Tekken Tag Tournament 2 - Ps3 Update 103
Title: The Final Calibration: An Analysis of Tekken Tag Tournament 2 PS3 Update 1.03
Introduction
In the landscape of fighting games, few titles have garnered the level of long-term reverence achieved by Tekken Tag Tournament 2 (TTT2). Released in 2012, it was celebrated as a high-water mark for the genre, offering an expansive roster, refined mechanics, and an overwhelming amount of content. However, like all complex competitive fighters, the game required post-launch support to balance its vast array of characters. For the PlayStation 3 iteration, Update 1.03 stands as the definitive turning point. Released in early 2013, this patch was not merely a simple bug fix; it was a comprehensive re-balancing effort that fundamentally altered the meta-game, fixed critical system exploits, and established the competitive standard that the game maintains to this day.
The Context of the Update
To understand the significance of Update 1.03, one must look at the state of the game prior to its release. The initial arcade version and the day-one console release contained several infinites and unblockable setups that threatened to break the competitive scene. Pre-patch, certain characters—most notably the newcomer Kunimitsu—possessed loop combos that could zero out an opponent's life bar with little chance of recovery. The game was in danger of devolving into a contest of who could execute the most broken tactic first, rather than a display of fundamental skill.
Namco Bandai and the development team, led by Katsuhiro Harada and Michael Murray, had already released a patch (1.01) to address the most egregious infinites. However, Update 1.03 was the "big one"—a sweeping adjustment that touched nearly every character on the roster and introduced significant new content alongside its gameplay tweaks.
The "Ogre" Factor and New Content
One of the most immediate and tangible changes introduced with Update 1.03 was the unlocking of Ancient Ogre (simply referred to as Ogre) for all players. While Ogre was technically in the arcade version, his full integration into the console roster via this patch added a heavyweight character to the meta. Ogre was not a mere palette swap; he was a fully realized fighter with a unique move set borrowing from various martial arts, instantly impacting team composition strategies.
Additionally, the patch revamped the "Fight Lab" mode, unlocking the ability for players to customize their Combot character with a wider array of moves. This feature was crucial for casual players and lab warriors, allowing for a "create-a-fighter" experience that deepened the game's replayability outside of versus mode.
System Mechanics and Gameplay Balance
The core of Update 1.03 lay in its systemic changes. The developers focused heavily on the "Bound" system (a mechanic that allowed players to slam an airborne opponent onto the ground to extend combos).
Prior to 1.03, the damage output in TTT2 was staggering. Update 1.03 adjusted the damage scaling on bound combos and tweaked the recovery frames on many launchers. This effectively slowed down the pace of high-level play. Matches became less about touch-of-death scenarios and more about resource management and neutral game interactions.
The patch also addressed "unscaled" damage. In previous versions, certain moves would deal full damage regardless of how long a combo had been running. 1.03 normalized these values, ensuring that long, flashy combos did not disproportionately reward players compared to short, fundamental punishers. This change forced players to rely more on movement, spacing, and whiff punishment—the hallmarks of high-level Tekken.
Character Specifics: The Nerfs and Buffs
While the patch buffed lower-tier characters to make the roster more viable, it is most famous for its "surgical strikes" against top-tier threats. The most notable victim of 1.03 was Kunimitsu. Her unblockable setups and item throw loops were heavily modified or removed entirely. This was a relief to the competitive community, as her pre-patch iteration was viewed as degenerate to the game's health.
Conversely, the patch breathed new life into characters like Lei Wulong and Zafina by fixing hit-box issues that caused their moves to whiff unfairly. The patch also adjusted the properties of "Tag Crash" mechanics, making the risk/reward ratio of tagging in a partner during a combo more balanced.
Furthermore, the update introduced a wave of new bikini customization items for the summer season, which, while cosmetic, kept the community engaged and highlighted the developer's commitment to providing fan service alongside serious balance changes.
The Technical Refinement
From a technical standpoint, Update 1.03 resolved lingering connectivity issues within the PlayStation Network infrastructure. The online mode in TTT2 was already robust, featuring a "World Tekken Federation" backend that tracked detailed player statistics. However, the update improved synchronization and reduced input lag for many users, a critical factor for a fighting game where frames determine victory or defeat. By stabilizing the netcode, the patch ensured the game's longevity, allowing the competitive scene to thrive even in regions without a strong local arcade presence.
Legacy and Conclusion
Looking back, Tekken Tag Tournament 2 PS3 Update 1.03 serves as a masterclass in post-launch support. It transformed a game teetering on the edge of imbalance into arguably the most balanced tag fighter of its generation. By removing the crutches of infinites and refining the combo system, Namco forced players to master the fundamentals of the "King of Iron Fist Tournament."
The patch did not just fix the game; it froze it in a state of near-perfection. Because TTT2 did not receive further balance patches after 1.03, this update represents the final word on the game's mechanics. It is the version still played in tournaments and on hardware over a decade later. Ultimately, Update 1.03 saved Tekken Tag Tournament 2 from being remembered for its glitches, cementing its legacy as a technical masterpiece.
Should You Install 1.03 or Stay on 1.00?
There is a niche argument in the fighting game community about "preserving vanilla balance." Here is the breakdown:
Reasons to install 1.03:
- You want to play online (Mandatory).
- You want the Save Data corruption fix (Critical).
- You hate fighting 70% damage "death combos" (1.03 softens these).
Reasons to stay on 1.00:
- You are a speedrunner playing exclusively offline Arcade mode (1.00 has faster load times due to fewer anti-piracy checks).
- You want to exploit the broken Dr. Bosconovitch infinite (patched in 1.03).
- You do not own a PS3 memory card adapter to backup saves (risk of corruption).
Verdict: For 99% of players, install 1.03. The stability alone is worth it.
Tekken Tag Tournament 2 PS3 Update 1.03: The Complete Breakdown of Balance, Bugs, and Legacy
Published by: Arcade Revival Archives
Reading Time: 7 Minutes tekken tag tournament 2 ps3 update 103
For the dedicated fighting game community, patch notes are sacred texts. While modern fighting games receive weekly tweaks, the era of the PlayStation 3 demanded patience—and sometimes, a single patch number could change the entire competitive landscape. For owners of Tekken Tag Tournament 2 (TTT2) on the PS3, Update 1.03 was that moment.
Released quietly in late 2012 (following the game’s September launch), Tekken Tag Tournament 2 PS3 Update 1.03 didn't just fix typos; it re-calibrated juggles, altered netcode stability, and addressed the infamous "save data corruption" glitch that plagued early adopters.
If you are dusting off your PS3, booting up the disc, and wondering what Version 1.03 actually includes—or if you are troubleshooting why your game won't update—this guide covers every byte of data.
The Short Answer
Update 1.03 is a stability patch. It does not add new characters (sorry, no Gon), does not change frame data, and certainly does not unlock the elusive "True Ogre" as a separate character. Instead, it focuses on two specific technical areas.
The Patch That Polished the Brawl: Looking Back at Tekken Tag Tournament 2 PS3 Update 1.03
When Tekken Tag Tournament 2 launched on the PS3 in September 2012, it was a monumental achievement. It featured one of the largest fighting game rosters ever assembled, breathtaking visuals, and a deep, complex tag mechanics system. However, with a roster of nearly 60 characters, perfect balance is a myth at launch.
Enter Update 1.03. Dropping in late 2012, this patch became one of the most defining moments for the competitive lifespan of TTT2. It wasn’t just a bug fix; it was a fundamental shift in the game’s meta that transformed it from a chaotic, combo-heavy party game into a highly respected competitive fighting game.
Here is a breakdown of what Update 1.03 did and why it mattered.
Tekken Tag Tournament 2 (PS3) Update 1.03 — Essay
Tekken Tag Tournament 2 is a unique entry in Namco Bandai’s long-running Tekken fighting-game series: a celebratory, non-canonical arena that returns to the series’ tag-team roots and emphasizes variety, spectacle, and the joy of pairing characters in unexpected ways. Released originally in arcades and later on consoles, TTT2 aimed to broaden the franchise’s appeal by combining deep, technically rewarding one-on-one fundamentals with tag mechanics, giant rosters, and a slew of modes built for casual play and competitive depth alike. For PlayStation 3 owners, updates and patches were an essential part of keeping the title balanced, stable, and current with the expectations of both competitive players and fans who simply wanted a reliable multiplayer experience at home. One of those patches, commonly referred to among players as Update 1.03, typified the mid-life software support that fighters receive: a mix of gameplay adjustments, netcode and matchmaking fixes, bug patches, and quality-of-life improvements that together shaped how people experienced the game months after launch.
Context: Why mid-cycle updates matter Fighting games, especially ones as mechanically intricate as Tekken, live or die by their balance and stability. A move that is too strong can dominate competitive scenes; a crash in online play can break communities. Developers of modern fighters aim to strike two goals after release: preserve the core game identity that players have come to love, and respond to community feedback to refine and stabilize competitive integrity. Updates like 1.03 therefore become small but meaningful acts of stewardship: they don’t reimagine the game, but they nudge its health in important ways. For console players who can’t rely on arcades for updates, downloadable patches are the only way to keep parity with arcade or PC changes, and they frequently standardize online play by ironing out region-based or platform-specific issues.
What Update 1.03 aimed to address While the specifics of a particular patch can vary between regions and platforms, patches in the 1.02–1.05 range for Tekken Tag Tournament 2 typically focused on the following areas:
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Bug fixes and crash stability. Crashes, freezes, or desyncs during matches—especially tag transitions and during certain stages—were common high-priority targets because they disrupted both local and online sessions. Patch 1.03 implemented under-the-hood fixes to reduce occurrences of these issues, making ranked and casual matches more dependable.
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Online matchmaking and netcode improvements. Many console fighters receive iterative netcode tweaks to improve matchmaking speed, reduce lag during matches, and handle player disconnects more gracefully. For PS3 players who were often matched across continents, any reduction in rollback, input delay, or desync improved the perception of fairness and responsiveness.
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Character and move-specific adjustments. While Tekken Tag Tournament 2 is not a canonical story-driven sequel, it still required ongoing balance. Patches like 1.03 routinely corrected move properties: hurtboxes and hitboxes were adjusted, frame data slightly altered for specific normals or throws, or certain tag combos were rebalanced if they were unintentionally oppressive. These tweaks helped prod the competitive meta toward variety rather than dominance by a handful of pairings.
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Frame-data and animation fixes. Small animation transitions—especially during tag-in and tag-out sequences—could create inconsistent windows where certain combos either worked or failed. Update 1.03 addressed animation timing issues to make combos and counters behave more predictably, particularly in cross-tag link situations.
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UI and system improvements. Menus, trophy synchronization, profile tracking, and leaderboards are all part of the modern online fighter package. Patch 1.03 included adjustments to UI text, corrected localization issues, and refined how online stats were displayed to reduce confusion and occasional mismatches between local and server-side records.
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Stage and environmental fixes. Certain stages could create visual clutter or collision irregularities that interfered with gameplay, especially with tag mechanics. Fixes in the patch cleaned up geometry and visual artifacts that could otherwise obscure important cues.
Technical impact and limitations Patches like 1.03 underscore an important reality in console fighting games: there is a balance between what is technically feasible and what players expect. On a hardware-limited platform like the PS3, some netcode ambitions were constrained by server tech and the platform’s online infrastructure. While 1.03 likely improved many day-to-day issues, deeper netcode overhauls or fundamental engine changes were beyond the scope of a single mid-cycle patch. Moreover, because TTT2 was an installment closely tied to arcade versions (which sometimes received different tuning), patch parity between arcade and home versions could lag, leaving some players wondering why a problem persisted on one platform but not another. Nonetheless, incremental fixes were valuable: they lengthened the game’s competitive lifespan and kept local parties and online casuals playing comfortably.
Community reaction and competitive implications For the Tekken community, each patch becomes a mini-reckoning. Competitive players pore over frame-data changes and test matchups obsessively, while casual players notice fewer crashes and smoother matchmaking. A patch that softens one character’s advantages or repairs an exploit can shift tournament results and influence which pairings are considered “viable.” In the months following such an update, players often reported improved stability in ranked matches and fewer abortive sessions caused by bugs. Tournament organizers benefited from more predictable gameplay, and online communities gained renewed life as frustrated players returned.
Broader lessons about post-launch support Tekken Tag Tournament 2’s Update 1.03 is a small story within the larger narrative of modern game development: developers must support sprawling, mechanically deep titles after launch to maintain a healthy player base. Patches that fix crashes, improve netcode, and tweak balance reflect developers listening to the community; they also represent a resource allocation choice—developers and publishers decide how much support a legacy title receives versus new projects. For players, the iterative process reinforces a cooperative model: developers patch, players test and report, and the game evolves.
Conclusion Update 1.03 for Tekken Tag Tournament 2 on PS3 exemplifies the iterative, detail-oriented work that keeps a fighting game alive and enjoyable beyond its release window. By targeting crashes, matchmaking, character tweaks, and UI annoyances, the patch improved day-to-day playability without changing the soul of the game: a vibrant, tag-focused fighting experience built on speed, spacing, and creative team combinations. For both casual matchups and the competitive scene, such maintenance ensured that TTT2 remained a dependable stage for players to pair favorite characters, explore combos, and enjoy the timeless fun of Tekken’s tag-team battles.
Tekken Tag Tournament 2 remains a landmark title in the fighting game genre, representing the pinnacle of the series' "legacy" era. On the PlayStation 3, Update 1.03 served as a critical turning point for the game’s longevity and competitive balance. This update was not merely a technical patch; it was a comprehensive expansion that refined the user experience and finalized the massive character roster. Roster Completion and DLC Integration
The most significant contribution of Update 1.03 was the seamless integration of several "Time Release" and DLC characters. Prior to this update, players were eagerly awaiting the full breadth of the game's ambitious 50+ character roster. The patch officially unlocked and balanced characters such as: Dr. Bosconovitch: The eccentric, floor-bound scientist. The powerful, wolf-spirit possessed boss character. Lee Chaolan’s flamboyant alter-ego. Ancient Ogre: The classic Aztec god of fighting. Kunimitsu and Michelle Chang: Fan favorites returning with modernized move sets.
By making these characters standard, Namco Bandai ensured that the online ecosystem remained unified, preventing "version mismatch" issues where players could not face opponents using specific fighters. Mechanical Refinements and Balancing
Beyond the flashy character additions, Update 1.03 addressed deep-rooted mechanical concerns to ensure a fairer competitive environment. In a game as complex as Tekken Tag Tournament 2, where two-on-two mechanics allow for infinite-style combos and high damage output, balancing is a delicate art. Damage Scaling:
The patch adjusted the "Tag Assault" damage scaling. This prevented certain character pairings from ending a round with a single opening. Hitbox Corrections:
Several moves that had inconsistent interactions—either hitting from too far away or whiffing through opponents—were recalibrated. Move Properties: Title: The Final Calibration: An Analysis of Tekken
Frame data for specific high-tier characters was tweaked to prevent "safe" pressure loops, encouraging a more defensive and thoughtful "footsies" game. Enhanced Online Stability
For the PS3 community, online play was the lifeblood of the title. Update 1.03 introduced significant backend improvements to the World Tekken Federation (WTF) integration and general matchmaking. Netcode Optimization:
The update reduced input lag in matches with three-to-four-star connections. Ranking Logic:
The point distribution system for ranked matches was stabilized to better reflect player skill levels. Customization Visibility:
Fixed issues where specialized character costumes would cause frame rate drops during online transitions. Legacy and Impact
The Update 1.03 for Tekken Tag Tournament 2 (TTT2) on PlayStation 3 was a significant patch released in October 2012. While modern players on emulators like RPCS3 often struggle to find it—as digital PSN versions are sometimes capped at 1.01—this update is critical for the definitive "all-stars" experience on the original console. Key Features & Patch Notes
The update primarily focused on refining online play, balancing specific character interactions, and removing controversial elements. Matchmaking Overhaul:
Added a "Rank ±2 only" filter to Rank Match to ensure more competitive pairings.
Modified the "Player Match" queue so winners reach a limit and move to the end, giving others a turn. Character Adjustments: Alisa & JACK-6: Adjusted tag throw escapes.
Sebastian: Fixed a notable glitch involving his "Stone Garden" (d/b+4, b+1) during Tag Assaults.
P. JACK: Changed wall hit damage for the "Claw Crane" (u+1+4) item move.
Kunimitsu: Improved her hitbox to prevent her from ducking certain mid-attacks. System Fixes:
Removed the "Infinite Kicks" glitch, allowing opponents to block after the second repetition.
Added distinct alert noises for finding opponents in the World Arena and Random Match zones. Stage Update:
Removed the word "Allah" from the floor of the Saudi Arabia stage following community feedback regarding its placement in a fighting context. How to Update
For PS3 owners, the update should trigger automatically when launching the game while connected to the internet.
Note for Emulator Users: If you are using the digital (NPUB) version, you may only see version 1.01. The 1.03 update is historically associated with the disc-based (BLUS/BLES) versions, though both versions remain compatible for online play with each other.
The Role of Update 1.03 in Tekken Tag Tournament 2 Released in late 2012, Update 1.03 for the PlayStation 3 version of Tekken Tag Tournament 2 (TTT2) remains a pivotal moment in the game’s lifecycle. While fighting game patches often focus on minute damage adjustments, Update 1.03 addressed broader concerns ranging from online infrastructure and competitive fairness to cultural sensitivity. Refining the Competitive Environment
The primary focus of the 1.03 update was the refinement of the Ranked Match system. Before this patch, players often faced opponents with significantly different skill levels, leading to a frustrating experience for newcomers and veterans alike. The update tightened matchmaking parameters, removing the "Rank ±5" search option and introducing a "Rank ±2 only" filter. This change ensured that players were matched with opponents of near-equal skill, stabilizing the game’s competitive ladder.
Beyond matchmaking, the patch introduced quality-of-life improvements to the World Arena and Tekken Channel:
Distinct Audio Alerts: New notification sounds were added to alert players when an opponent was found in World Arena or Random Match zones.
Replay Data Transparency: The system began displaying the total number of downloads for replay data, allowing the community to track popular strategies and high-level matches.
Match Queue Management: In Player Matches, reaching a set win limit would automatically move the winning player to the end of the queue, preventing single players from "gatekeeping" lobbies. Balance Adjustments and Bug Fixes
Update 1.03 also targeted specific gameplay "glitches" and character behaviors that were deemed problematic. Notable adjustments included:
Throw Escapes: Adjusted tag throw escape windows for characters like Alisa and JACK-6.
Combo Behavior: Fixed specific move behaviors during juggle combos, such as Alisa's "Hertz Blade Aegis". You want to play online (Mandatory)
Glitch Removal: Addressed the "Sebastian glitch," where certain move sequences during a Tag Assault caused unintended behavior. A Cultural Correction
One of the most publicized aspects of Update 1.03 was a change to the Saudi Arabia stage. Following feedback from the community, Bandai Namco removed a texture on the floor that contained the word "Allah" in Arabic calligraphy. Series director Katsuhiro Harada acknowledged the oversight on social media, and the patch promptly replaced the texture to respect religious sensitivities. The Legacy of Version 1.03
Today, Version 1.03 is often discussed in the context of preservation and emulation. Some digital versions (NPUB) of the game officially stopped at Version 1.01, while the disc-based (BLUS) versions typically utilize the 1.03 patch to unlock the full potential of the game's roster and online features. For many, this update represents the "complete" version of TTT2, fixing critical exploits and ensuring a balanced environment for one of the most mechanically complex entries in the Tekken franchise.
Update 1.03 for Tekken Tag Tournament 2 on the PlayStation 3 introduced the World Arena
This feature acts as a global online lobby where players can select a specific region and server to join a large group of other players. Once inside, you can: Chat and Challenge
: Communicate with others and issue direct match challenges. Filter Opponents
: View a potential opponent's connection quality and disconnect rate before accepting a fight. Create Sub-Lobbies
: Establish smaller, private groups within the larger World Arena structure. Additional Key Changes in 1.03
Beyond the World Arena, this update delivered significant content and quality-of-life improvements: Tekken Theater
: Added to the Gallery, this mode allows players to view opening and ending movies from previous Tekken games. New Playable Characters : Unlocks additional roster members, including New Stages : Adds four new fighting locations: Extravagant Underground Modern Oasis Moai Excavation Odeum of Illusions Matchmaking Improvements
: Added search filters for rank (e.g., "Rank ±3 preferred") to make finding balanced opponents easier.
: Removed the word "Allah" from the floor of the Saudi Arabia stage following community feedback. Gameplay Adjustments
: Improved character load times on the selection screen, fixed an infinite wall combo for Ancient Ogre, and adjusted specific moves for characters like or a guide on how to unlock specific endings in the new Theater mode?
1.03 update Tekken Tag Tournament 2 on PlayStation 3, released in late October 2012
, was a significant post-launch patch focused on expanding the game's massive roster and refining gameplay mechanics. Key Content & Features
This update was primarily noted for unlocking "time-release" content that was already present on the disc but inaccessible at launch. New Playable Characters
: The patch added several fan-favorite characters to the roster, including: Dr. Bosconovitch : The eccentric scientist from : The mysterious final boss of the Tekken Tag : Lee Chaolan's alter-ego from Miharu Hirano were also part of the expanded DLC character rollout. New Stages
: Several additional stages were added to the rotation, including the Snoop Dogg stage (previously a pre-order exclusive), Gameplay Adjustments
: Her hitbox was improved so she could no longer duck under certain mid-level attacks, and her Rising Kazura
transition was adjusted to allow opponents to roll (ukemi) upon hitting the ground. Infinite Kicks Glitch
: A major bug fix removed an "infinite kicks" glitch, allowing opponents to block after the second repetition of the move. Википедия Common Issues & Technical Notes PSN vs. Disc Versions
: There is often confusion regarding version numbers. For some digital (PSN) versions, the latest update might show as
, even though it contains the same content as the disc-based Download Difficulties
: Many players reported issues where the update would fail or sign them out of PSN during the process. This was sometimes attributed to the requirement of an "Online Pass" for certain network features, though patches themselves generally do not require it. Emulation (RPCS3) : Modern users playing on the RPCS3 emulator
1. Gameplay & Balance Adjustments
The core of Tekken Tag Tournament 2 revolves around the "Tag Assault" combo system. Version 1.03 nerfed several "infinite" or "touch-of-death" combos that were possible in the vanilla 1.00 version.
- Bound System Stability: The update refined how "bound" moves (slam dunks that bounce the opponent) interacted with tag cancels. Characters like Bruce Irvin and Lars Alexandersson saw their wall-carry potential slightly reduced.
- Juggle Damage Scaling: Damage scaling for long combos was tightened. In 1.00, a perfect launch could take 70% of a health bar. In 1.03, that same combo drops to roughly 60-65% unless you use a Tag Assault.
- Character Specifics: Jun Kazama’s "Moonlight" healing mechanic was adjusted to prevent stalling, and True Ogre’s unblockable flame breath had its active frames reduced by 2 frames.
How to Download & Install (For PS3 in 2025+)
Sony has not shut down PS3 update servers (as of 2025). You can still download this patch. Here is the step-by-step:
- Connect your PS3 to the internet via Ethernet (recommended) or Wi-Fi.
- Insert the Tekken Tag Tournament 2 disc. Wait for the XMB (XrossMediaBar) to recognize it.
- Launch the game. Do not skip the initial loading screen.
- The Prompt: After 10 seconds, a pop-up will appear: "A new update for Tekken Tag Tournament 2 is available. Version 1.03. Do you want to update?"
- Select "Yes." The download will take roughly 3-5 minutes depending on your connection speed.
- Installation: The PS3 will restart the game application. Do not turn off the console during the "Installing... 0-100%" screen.
- Verification: Once back at the main menu, check the bottom right corner. If it says "Ver. 1.03," you are done.
Troubleshooting: If the download gets stuck at 99%, pause and resume the download via the PS3's "Network" background downloader. If you get error code 80710092, your PS3's CMOS battery might be dead—set the date/time manually via the system settings.
3. The Lower-Tier Buffs
While the top dogs were brought down, the bottom of the roster was given a much-needed lifeline.
- Ganryu & Kuma: These heavy hitters struggled to get in on faster characters. The patch gave them better tracking on their horizontal attacks and improved their counter-hit properties, making them viable "anchor" characters for a team.
- Zafina & Wang Jinrei: Both characters received frame data buffs on their pokes, allowing them to actually contest the mid-range game against the likes of Nina and Law.