Previous versions had a standard sanity meter. Version 0.4 introduces a reactive environment. As your sanity depletes, the geometry of Blackmore shifts. Doorways you used five minutes ago lead to brick walls. Staircases extend into bottomless pits. Portraits on the walls begin to mimic your facial expressions one second late. This isn't a UI element; it’s a transformation of the world itself.
The cast is sketched with evocative strokes rather than exhaustive detail. Protagonists feel real because their fears are particular: a scholar obsessed with a codex, a townsperson clinging to ritual, a newcomer who misreads local signs. This selective focus works well here; it mirrors how people in oppressive places often only see slivers of the truth. However, greater emotional payoff would come from deeper interiority—longer windows into motives and doubts—so readers can bond more fully with those at risk. The Shadow Over Blackmore -v0.4- -Darktoz-