The Headmaster Walkthrough Game Guide -v0.15.... -best [repack] -

The Headmaster v0.15 updates focus on school management, expanding character storylines for Miss Potts, Debbie, and Amy while introducing new group punishments and weekend patrols. Key strategies include prioritizing training for Miss Potts to stabilize discipline and utilizing specific, mandatory quests to advance character apprenticeships. For more detailed information, consult the community-sourced guides on AI responses may include mistakes. Learn more The Headmaster Game Walkthrough Guide | PDF - Scribd

This guide for The Headmaster version 0.15 focuses on managing school stats and completing early-game quests to avoid a "bad ending." Because the gameplay is non-linear, you must balance discipline, grades, and teacher influence simultaneously. Core Stat Management

To keep the school running, you must maintain three primary resources:

Discipline: The most critical early-game stat. If it falls below 20, student grades will decline every night. Punish in Class: Yields +2 Discipline. The Headmaster Walkthrough Game Guide -v0.15.... -BEST

Public Punishment (After School): Yields +1 Discipline and +1 Grade point.

Walks: You can get +1 Discipline during walks, but this usually costs -1 Popularity. Grades: Managed through discipline and specific actions.

Study Help: Helping students during walks gives +1 Grade point. The Headmaster v0

Passive Gains: Maintaining Discipline between 31 and 40 gives +1 Grade point every day. Money: Required for school upgrades and equipment. Salary: Received weekly.

Private Punishment (After School): Yields +$200 instead of discipline or grade points. Essential Early Quests Teaching Miss Potts (Staff Quest)

Why: Miss Potts cannot control her class initially, causing a daily loss of up to -2 Discipline. Monday: A fight occurs

Action: Visit her apartment in the evenings (every night except Wednesday) to provide training. Complete this at least 6 times to stabilize her class. Order to the Chaos (Main Quest) Unlocking: Available from the start of Day 2.

Objective: Raise Discipline to at least 20 and complete initial staff training. Science Facilities (Miss Chang)

Objective: Upgrade equipment for $1,000 (or for free in "Easy Mode") and hire a lab technician to complete "Experiments Gone Wild". Student-Specific Walkthroughs Priti Amin: School Life and Events Guide - Scribd


5. Optimizing Stats for “BEST” Endings

Week 2 – Branching Point

If you lose the minigame three times, the game offers a “Skip Challenge” option—use it only if stuck.

Mid-Game (Years 6-15)

  1. Staff Management: Continue to recruit and train staff, focusing on developing their skills and expertise. Manage staff morale and ensure they are motivated and happy.
  2. Curriculum Development: Introduce new subjects and courses to keep your curriculum fresh and appealing. Balance the curriculum with student interests and staff expertise.
  3. Student Progression: Monitor student progress, identifying areas where they need extra support. Provide guidance and resources to help students achieve their full potential.
  4. Budget Management: Keep a close eye on your school's finances, making adjustments to ensure a stable budget.

2.3 Hidden Stats

4.3 Ms. Graves (Deputy Head – Romance)

Critical Early Choices:

Pro Tip for v0.15: The new “journal” system records every major decision. There is no true “wrong” choice, but consistency matters more than perfection.


3. Walkthrough – First Week Priorities (Days 1–5)

4.4 Secret Route (The Whistleblower)