TTF (TrueType Font)
A standard outline font format using quadratic Bézier curves. Contains glyph shapes, metrics (advance widths, kerning), and mapping from Unicode code points to glyph indices.
VLW (Vector Light Weight)
A binary font format used by Processing (the Java-based creative coding environment) for its PGraphics and PFont system, specifically when using the createFont() or loadFont() methods.
VLW stores pre-rasterized/glyph outline data in a way that avoids dependence on Java's AWT font subsystem, making sketches more portable and rendering faster.
You cannot simply rename a .ttf file to .vlw. They are structurally incompatible. A TTF file describes how to draw letters; a VLW file is the drawn letters. To bridge the gap, you must use a converter. ttf to vlw converter
Here are the specific use cases demanding this conversion:
If you encounter issues during the conversion process, here are some troubleshooting tips: TTF (TrueType Font) A standard outline font format
While LVGL's official converter is best, here are alternatives:
| Tool | Platform | Best For | | :--- | :--- | :--- | | FreeType + Custom Script | Linux/macOS | Users needing bespoke bitmap output | | GIMP/Photoshop (Manual) | Windows/Mac | One-off icons; not practical for full fonts | | U8g2 Font Converter | Cross-platform | OLED displays (not LVGL-compatible but similar) | | TFT_eSPI (Processor) | Arduino | Converting TTF to sprite data for ILI9341 displays | VLW (Vector Light Weight) A binary font format
Note: LVGL's VLW format is specific. Converters for U8g2 or Adafruit_GFX will not produce a valid VLW file.
Standard VLW conversion often results in jagged edges (pure black and white pixels). If you are using a display capable of 16-bit or 24-bit color, look into "Anti-Aliased" font converters. These generate pixels with varying levels of opacity, making text look much smoother on high-res displays (libraries like TFT_eSPI handle this exceptionally well).
If you have an SD card module attached to your microcontroller, you can keep the .vlw file on the card and load it dynamically at runtime. This is useful if you have many fonts and don't want to bloat your firmware memory.
File fontFile = SD.open("Roboto20.vlw");
if (fontFile)
tft.loadFont(fontFile); // Requires specific library support like TFT_eSPI
tft.println("Loaded from SD!");