| Manual Save | Yes (via "Save and Quit" or Pause Menu) |
| Cross-Platform | Yes, via PSN Cloud Sync |
| Major Risk | File Corruption if interrupted during autosave |
Part 1: Why You Might Need a Sly Cooper Save File
Before diving into the technical details, let’s look at the common scenarios that drive players to seek out a save file:
- The "Bentley’s Hack" Glitch: In Episode 3 (The Grizz's mine), a notorious bug can make a hack mini-game impossible to complete, soft-locking your progress.
- Platinum Trophy Grind: Collecting 100% of the bottles, treasures, and masks in every episode is tedious. A pre-made save allows trophy hunters to unlock the final challenges without starting from scratch.
- System Migration: Moving from a PS3 to a PS Vita (or vice versa) via Cross-Save can sometimes result in corrupted data.
- Hard Drive Failure: Nothing is worse than losing 15 hours of progress due to a corrupted sector on your PS3’s hard drive.
For PlayStation 3 (PS3)
Unlike PS4 games stored in a single folder, PS3 saves are individually managed in the "Saved Data Utility" folder.
- Navigate to the Game column on the XMB (XrossMediaBar).
- Scroll up to Saved Data Utility (PS3) .
- Look for the file named "Sly Cooper: Thieves in Time" with the Sly icon.
- Here, you can copy the file to a USB drive, delete it, or back it up to PlayStation Plus cloud storage.
Note: Some PS3 save files are "copy-protected," but Thieves in Time generally allows copying.
Transferring between platforms
- PS3 ↔ PS Vita
- Use official Content Manager transfer (requires both devices and same PSN account where applicable).
- PS3 → Emulator (RPCS3)
- Copy PS3 save folder contents into RPCS3 dev_hdd0/home//savedata// and ensure permissions match.
- Vita → Vita3K
- Copy the save files to the emulator’s save directory; formats may differ—some conversions or tools may be required.
Note: Platform/region locking and differing user IDs can block direct transfer; matching account IDs or using conversion tools may be necessary.
The Issue
Players reported that upon booting the game, the save file would be recognized as "Corrupted Data." This rendered the file unusable, forcing the player to delete it and restart from the beginning.