The Borellus Connection Pdf -
The Borellus Connection is a major tabletop role-playing game (TTRPG) campaign supplement for The Fall of Delta Green, published by Pelgrane Press. Set in the late 1960s, it merges high-stakes international espionage and narcotics investigation with cosmic horror. Overview and Setting
The campaign uses the burgeoning global heroin trade and the historical Bureau of Narcotics and Dangerous Drugs (BNDD) as a narrative spine. Players typically take on the roles of federal agents who discover that the criminal underworld is inextricably linked to supernatural threats.
System: It utilizes the GUMSHOE system, which focuses on investigation and clue-gathering without the risk of failed rolls halting the story.
Format: A 400-page full-color book, also available as a PDF, containing eight interconnected "operations".
Timeline: The narrative primarily spans the years 1967 and 1968, reflecting the cultural and political turmoil of that era. Campaign Operations
The campaign is globetrotting in nature, following smuggling routes through various international theaters:
Southeast Asia: Missions in Burma and Vietnam (e.g., Operation JADE PHOENIX and Operation ALONSO) deal with CIA-backed warlords and Cthulhu cults.
The Middle East and Mediterranean: Operations take place in Turkey (Operation DE PROFUNDIS) and Beirut (Operation SECOND LOOK), involving archaeological mysteries and unreliable informants.
Europe and Beyond: The trail leads through Munich, Prague, and Marseille before concluding in the United States. Key Narrative Elements The Borellus Connection – Pelgrane Press Ltd
The Borellus Connection is a massive, world-spanning campaign for the Fall of DELTA GREEN
tabletop roleplaying game, set in 1968. It follows agents of the Bureau of Narcotics and Dangerous Drugs (BNDD)
as they track a heroin smuggling route that masks a sinister necromantic conspiracy. Pelgrane Press Ltd Campaign Structure The campaign consists of eight interconnected operations
that take players from Southeast Asia to Europe and the United States. While designed as a linear "spine," each mission can also be run as a standalone investigation. Operation JADE PHOENIX (Burma): Escort a sniper to assassinate a warlord and a sorcerer. Operation ALONSO (Saigon): Surveil a drug summit at the Continental Palace hotel. Operation SECOND LOOK (Beirut):
Manage an unreliable informant during a high-stakes drug deal. Operation PURITAN (Munich/Prague):
Investigate unnatural contamination in CIA radio broadcasts. Operation MISTRAL (Marseille): Track gang conflicts and alchemy during the May '68 riots. Pelgrane Press Ltd Handler’s Resources engine, focusing on investigation and resource management. PDF Details: The full PDF is approximately 414–440 pages and includes detailed maps, NPC indices, and spell lists. Where to Buy: You can find the PDF at the Pelgrane Press Store DriveThruRPG Bonus Content: Some digital versions include Looking Glass: Saigon 1968
, providing extra setting details for the Vietnam operations. The Borellus Connection – Pelgrane Press Ltd
The Borellus Connection (Campaign for The Fall of Delta Green The Borellus Connection
is a massive, 416-page world-spanning campaign for the tabletop RPG The Fall of Delta Green
. Set in 1968, it blends historical crime thriller elements—specifically the "French Connection" heroin trade—with Cthulhu Mythos cosmic horror 1. Campaign Overview Primary Setting:
The global heroin trade of the late 1960s, spanning South-East Asia, the Middle East, Europe, and North America Player Roles: Characters typically act as agents of the newly formed Bureau of Narcotics and Dangerous Drugs (BNDD)
, serving as a front for their clandestine Delta Green operations Structure:
It consists of eight linked operations that can be played as a linear epic or as standalone investigations 2. Key Operations (Adventures) The campaign includes the following primary missions Operation JADE PHOENIX (Burma): the borellus connection pdf
Escorting a sniper to assassinate a Chinese-backed warlord and a sorcerer. Operation ALONSO (Saigon):
Surveilling a drug summit and investigating a Cthulhu cult in the Rung Sat swamps. Operation HORUS HOURS (Hong Kong to LA): Intercepting a heroin smuggling route across the Pacific. Operation DE PROFUNDIS (Turkey):
Investigating the mysterious suicide of an archaeologist at a ceremonial site. Operation SECOND LOOK (Beirut):
Surveillance of a drug deal involving an unreliable Delta Green informant. Operation PURITAN (Munich to Prague): Investigating the broadcasting of the Necronomicon through a CIA-backed radio station. Operation MISTRAL (Marseille):
Navigating gang wars and unnatural threats during the May '68 riots. 3. Notable Mechanics & Content The Borellus Connection – Pelgrane Press Ltd
Why the Search Matters More Than the Document
After decades of research, one conclusion emerges: The true value of the Borellus Connection PDF is not in its content, but in the act of seeking it.
The document serves as a modern Rorschach test for the internet age. What you believe about the PDF—whether it is suppressed truth, a LARP (Live Action Role Play), or a psychological operation—reveals more about your relationship with authority, secrecy, and digital information than about history.
The PDF, in this sense, is a meme in the original Dawkins definition: a unit of cultural transmission. It spreads not because it is true, but because the idea of a hidden, dangerous, all-knowing document is irresistible.
Option 2: The "About the PDF" Description
Best for: A file repository, library entry, or download page.
File Name: The_Borellus_Connection.pdf Format: PDF (Portable Document Format) Size: Approx. 2.4 MB
Description: This digital document contains the full text of The Borellus Connection. The work explores the intersection of historical alchemy and modern science, following a narrative centered on the lost research of Italian physiologist Francesco Borellus.
Readers are guided through a complex web of cryptography and historical mystery. The PDF format preserves the original formatting of the diagrams, chemical equations, and historical annotations essential to understanding the plot. Ideal for readers of techno-thrillers, historical fiction, and conspiracy adventures.
The Borellus Connection
The rain in Arkham beat against the leaded glass of the Miskatonic University Orphaned Archives like a handful of gravel. Elias Thorne paid it no mind. His attention was consumed by the document before him, a slender, unassuming folio bound in deteriorating vellum, cataloged simply as Item 77-B.
It was known among the few scholars who cared to look as the "Borellus Fragment."
Historically, Giovanni Alfonso Borelli was a 17th-century physiologist, a man of science who applied mechanics to muscle movement. But this fragment, supposedly translated from a banned Arabic text by a mad monk in the 13th century before falling into Borelli’s hands, told a different story. It was not about mechanics. It was about animation.
Elias wiped his spectacles with a trembling hand. The Latin was archaic, scribbled in the margins of a botanical text. "That the essential Saltes of animals may be prepared... and from these, by the proper application of the Solar Heat, a forme may be restored..."
Elias was a doctoral candidate in Biochemistry, a man of modern reason. He had dismissed the stories of his grandfather—a superstitious man who spoke of "ghouls" in the crypts of old Boston—as the ramblings of senility. But Elias had found a chemical formula scratched into the bottom of the page, a sequence of compounds that mirrored modern electrolytes, yet with a terrifying twist. It was a recipe for a conductive medium, a "primer" for biological electricity.
"Preposterous," he whispered. "Galvanism was centuries away when this was written."
Yet, his mind raced. The Borellus Connection was the academic white whale: the theory that the Necronomicon contained not just magic, but misunderstood bio-chemistry. Elias believed the "spells" were actually chemical formulas for consciousness transfer.
That night, fueled by hubris and the potent, stale coffee of the graduate lounge, Elias made a decision. He would synthesize the "Saltes."
The laboratory was silent, save for the hum of the refrigeration units. Elias worked with a feverish intensity. He ignored the warning in the text: “Do not call up that which you cannot put down, for the vessel is not the soul, but a prison for it.” The Borellus Connection is a major tabletop role-playing
He combined the salts—sodium, potassium, and trace elements from the university’s obscure mineral collection. He heated the mixture, watching the crystals form. They were luminescent, glowing with a sickly, phosphorescent green light.
He needed a subject. He needed a vessel.
From the cooler, he retrieved a sample that had arrived earlier that week: a medical specimen, a human hand, severed at the wrist, preserved in formaldehyde. It was a tragic remnant, donated for dissection.
Elias laid the hand on a steel tray. He connected the electrodes to the wrist, creating a circuit. He sprinkled the glowing salts over the dead, gray flesh.
"Let us see if Borellus was a scientist or a sorcerer," Elias muttered.
He threw the switch. The current flowed.
At first, nothing happened. Then, the salts dissolved, soaking into the pores of the skin. The air in the lab grew heavy, smelling of ozone and something older—copper and dry dust.
The hand twitched.
Elias smiled, a thin, triumphant line on his face. "Muscular reflex," he noted aloud, reaching for his pen. "Simple galvanic response."
But the hand did not stop twitching. It clenched. It unclenched. Then, with a sickening crack of dry cartilage, it sat upright on the tray.
Elias stepped back, his heart hammering. The fingers were moving with purpose. They were not spasming; they were feeling. They brushed against the metal lip of the tray, tapping, testing the environment.
Then, the hand began to crawl.
It dragged itself across the steel table with terrifying speed, like a spider. Elias stumbled backward, knocking over a rack of test tubes. The glass shattered, but the sound seemed distant, muffled by a sudden pressure in his ears.
He looked at the fragment, lying open on his desk. He had misread the Latin. Restituo forma did not mean "restore the form." It meant "restore the connection."
The hand reached the edge of the table and fell, hitting the floor with a wet slap. It began dragging itself toward Elias.
"Stop," Elias commanded, his voice cracking. "I command you."
The hand paused. It rotated, the severed wrist turning to face him. There were no eyes, yet Elias felt a gaze upon him
If you are searching for "The Borellus Connection PDF," you are likely looking for the massive, 416-page campaign supplement for the tabletop role-playing game The Fall of Delta Green. Published by Pelgrane Press and written by the acclaimed duo Gareth Ryder-Hanrahan and Kenneth Hite, this campaign is a globetrotting descent into the drug-fueled underworld of the late 1960s. What is The Borellus Connection?
The campaign is set in 1968, a pivotal year for the Delta Green program. Unlike modern-day Delta Green settings where agents are part of an illegal conspiracy, players in The Borellus Connection act as official (though top-secret) federal agents working within the newly formed Bureau of Narcotics and Dangerous Drugs (BNDD). The Borellus Connection – Pelgrane Press Ltd
The Borellus Connection is a 400-page, eight-operation campaign for the Fall of DELTA GREEN RPG, blending 1968 heroin smuggling with Lovecraftian necromancy. Published by Pelgrane Press, the campaign features a globe-spanning investigation, moving from Southeast Asia to Europe, designed for the GUMSHOE system. For more details, visit Pelgrane Press. The Fall of Delta Green: The Borellus Connection Reviewed
The Borellus Connection is a world-spanning campaign for the tabletop RPG The Fall of Delta Green Why the Search Matters More Than the Document
set in 1968. In this story, players act as federal agents for the Bureau of Narcotics and Dangerous Drugs (BNDD) who discover that the global heroin trade is actually a cover for a terrifying necromantic cult.
Below is a story inspired by the campaign’s themes of espionage and cosmic horror. The Saigon Handshake
The air in Saigon was thick with humidity and the smell of exhaust when Agent Miller met his contact in a dimly lit café. As a BNDD operative, Miller was used to chasing poppy fields and smugglers, but this case was different. The heroin hitting the streets of Baltimore wasn't just addictive—it was "wrong." Reports from the lab suggested the drug contained trace amounts of something that shouldn't exist: aged, desiccated human remains.
His contact, a jittery informant named Vinh, leaned in close. "You think you're looking for drug lords," Vinh whispered, his eyes darting toward the street. "But the men in the 'Rung Sat' mangrove forest don't want money. They want the dead".
Before Miller could ask more, Vinh froze. A man in a sharp, out-of-place suit stood at the café entrance. He didn't look like a soldier or a gangster; he looked like a scholar from a century ago. Following the "Moscow Rules" of tradecraft, Miller didn't look back. He stood up and blended into the crowded street, but the feeling of being watched by something ancient stayed with him all the way to the American Embassy.
Miller realized then that the "Borellus Connection" wasn't just a supply chain—it was an alchemical ritual spanning from the jungles of Laos to the labs of Marseilles, and he was just one agent trying to stop a ghost from being reborn. Key Elements of the Story The Setting
: 1968, during the height of the Vietnam War and the global "French Connection" era of drug smuggling. The Agency : You play as members of the
, a real-life precursor to the DEA, which serves as the "front" for your supernatural investigations. The Threat
: A necromantic conspiracy that uses the misery of the drug trade to fuel occult rituals. The Locations
: The story moves from Southeast Asia to the Middle East and through Europe, following the actual heroin routes of the 1960s.
If you are looking for the full campaign details, you can find the official PDF at Pelgrane Press or retailers like Sphaerenmeisters Spiele included in the campaign or how the sanity mechanics work in this setting? The Borellus Connection – Pelgrane Press Ltd
The Borellus Connection is a comprehensive 400+ page, 1968-set campaign for The Fall of Delta Green, focusing on a necromantic cult operating within the heroin trade. The campaign, published by Pelgrane Press, includes various international operations ranging from Burma to Marseille. Purchase the PDF or hardback directly at Pelgrane Press. The Borellus Connection - Pelgrane Press | GUMSHOE System
Depending on your field of interest, "The Borellus Connection" typically refers to either a modern tabletop roleplaying campaign or the scientific legacy of the 17th-century polymath Giovanni Alfonso Borelli 1. Tabletop Roleplaying (The Fall of Delta Green)
If you are looking for the gaming supplement, this is a 414-page campaign for The Fall of Delta Green published by Pelgrane Press The Campaign
: Set in 1967–1968, it follows agents of the Bureau of Narcotics and Dangerous Drugs (BNDD) tracking heroin smuggling routes that intersect with Lovecraftian horrors. PDF Resources The Borellus Connection Sample PDF
: A 4-page preview featuring the cover and introductory pages. Pelgrane Press Product Page
: The official site to purchase the full PDF or physical bundle. 2. History of Science (Giovanni Alfonso Borelli)
If you are researching the "connection" in a historical or scientific context,
(often Latinized as Borellus) was a pioneer of biomechanics and a key figure in the Scientific Revolution ResearchGate The Fall of Delta Green: The Borellus Connection Reviewed
The Borellus Connection is a 414-page, GUMSHOE-system campaign for The Fall of Delta Green designed by Kenneth Hite and Gareth Ryder-Hanrahan. The eight-operation campaign combines 1960s espionage with cosmic horror, featuring high production values and a distinct "action-thriller" style. Reviews highlight the campaign's global scope but warn of a high, complex workload for Handlers. For more details, visit Sphaerenmeisters-Spiele. The Fall of Delta Green: The Borellus Connection Reviewed
The Borellus Connection is a world-spanning, eight-operation campaign for The Fall of DELTA GREEN GUMSHOE system, available in PDF and hardback from Pelgrane Press. Set in 1968, the campaign follows federal agents investigating a necromantic cult involved in the international heroin trade, featuring locations like Saigon, Beirut, and Marseille. For more details, visit Pelgrane Press. The Borellus Connection – Pelgrane Press Ltd