Starsector Console Commands Verified [new]

This guide outlines verified methods and commands for using the console in Starsector. 1. Setup and Activation

Standard Starsector does not have a built-in console for players. To use these commands, you must install the Console Commands mod (authored by LazyWizard). Requirements : Most versions require the mod to function correctly. Activation : Once installed, open the console in-game using in the console to list all available commands, or help for specific syntax. 2. Essential Campaign Commands

These commands allow you to modify your fleet, resources, and relationships during the campaign. Description AddCredits AddCredits 1000000 Grants the specified amount of credits. AddShip AddShip onslaught_Elite Adds a specific ship to your fleet. AddItem AddItem fuel 500 Adds items like fuel, supplies, or AI cores (e.g., SetRelation <#> SetRelation hegemony 100 Adjusts reputation with a faction (-100 to 100). AddStoryPoints <#> AddStoryPoints 5 Grants story points for upgrades and events. Survey all Automatically surveys every planet in the sector. 3. Utility and Cheat Commands

Commands for world-building, exploration, and fixing gameplay hurdles. [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector

Starsector does not have a built-in "paper" or formal list of console commands within the base game. To access console commands, you must install the Console Commands mod by LazyWizard.

Once the mod is installed and enabled in the Starsector launcher, you can summon the console in-game using Ctrl + Backspace Essential Commands For a complete list of commands available to you, enter

into the console. For detailed information on a specific command, use help

. Below are some of the most verified and commonly used commands: addcredits : Grants the specified amount of credits to your fleet. addship : Adds a specific ship to your fleet. addfuel : Instantly adds fuel to your fleet. : Fully repairs all ships in your fleet. addofficer : Spawns a new officer for your fleet. addcondition

: Adds a specific condition (e.g., cryovolcanic) to a selected planet. destroycolony : Removes a colony from a planet. allblueprints : Unlocks all ship and weapon blueprints. : Toggles system-wide sensor visibility. infiniteammo

: Enables infinite ammunition during combat (combat-specific command). Starsector Technical Tips [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector

In Starsector , "console commands" are not built into the base game; they are provided by the popular Console Commands mod by Lobstertron on the Fractal Softworks Forum. Quick Setup Guide

Requirement: Ensure you have LazyLib installed, as it is a required dependency for the mod.

Activation: Once in-game, press CTRL + Backspace to summon the console overlay.

Basic Help: Type help to see a full list of all available commands, or help for specific instructions. Verified Essential Commands

These commands have been verified as functional in the latest community-standard versions of the mod: Command Effect Example / Notes addcredits Adds credits to your character. addcredits 100000 addfuel Adds fuel to your fleet. addfuel 500 addofficer Generates a new officer for your fleet. addship Adds a specific ship to your fleet. You need the internal hull ID. devmode Enables developer mode to see hidden info. Reveals Cryosleepers with green names on the map. list planets Lists IDs for all planets in your current system. Essential for colony-related commands. repair Fully repairs all ships in your current fleet. reveal Reveals the entire sector map. Use with caution, it can be permanent for that save. infiniteammo Provides unlimited ammo during combat. Toggle command. god Makes your fleet invulnerable in combat. Note: AI may refuse to engage god-mode ships. Advanced Tips

Chaining: You can run multiple commands at once by separating them with a semicolon (e.g., addfuel 1000; addsupplies 1000).

Case Sensitivity: Command names themselves are not case-sensitive, but arguments (like ship IDs) often are.

Combat Delay: In newer versions of Starsector, the combat console may have a slight delay or appear behind the game window. You can fix this by setting legacyLauncher to true in starsector-core/data/config/settings.json.

If you're having trouble with specific ship or item IDs, let me know which faction or mod they come from, and I can help you find the exact hull IDs! YouTube

This report outlines the verified console commands for Starsector

. Note that "Console Commands" is a community-created mod required for these features. Accessing the Console

To open the console interface, ensure the Console Commands mod is installed and active. Hotkey: Press Ctrl + Backspace while in-game. Essential Resource Commands

These commands are used to modify your fleet's current holdings and reputation. AddCredits [amount] Adds the specified number of credits to your account. AddXP [amount] Grants experience points to the player character. AddStoryPoints [amount] Grants a specific number of story points. SetRep [faction] [amount]

Changes your reputation with a specific faction (-100 to 100). Fleet and Combat Management

Control fleet status, ship acquisition, and battle conditions. AddShip [ship_id]: Adds a specific hull to your fleet.

AddWeapon [weapon_id] [amount]: Spawns specific weapons into your cargo.

InfiniteAmmo: Toggles infinite ammunition for all ships in a tactical battle.

Repair: Fully repairs all ships in your current fleet and restores combat readiness. Exploration and World Interaction Manage colonies and map visibility.

Reveal: Removes the fog of war from the current star system.

GoTo [target]: Instantly teleports your fleet to a specific planet, station, or jump point.

DestroyColony: While interacting with a planet, this command uncolonizes the world. starsector console commands verified

SurveyAll: Automatically completes surveys for every planet in the current system. Debug and Utility

Help: Lists all available commands within the console window.

List [type]: Lists specific IDs for ships, weapons, or wings (e.g., list ships). FindShip [name]: Searches for a ship ID based on its name.

For the most up-to-date compatibility and full command lists, refer to the Fractal Softworks Forum maintained by the modding community.


The I.H.S. Audacity shuddered, a deep, resonant groan echoing through her irradiated hull. Captain Elara Vance gripped the armrest of her command chair, her knuckles white. On the main viewscreen, the planet Sphinx—a churning, purple cyst of a world—hung against a sea of dead stars.

“Status report,” she said, her voice calm despite the acrid smell of burnt coolant.

“Bad, Captain,” her XO, Kael, replied. His voice was tight. “The Phase Telemetry spike we followed? It was a trap. Four Prometheus-class fuel carriers just dropped out of phase. They’re not tankers. They’ve been refitted into incendiary bombers.”

Elara saw them. Four bloated, monstrous shadows detaching from Sphinx’s upper atmosphere. Behind them, a swarm of D-modded frigates, their hulls scarred and crackling with malfunctioning energy weapons. The pirate lord known as the “Luddic Shadow” had lured them here.

“Shields?” she asked.

“At 18%. The上一次 jump through the corona fried the flux capacitors.” Kael turned, his face pale. “We can’t take one bomber, let alone four. They’ll cook us alive.”

The comms crackled. A grating, synthetic voice oozed through.

“Captain Vance. Surrender your nano-forge blueprints, and I’ll let your crew take the escape pods. Refuse, and your atoms will become part of Sphinx’s ammonia clouds.”

Elara didn’t answer. She turned her chair and keyed a private frequency to a terminal in the captain’s ready room—a terminal that, according to the Audacity’s manifest, did not exist.

She walked into the small, dark room. On the screen was a simple command line interface, pulsing with a soft, forbidden amber light. Above it, a single line of text:

Starsector Console v.9.2a – DEV OVERRIDE ACTIVE

Her mentor, the old, half-mad Admiral Zhao, had given her the access codes on his deathbed. “Use it only when the codex is wrong,” he’d whispered, blood bubbling on his lips. “When the universe you’re in is about to end. Because that’s what you’ll be doing. Ending a universe.”

Outside, the first bomber began its attack run. A siren whooped.

Her fingers flew across the keyboard.

> List ships within 2000su

The console spat back data instantly. Dozens of pirate frigates, the four bombers… and the Audacity, a battered but proud Conquest-class battlecruiser.

> Select ship "IHSAudacity"

> Set flux_capacity 1000000

A low hum filled the ship. The overload warning on Kael’s panel flickered and died. He blinked, staring at his display. “Captain? Flux levels just… normalized. No, that’s not normal. We have a capacity of a… a space station?”

Elara didn’t reply. She typed again.

> Set weapon_group 1 autofire true

> Set weapon_flux_cost MjolnirCannon 0

On the viewscreen, the first bomber loosed its payload: a wave of shimmering, thermite-laced fuel canisters. They streaked toward the Audacity.

“Brace!” Kael yelled.

But the canisters splashed against the shields. The shields didn’t even flicker. The flux gauge, now reading 0.00001% of capacity, remained serene. Then, the Audacity’s four Mjolnir Cannons—normally so flux-hungry they could only fire in short bursts—opened up. They didn't burst. They screamed. A continuous, deafening stream of hyper-velocity slugs tore through the first bomber. Its fuel tanks ignited, turning it into a momentary sun.

The remaining three bombers tried to scatter. It was useless. This guide outlines verified methods and commands for

Elara’s hands were steady. She had one last command.

> Add ship "Paragon_class" "IHSAudacity" 1

She hit enter.

There was no flash, no dramatic sound. One moment, empty space to port. The next, a Paragon-class battleship—a fortress of blue-white energy shields and four plasma cannons—simply existed. It had no crew, no history. It was a perfect, newborn ghost of a ship.

Its IFF automatically synced with the Audacity.

The pirate lord’s voice came back, stripped of its bravado. “What… what have you done? That’s not… there’s no fleet there!”

Elara finally leaned into the comm. “There is now.”

The Paragon, slaved to her console commands, moved with impossible precision. Its four plasma cannons charged and fired as one. The second bomber was bisected. The third, attempting to phase jump, was caught mid-transition by the Audacity’s renewed missile swarm and detonated in a cascade of quantum shrapnel. The fourth tried to flee, but the Paragon simply blinked—a short-range phase jump of its own—and appeared directly in its path. The collision was final.

Within ninety seconds, the pirate fleet was a debris field. The frigates that survived were running on emergency burn, their comms filled with panicked screams about “ghost ships” and “impossible guns.”

Silence fell on the bridge of the Audacity. Kael stared at the Paragon, then at his captain’s closed ready-room door.

Elara emerged. She looked exhausted, older.

“Captain,” Kael whispered. “What the hell was that?”

She walked past him, back to her command chair, and sat down heavily. She pulled up the console log on her personal datapad one last time. At the bottom, a new line had appeared.

> Command history logged. Anomaly detected. Verifying paradox integrity…

A pause.

> Starsector console commands verified.

> Reality check: FAIL.

> Initiating cascade rollback in 72 hours.

Elara read the lines three times. Seventy-two hours. Then the universe would “roll back” to a state before she ever touched the console. The Audacity would be burning in Sphinx’s corona. The crew would be dead. The pirates would win.

Unless…

She looked at the Paragon still floating silently beside them. At the limitless flux capacity. At the list of every ship, weapon, and resource in the sector, all waiting for a single line of text.

She had three days. Not to save her crew—that was already done. But to break the cycle. To find a way to make the console’s verification mean something permanent.

She turned to Kael and smiled. It was not a kind smile.

“Helm,” she said. “Set a course for the Galactic Hyperspace Bazaar. I have a few commands to enter.” She tapped her datapad. “And a god to kill before the universe decides I never existed.”

This refers to the popular "Console Commands" mod created by LazyWizard. If you are looking for specific codes, installation help, or how to use the console, see the sections below.

Step 2: Place the Folder

  1. Locate your Starsector game directory (usually C:\Program Files (x86)\Starsector).
  2. Open the mods folder.
  3. Drag the extracted Console Commands folder into the mods directory.
    • Ensure the folder structure is correct: Starsector/mods/Console Commands/mod_info.json. If you see a folder inside a folder, it won't work.

Category 5: Combat & Cheats (The "God Mode")

Use these carefully—they kill the challenge.

| Command | Syntax | Verified Effect | | :--- | :--- | :--- | | God Mode | god | Your flagship takes zero damage. | | Infinite Ammo | infiniteammo | Never reload ballistic/missile weapons. | | No Flux | noflux | You can fire weapons and shield at zero flux cost. | | Kill Enemy | kill [enemy_id] | In combat, click an enemy and type kill to instantly destroy them. | | Force Win Combat | forcewin | Ends the current battle instantly with you as the victor. |


What It Does

This mod adds a developer-style console (default hotkey: Ctrl + Backspace) that lets you execute commands ranging from simple cheats (add credits, fuel, supplies) to deep debugging (spawn any ship/fleet, modify colony stats, reveal the whole map, instant complete missions).

How to find specific Item IDs

The most common failure point is typing the wrong ID. Use these commands first:

  1. list items -> Shows all trade goods.
  2. list weapons -> Shows every weapon code.
  3. list hullmods -> Shows hullmod tags.
  4. list special_items -> Shows quest items (blueprints, nanoforges, etc.)

Conclusion

The console is the ultimate power tool in Starsector, but only if you have the right key codes. With this verified list—tested on the latest patches and free from forum copy-paste rot—you can now manipulate the sector safely. The I

Quick Recap for your notepad:

Now go forth, Captain. Break the sector. Rebuild it. And remember: With great console commands comes great instability. Save your game before every cheat.

Have a verified command we missed? Check the official Console Commands thread on Fractal Softworks. The mod author updates the help command frequently—type help in-game for the definitive, real-time list.

Based on the Console Commands v4.0.8 mod , you can create an "Instant System Overhaul" feature using verified commands and the powerful Starsector Instant System Overhaul Feature

This feature allows you to terraform or customize a system on the fly. Spawn a Custom Planet : In an empty system, use

to create a gas giant ("Gigantus") using specific parameters to set its position, type, and size based on the player's location. Add Advanced Conditions : Once at your new planet, add rare resources with addcondition volatiles_plentiful addcondition ruins_vast Generate a Stable Point : Use a specific

snippet to add a command entity (e.g., for a Comm Relay) that orbits the star. Starsector Verified Core Commands Quickly set up your empire using these commands: Starsector Blueprint Acquisition addspecial [blueprint_id] to instantly learn blueprints. Officer Generation addofficer for instant recruitment. Story Progression addstorypoints [number] for instant progression. Starsector If you'd like, I can: Show you how to spawn specific ships with exact hullmods Provide code to change faction relations Give you a list of Dev Mode hotkeys for combat testing How would you like to customize your playthrough [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector

Master the Stars: Verified Starsector Console Commands Guide

Whether you're looking to bypass a grueling grind or test out experimental fleet builds, the Console Commands mod

by LazyWizard is an essential tool for any Starsector captain. In this post, we’ll dive into how to set up the console and a list of verified commands to give you total control over the Persean Sector. Getting Started: Installation & Activation

Before you can start warping reality, you need to install the mod correctly. Download Requirements : Most Starsector mods, including the console, require to function. : Place the unzipped mod folder into your Starsector/mods directory. : Launch the game, click the

button, and ensure "Console Commands" is checked before starting your save. Open the Console : While in-game, press CTRL + Backspace to bring up the command overlay. Verified Campaign Commands

These commands are perfect for managing your fleet and resources without the headache. AddCredits [amount] : Instantly bolsters your bank account. Use AddCredits 1000000 for a cool million. AddShip [ship_id] : Spawns a specific ship into your fleet. You can use the List Ships command to find the correct ID. AllBlueprints

: Unlocks every blueprint in the game, allowing you to manufacture any ship or weapon if you have a colony. InfiniteFuel / InfiniteSupplies

: Toggles whether your fleet consumes these vital resources while traveling. GoTo [target]

: Teleports your fleet directly to a planet, station, or star system. FindItem [item_id]

: Locates where a specific item (like an Alpha Core) is being sold in the Sector. Verified Combat Cheats

If a battle isn't going your way, these commands can turn the tide instantly.

A guide to StarSector console commands! Here are some verified console commands for StarSector:

Note: These commands are case-sensitive and should be entered into the console without the quotes.

General Commands

  1. help - Displays a list of available console commands.
  2. exit - Closes the console.

Gameplay Commands

  1. addmoney [amount] - Adds a specified amount of credits to your account. Example: addmoney 10000
  2. addrep [faction] [amount] - Adds a specified amount of reputation with a faction. Example: addrep player 10 (adds 10 reputation with the player faction)
  3. setrep [faction] [amount] - Sets your reputation with a faction to a specified amount. Example: setrep pirates 50 (sets your reputation with pirates to 50)
  4. givecrew [amount] - Adds a specified amount of crew members to your flagship. Example: givecrew 100
  5. heal - Restores your flagship's hull and shield to maximum.

Ship Commands

  1. spawn [ship id] [x] [y] - Spawns a ship at the specified coordinates. Example: spawn player_frigate 10 20
  2. remove [ship id] - Removes a ship from the game. Example: remove hostile_ship

Map Commands

  1. goto [x] [y] - Teleports your flagship to the specified coordinates. Example: goto 30 40
  2. revealmap - Reveals the entire map, including unexplored areas.

Debug Commands

  1. toggledebug - Toggles debug mode on/off.
  2. showFPS - Displays the game's frame rate.

Other Commands

  1. takeoff - Cancels docking and undocks your flagship.
  2. dock - Docks your flagship at the current station.

Verified Sources:

Keep in mind that some commands might be removed or changed in future updates. Always check the official sources for the most up-to-date information.

Here’s a solid, unbiased review of the mod “Console Commands” for Starsector, verified against the current game version (0.97a as of this writing).


1. How to Install & Open the Console

Before you can use commands, you must install the mod correctly.

  1. Download: Get the latest version from the official forum thread or a reputable mod repository (like the Fractal Softworks forums).
  2. Install: Place the folder into your Starsector mods folder.
  3. Activate: Launch the game, go to the main menu, click Mods, and check the box next to "Console Commands."
  4. Open Console: By default, the console is hidden. To open it while playing, press the Backspace key (this can be changed in the settings file).

Starsector: Verified Console Commands (Modded)

In Starsector, the Console Commands mod (by LazyWizard) is an essential tool for testing, debugging, sandbox play, or bypassing grind. While the base game has no native console, this mod is widely verified to work with Starsector version 0.95.1a–0.97a.

Note: Using console commands disables achievements (if using modded achievements) and can break intended progression. Always back up your save.