Total War Three Kingdoms Mod Load Order May 2026

The Total War: Three Kingdoms modding scene is incredibly vibrant, offering everything from subtle UI tweaks to massive gameplay overhauls like Make Them Unique or TROM. However, with great power comes the inevitable "Crash to Desktop" (CTD).

Managing your mod load order is the single most important step in ensuring a stable, bug-free campaign. Unlike later titles with more advanced proprietary launchers, Three Kingdoms requires a specific hierarchy to ensure scripts and assets load in the correct priority. 🛠️ The Golden Rule: Top-Down Priority

In the Total War launcher (and most third-party managers like KMM), the mod at the top of the list has the highest priority. If two mods attempt to change the same file—for example, Guan Yu’s armor stats—the mod higher in the list will "win" and overwrite the changes made by the mod below it. The Standard Load Order Template

If you are running a diverse list of mods, follow this structural hierarchy from top to bottom:

Bug Fixes & Community Patches: Anything that fixes base game code should be at the very top to ensure other mods build upon a stable foundation.

Script-Heavy Frameworks: Mods that add new mechanics (like gathering systems or advanced diplomacy) need high priority to function.

Major Overhauls: Large-scale mods like TROM (The Restoration of Han) or Wu Kingdaissance should generally sit high up.

Character & Illustration Mods: Make Them Unique (MTU) and individual general artworks go here. Unit Packs: New units for specific factions.

Battle & Campaign Tweaks: Changes to movement speed, arrow trails, or morale.

Graphics & UI: Reshades, cleaner UI, or banner transparency. Maps: Custom battle maps or settlement layouts. ⚔️ Essential Compatibility Tips 1. The "Make Them Unique" (MTU) Exception

MTU is perhaps the most popular mod in the community. Because it touches so many character entries, it is often used as a "base." Most sub-mods or compatibility patches for MTU should be placed above the main MTU file. 2. Using the Kaedrin's Mod Manager (KMM)

While the official Creative Assembly launcher has improved, many veteran players prefer the Three Kingdoms Mod Manager (often a fork of Kaedrin's). It handles "Movie" type files better and allows you to save specific profiles for different campaigns. 3. Check for "Required Mods"

Many unit packs require specific "Asset" mods to function. Always place the Asset/Model pack below the Main mod file. The main file contains the logic that tells the game how to use those models. 🚦 Troubleshooting Your Load Order

If your game crashes on startup or during the loading screen of a new campaign, use this checklist:

Binary Search Method: Disable half your mods. If the game works, the culprit is in the other half. Repeat until you find the specific mod causing the conflict.

The "Outdated" Trap: Check the "Updated" date on the Steam Workshop. Mods from 2019 that haven't been patched may conflict with the final "Fates Divided" game version.

Clean the Data Folder: Sometimes, deleted mods leave "ghost" .pack files in your SteamApps\common\Total War THREE KINGDOMS\data folder. Delete anything there that isn't a vanilla game file. 💡 Pro-Tip for Overhaul Users

If you are using TROM or Wu Kingdaissance, these mods are designed to be "all-in-one" experiences. Adding dozens of small "tweak" mods on top of them is the fastest way to break your save file. If you must add more, look specifically for "TROM Compatible" tags on the Workshop. Mod Category Recommended Priority Compatibility Patches 1 (Highest) They must override the two mods they are bridging. Character Art Ensures unique portraits show up over generic ones. Global Overhauls Provides the core logic for the rest of the list. Texture Mods 8 (Lowest) Usually don't conflict with logic; safe at the bottom.

The Ultimate Guide to Total War: Three Kingdoms Mod Load Order

Total War: Three Kingdoms is a highly acclaimed strategy game that has captured the hearts of gamers worldwide. Its rich gameplay, stunning visuals, and immersive storyline have made it a favorite among fans of the Total War series. However, for those looking to take their gaming experience to the next level, mods can be a great way to add new features, mechanics, and content to the game.

But with so many mods available, it can be overwhelming to determine which ones to install and in what order. This is where the concept of mod load order comes in. In this article, we'll delve into the world of Total War: Three Kingdoms modding and provide a comprehensive guide on how to manage your mod load order for a seamless and enjoyable gaming experience.

What is Mod Load Order?

Mod load order refers to the sequence in which mods are loaded by the game. This is crucial because mods can interact with each other in complex ways, and the order in which they are loaded can affect their functionality and compatibility. A well-managed mod load order ensures that mods work together harmoniously, preventing conflicts, crashes, and other issues.

Why is Mod Load Order Important?

A correct mod load order is essential for several reasons:

  1. Mod compatibility: Some mods are designed to work with specific other mods, and a incorrect load order can cause them to malfunction or conflict with each other.
  2. Game stability: A mismanaged mod load order can lead to game crashes, freezes, or other stability issues.
  3. Performance: The order in which mods are loaded can impact game performance, with some mods potentially causing frame rate drops or other performance issues.

How to Manage Your Total War: Three Kingdoms Mod Load Order

Managing your mod load order is relatively straightforward. Here are the steps to follow:

  1. Install your mods: Download and install your desired mods using the Total War: Three Kingdoms mod manager or by manually copying the mod files into the game's mod directory.
  2. Create a mod list: Make a list of all the mods you have installed, including their version numbers.
  3. Determine the load order: Research the recommended load order for your mods, taking into account any specific requirements or recommendations from the mod authors.
  4. Use a mod manager: Consider using a mod manager like the Total War: Three Kingdoms Mod Manager or the Steam Workshop mod manager to help manage your mods and load order.
  5. Configure the load order: Use the mod manager or manually adjust the mod load order by renaming the mod folders or editing the game's mod_list file.

Tips for Managing Your Mod Load Order

Here are some additional tips to keep in mind when managing your mod load order:

  1. Keep your mod list organized: Keep track of your installed mods and their versions to avoid conflicts and make it easier to manage your load order.
  2. Read mod descriptions and documentation: Understand the requirements and recommendations for each mod, including any specific load order requirements.
  3. Test your mods: Test your mods regularly to ensure they are working as intended and to identify any potential conflicts.
  4. Be mindful of mod dependencies: Some mods require other mods to be installed and loaded in a specific order. Make sure to follow these dependencies to avoid issues.

Common Mod Load Order Mistakes to Avoid

Here are some common mistakes to avoid when managing your mod load order:

  1. Loading mods in the wrong order: Make sure to research the recommended load order for your mods and follow it carefully.
  2. Not updating mods regularly: Regularly update your mods to ensure you have the latest versions and to avoid compatibility issues.
  3. Not testing mods thoroughly: Test your mods thoroughly to ensure they are working as intended and to identify any potential conflicts.

Recommended Mod Load Order for Total War: Three Kingdoms

While there is no one-size-fits-all mod load order, here is a general recommended load order for popular mods:

  1. Vanilla game: Load the vanilla game files first to ensure a solid foundation for your mods.
  2. Framework mods: Load framework mods like the Total War: Three Kingdoms Script Extender or the TW3K Mod Framework next, as they provide essential functionality for other mods.
  3. UI mods: Load UI mods like custom menus, HUDs, or other interface changes next, as they often rely on the framework mods.
  4. Gameplay mods: Load gameplay mods like new factions, mechanics, or balance changes next, as they often interact with the framework mods and UI mods.
  5. Graphics mods: Load graphics mods like texture packs, model replacements, or shader changes last, as they can be resource-intensive and may impact performance.

Conclusion

Managing your Total War: Three Kingdoms mod load order is crucial for a seamless and enjoyable gaming experience. By following the tips and guidelines outlined in this article, you can ensure that your mods work together harmoniously, preventing conflicts, crashes, and other issues. Remember to keep your mod list organized, read mod descriptions and documentation, and test your mods regularly to ensure a smooth and enjoyable gaming experience.

Additional Resources

For more information on Total War: Three Kingdoms modding and load order management, check out the following resources:

  • Total War: Three Kingdoms modding community forums
  • Steam Workshop mod manager
  • Total War: Three Kingdoms Mod Manager
  • Modding tutorials and guides on YouTube and other online platforms

By following this guide and staying up-to-date with the latest modding developments, you can unlock the full potential of Total War: Three Kingdoms and enjoy a rich and immersive gaming experience.

In Total War: Three Kingdoms, your mod load order determines which game files take priority when multiple mods attempt to change the same data. Because the game loads mods from top to bottom, mods placed lower in the list will overwrite those above them, effectively having "higher" priority. The Core Hierarchy: Recommended Load Order Structure

While every mod list is unique, following this general structure—from top (loads first, lower priority) to bottom (loads last, higher priority)—will resolve the majority of crashes and conflicts: Foundational Mods & Core Objects

Place utility mods like The Gathering: Core Object here. These often provide the framework for other mods to function. Major Overhauls

Large-scale changes like TROM (The Rule of Might) or Radious should be placed here. They rewrite many game systems, so they need to load before more specific "tweaks". Character & Unit Additions

Mods like Make Them Unique (MTU) or Total Unique Pack (TUP) follow. If using a "TROM + TUP" patch, ensure it is placed below the main TROM files to properly bridge them. Visual & UI Enhancements

Place Puzzle Illustration, reskins, or UI tweaks toward the bottom to ensure their art assets are the ones that appear in-game. English Translation Packs

If you are using mods originally in other languages (like certain TUP or Wu Kingdaissance components), place the English Pack directly below the main mod to ensure it overwrites the original text. Compatibility Patches & Sub-mods

Always place patches (e.g., "Mod A compatibility for Mod B") below both original mods. This ensures the patch has the final word on any shared data. Essential Tools for Managing Mods

Mastery of the Total War: Three Kingdoms Mod Load Order Maintaining a clean load order in Total War: Three Kingdoms

is the difference between a seamless, immersive campaign and frequent desktop crashes. Because the game's official launcher often defaults to an alphabetical sorting method, understanding how to manually override and prioritize your mods is essential for any serious player. The Golden Rule: Priority and Overwriting The core mechanic of any Total War load order is priority through placement Top Down Priority: In the modern Total War launcher, mods at the of the list are loaded first. Winning Conflicts: If two mods edit the same file, the mod loaded

(placed further down the list) typically "wins" and overwrites the previous data. Exception Note:

Some community members report that certain launcher versions or third-party managers like Kaedrin's Mod Manager

may handle this differently, so always check the specific manager's documentation. Essential Mod Load Order Categories

To minimize conflicts, organize your mods into these functional tiers, moving from general foundations to specific tweaks. Steam Workshop::ROTK Ver1 - TROM + TUP Collection

Total War: Three Kingdoms , mod load order is critical because the game typically loads mods from top to bottom

. Mods placed lower in the list generally overwrite those above them if they edit the same data tables. However, many major modders name their files (e.g., using

) so they automatically sort into the correct alphabetical priority. General Load Order Structure If you are manually organizing your mods in the Steam Launcher or a third-party manager like Kaedrian's Mod Manager , use this general hierarchy: UI and Performance Mods

: Technical fixes (e.g., Improved Campaign Map Performance) should often go at the very top. Core Frameworks : Utility mods that other mods rely on, such as The Gathering: Core Object , usually load early. English/Translation Packs

: Localization files for larger mods (like TUP English Pack) need to load before the actual content mods. Content Add-ons (Characters/Models) : Specific character mods like Make Them Unique (MTU) should follow. Overhaul Mods (Major) : Large-scale overhauls like TROM (The Rule of Might) are typically placed toward the bottom. Submods/Compatibility Patches

: Any mod specifically designed to make two others work together (e.g., TROM + TUP compatibility parts) must load the main mods they are patching. Example Order for Popular Mods (TROM + TUP) If you are running the popular TROM + TUP combination, the recommended order is: (Korean characters): UI 1.3 The Gathering: Core Object TUP English Pack TUP Total Unique Pack TROM + TUP (Parts 1 through 5) TROM 3.9c Pack 2 Make Them Unique (MTU) WDG2 / Puzzle Illustration Tips for Stability Check Mod Pages

: Modders often provide specific "Required Order" lists in their Steam Workshop descriptions. Rule of Thumb : If a mod isn't working as intended, try moving it

in the list so its changes aren't overwritten by another mod. Avoid Overlap

: Do not use standalone versions of mods if they are already included in a larger "All-in-One" pack (e.g., don't use the separate TROM and TUP mods if you are using the combined TROM + TUP 190 Expanded collection?

Total War: Three Kingdoms , mod load order is critical because the game typically processes mods from top to bottom in the official launcher. Mods at the top of the list take priority and will overwrite conflicting data in mods positioned lower. General Load Order Structure

A stable load order generally follows a hierarchical structure to prevent Crashes to Desktop (CTD) or "floating head" visual bugs.

Managing your mod load order in Total War: Three Kingdoms is the difference between a stable, epic campaign and a crashing mess. Because this game uses a complex database system, the sequence in which mods overwrite each other is vital. 🛠️ The Gold Standard: KMM (Kaedrin's Mod Manager)

While the official Steam launcher has improved, most veteran players recommend Kaedrin's Mod Manager (KMM) for better stability.

Automatic Sorting: It detects conflicts better than the vanilla launcher.

Profile Saving: You can save specific "Loadouts" for different campaigns. total war three kingdoms mod load order

Bypass Bloat: It prevents the "Ghost Mod" bug where deleted mods still affect your game. 📋 Recommended Load Order Logic

General rule: Top of the list loads last. This means the mods at the very top of your manager will overwrite anything below them. Bug Fixes & Community Patches Place these at the very bottom. They provide the foundation for everything else. Large Overhauls (e.g., TUP, MTU, or Wu) These change massive amounts of data. Keep them in the lower-middle section. Graphical & UI Mods Reshades, unit cards, and map textures.

Place these above overhauls to ensure their visuals take priority. Unit Packs & New Generals Individual character mods or unit additions. Place these near the top. Script-Heavy Mods Anything adding new mechanics (like Council systems).

Place these at the very top to ensure no other mod breaks their logic. ⚠️ Common Conflict Warnings

CEO Files: Mods that modify the color_entity_overflow (CEO) file (like MTU or TUP) are notoriously finicky. Never run two mods that both claim to edit the CEO unless they have a specific compatibility patch.

The "Rule of One": If two mods change the same unit's stats, only the one higher in the list will apply. ✨ Pro-Tip for Stability

If you are using Make Them Unique (MTU) and Total Unique Pack (TUP) together, always check the mod description for the specific "Linker" or "Patch" mods. These must be placed at the very top of the load order to bridge the data between the two. To help you get your game running smoothly, let me know: Are you using a major overhaul like TUP, MTU, or Wu?

Are you experiencing crashes on startup or during turn transitions? Are you using the Steam Launcher or Kaedrin's Mod Manager?

I can provide a customized list based on your specific mod library.

Organizing your mod load order in Total War: Three Kingdoms is the single most important step for preventing game crashes and ensuring that extensive overhauls—like TROM or Make Them Unique (MTU)—function as intended. Core Principles of Load Order

In Three Kingdoms, mods load from top to bottom. This means that if two mods edit the exact same game file, the mod listed lower in your launcher will overwrite the one above it. This is why compatibility patches must always be placed below the two mods they are designed to fix. The Optimal Loading Structure

While specific collections may vary, following this general framework (from top to bottom) helps maintain stability:

In Total War: Three Kingdoms , the game's official launcher generally loads mods from top to bottom (the mod at the top has the highest priority and will overwrite conflicting files in mods below it). However, because many engine files still prioritize alphabetical naming structures, managing a stable game requires a strategic hierarchy. 📌 Standard Load Order Hierarchy

When combining different categories of mods, organize them in the Steam Workshop launcher or a third-party manager like Runcher from top to bottom according to this framework:

Frameworks & Core Scripts (Must load first to enable other mod functions) Examples: The Gathering: Core Object.

Translation & Language Packs (Ensures all added elements display proper text) Examples: TUP English Pack, Wu Kingdaissance English Pack.

Stand-Alone Submods & Fixes (Tweaks or patches targeting specific overhauls)

Examples: Radious Upkeep Submod, TROM + TUP compatibility patches. Major Overhauls (Large game-changing packs)

Examples: TROM (The Rule of Might), Radious Total War Mod, SFO: Three Dragons.

Character & Portrait Mods (New unique generals and visual assets)

Examples: Make Them Unique (MTU), Total Unique Pack (TUP), Wu Kingdaissance.

Maps & Campaign Mechanics (Tweaks to turns, region data, and movement) Examples: 10 Turns Per Year, Korea map expansions.

Visual & Audio Enhancements (Purely aesthetic mods that do not touch hard data)

Examples: WDG2 (We Are Different Generals), UI remastering, environmental lighting.

Community Bug Fix Patches (By the game's loading nature, general community fixes often do best at the very bottom to ensure custom mod assets aren't accidentally reverted to vanilla). ⚔️ Popular Mega-Mod Load Orders

If you are using the game's most popular combined setups, use these exact, community-tested load sequences to prevent crashing: The TROM + TUP Combination

This setup combines the gameplay overhauls of TROM with the massive character catalog of TUP. The Gathering: Core Object TUP English Pack TUP Total Unique Pack TROM + TUP (Compatibility Parts 1 through 5) TROM Pack 2 Make Them Unique (MTU) WDG2 Season 2 Update The Radious Overhaul Setup

Best for massive unit rosters and fast-paced arcade battles. Radious Total War Mod - Part 1 Radious Total War Mod - Part 2

Any specific Radious Submods (like upkeep or economy adjusters) Character portrait additions Purely graphical or camera mods 🛠️ Pro-Tips for Modding Three Kingdoms

🔤 Alphabetical Dominance: In many Total War engines, if two mods touch the exact same data file table, the game launcher will naturally prioritize them alphabetically by the .pack file's name rather than your manual launcher order. Mod authors often add symbols like ! or @ to force their mods to the top of the internal read order.

Avoid Duplicate Systems: Do not run two massive overhaul mods at the same time (e.g., Radious and TROM together) unless a specific bridge/compatibility mod exists. They will heavily conflict and crash your campaign.

💾 Mid-Campaign Warning: Rearranging your load order or adding massive overhauls in the middle of a campaign will corrupt your save file. Always finalize your mod list before starting a brand-new campaign.

Here’s a practical guide to mod load order for Total War: THREE KINGDOMS. The Total War: Three Kingdoms modding scene is

Unlike some other Total War games (like Warhammer), 3K is less brittle about load order, but incorrect order still causes crashes, missing units, or broken mechanics.


⚠️ Common Issues

  • No native conflict detection — you’ll see crashes, missing units, or broken events without clear errors.
  • Overhaul mods often conflict with each other (e.g., Radious + TROM) unless patched.
  • Script-heavy mods (character recruit, faction mechanics) must load before overhauls, not after — counterintuitive for some users.
  • Outdated mods after game patches (1.7.1 → 1.7.2) can silently break load order logic.

A Warning About Workshop Updates

The Total War: Three Kingdoms Steam Workshop is a living ecosystem. When a mod author updates their pack, it resets its timestamp and can spontaneously jump to the top or bottom of your load order if you aren’t using a proper manager. After every major game patch or mod update, manually verify your load order before loading a save. Loading a save with a changed load order can corrupt that save permanently.

🧪 Pro Tips

  • Use Mod Manager by HWTB or Kaedrin’s for 3K — they show file conflicts.
  • Test after adding 2–3 mods; don’t install 30 at once.
  • Always read mod description for load order notes — many Chinese mods (Steam Workshop) specify “底部加载” (load at bottom).

How to create a compatibility/merge patch (PFM quick steps)

  1. Open both mod packs in PFM.
  2. Export the tables/records that conflict (e.g., campaign_camera_tables, unitstat tables).
  3. Manually merge desired values into a new mod folder with matching file structure.
  4. Save merged pack and enable it after the original mods (or in the position that ensures it overrides).
  5. Test in-game.

The Final Verdict: Order is Victory

In Total War: Three Kingdoms, strategy wins battles, but logistics wins wars. Mod load order is the logistics of your modding campaign. A haphazard list leads to crashes, frustration, and abandoned campaigns. A disciplined, logical load order—starting with bug fixes, flowing through UI, characters, units, overhauls, and ending with patches—unlocks a stable, enriched, and infinitely replayable version of the game.

Remember the cardinal rule: The bottom overwrites the top. Respect your dependencies. Read the mod pages. And when you finally see that legendary character’s new 3D model on a battlefield balanced by a total overhaul, without a single error message, you’ll know the art of the load order has been mastered.

Now go forth, viceroy. The Three Kingdoms await—stable, beautiful, and truly total.


Have a specific load order you’re struggling with? Check the comments on the Steam Workshop page for the mods you’re using—chances are, another strategist has already solved your puzzle.

Mastering the mod load order for Total War: Three Kingdoms is essential for running complex overhauls like TROM or MTU without crashes. While the game's launcher allows for manual sorting, the fundamental rule is that mods loaded later (placed lower in the list) overwrite those loaded earlier, effectively giving them higher priority. Core Logic of Load Order

In Total War: Three Kingdoms, the sequence determines which files take precedence when two mods attempt to change the same data.

Total War: THREE KINGDOMS managing your mod load order is critical to prevent game crashes and ensure that complex overhauls like The Rule of Might (TROM) Total Unique Pack (TUP) function correctly The Core Principle: Top-Down Priority

In the official Total War launcher, mods are injected into the game in descending order . This means: Steam Community Top (Priority 1): Mods at the top of the list load first.

If two mods edit the same file, the mod further down the list typically overwrites the one above it. Exceptions: Some scripting mods may prioritize the mod that loads. Steam Community Recommended Load Order Structure

While specific mod combinations vary, general stability follows this template: Core Frameworks & Bug Fixes: Place essential libraries (e.g., The Gathering: Core Object ) and community bug fix mods here. Major Overhauls: Large-scale changes like Wu Kingdaissance Character & Unit Packs: Mods adding unique illustrations or models, such as Make Them Unique (MTU) Total Unique Pack (TUP) Sub-mods & Compatibility Patches: These must

the main mods they modify to ensure their changes "win" the conflict. Visuals & UI:

Map enhancements, camera mods, and UI tweaks often work best at the bottom unless they are required as dependencies for others. Essential Mod Management Tips Activate all and load order change in new mod launcher? 28 Nov 2025 —

Total War: Three Kingdoms Mod Load Order Guide Managing your mod load order in Total War: Three Kingdoms

is the key to a stable, crash-free experience, especially when using massive character overhauls like Make Them Unique (MTU) Total Unique Pack (TUP) . Unlike some older titles, the modern launcher loads mods from top to bottom

, meaning mods at the bottom of the list have the final say and can overwrite those above them. Essential Load Order Rules

The general consensus for a stable setup is to prioritize translations and core frameworks at the top, while placing heavy overhauls toward the bottom to ensure their unique mechanics are not overwritten. Top (Priority 1):

Translation files (e.g., English packs for Korean or Chinese mods). Upper-Middle: UI improvements and performance tweaks. Lower-Middle: Core framework mods like The Gathering: Core Object Bottom (Last to Load):

Major overhaul mods and their specific sub-parts (e.g., TROM, TUP, or Radious). Recommended Load Order Example (TROM + TUP) If you are running the popular TROM (The Rule of Might) TUP (Total Unique Pack) combo, use this specific sequence: Character Biographies The Gathering: Core Object TUP English Pack (if applicable) TUP Total Unique Pack TROM + TUP (Parts 1 through 5 in order) TROM Main Pack Make Them Unique (MTU) WDG2 (Wu De Graphics) Pro-Tips for Stability Use a Custom Launcher: Many veteran players recommend Prop Joe's Mod Manager Kaedrian's Mod Manager for better control than the official CA launcher. Naming Convention: Many modders use symbols like

at the start of their file names to force them to the top of the alphabetical list naturally. Compatibility Checks: Wu Kingdaissance

are generally incompatible with each other; you should only have one major character overhaul active at a time unless a specific compatibility submod is provided. Multiplayer Sync: For co-op campaigns, both players

have the exact same mods in the exact same load order to avoid "Version Mismatch" errors. Historical Realism Expanded Characters

For Total War: Three Kingdoms , a "solid" mod load order is critical for large overhauls like TROM (The Restoration of Maya) or TUP (Total Unique Pack) to prevent game crashes, usually occurring around turn 20. 🛠️ Key Mod Loading Rules

Top Priority Overwrites: Mods at the top of your list (Order 1, 2, 3...) load first, but in many Total War managers, the rule is that mods higher in the list overwrite those below them if they conflict.

Naming Priority: Most modders use special characters (e.g., ! or @) in file names to force their mods to the top of an alphabetical list automatically.

Submods First: Generally, submods or patches must be placed above the main mod they are modifying to ensure their specific changes take effect. 📜 Example: TROM + TUP "Solid" Order

If you are running the popular TROM + TUP combination, follow this specific hierarchy to ensure stability:

Core Frameworks: The Gathering: Core Object, Puzzle Illustration, or Sandbox mods. Add-ons/Patches: WDG2 MTU/TROM Addon, WDG2 Season 2 Update. Language Packs: English translation packs for overhauls. Main Overhaul Packs: TROM Pack 1, TROM Pack 2, etc. Character Mods: TUP or Make Them Unique (MTU).

Note: Do not run MTU and Wu Kingdaissance together; they are incompatible and will cause crashes. 🖥️ Recommended Mod Managers

The default Creative Assembly (CA) launcher can be "janky" for complex load orders. Use these community-trusted alternatives for better control:

Load Order Structure | Skyrim Special Edition Blog - WordPress.com

Understanding Total War: Three Kingdoms Mod Load Order Mod compatibility : Some mods are designed to

Total War: Three Kingdoms, a game developed by Creative Assembly and published by Sega, has captured the hearts of strategy enthusiasts worldwide with its rich historical setting and engaging gameplay. The game's modding community has been active, creating a plethora of modifications that can enhance, alter, or completely overhaul the game. However, to ensure that these mods work harmoniously, understanding the concept of a mod load order is crucial.