The search for the ultimate crash continues. While Turbo Dismount
is a "kinetic tragedy" about Mr. Dismount and his vehicular mishaps, the story of custom levels on mobile is a bit of a mixed bag. The Situation with Custom Levels
In the original Turbo Dismount, custom levels—specifically those created via the Steam Workshop—are a feature of the PC version on Steam.
Mobile Support: Traditionally, the mobile versions (iOS and Android) do not support full Steam Workshop integration or a built-in level editor for sharing custom maps.
iOS Availability: You can still find the legendary crash simulator on the iOS App Store.
Android Status: Developer Secret Exit confirmed that the game was removed from Google Play due to technical difficulties with its older engine (Unity 4). Looking Forward: Turbo Dismount 2 The sequel, Turbo Dismount 2
, is currently listed on Steam with a focus on even more physics-based mayhem.
New Features: It promises expanded customization and a "powerful level editor" on Steam.
Mobile Hopes: While a dedicated mobile version for the sequel hasn't been widely rolled out yet, fans are watching to see if it will eventually bridge the gap for portable level creation. How to "Customize" on Mobile turbo dismount custom levels mobile
Since you can't download community-made maps on mobile, your best bet for a "custom" experience is:
Obstacle Placement: Use the "Edit Obstacles" button before a run to place ramps, turbo pads, and brick walls in preset slots.
Character Swapping: Change Mr. Dismount’s pose or swap him for other characters to see how they interact with the physics.
Vehicle Selection: Use high-speed options like The Wedge (capable of 300 mph) from the NVM collection to maximize destruction on standard maps.
In the world of Turbo Dismount , "Custom Levels" on mobile is less of a feature and more of a myth—a digital ghost story whispered among players who have already mastered every bone-crunching inch of T-Junction and Skid Marks.
Here is a short story inspired by that search for the impossible level. The Phantom Sandbox
Leo’s thumbs were calloused from a thousand resets. He had achieved the ultimate "Nailed It!" on every official track from The Original Classic to Freeway. He’d launched Mr. Dismount into the stratosphere with the Space Program level so many times he knew the stars by name. But he wanted more. He wanted the fabled Custom Level Editor—the one the PC players flaunted on Steam, but which remained a locked door on his phone.
One night, deep in an obscure forum, he found a link: “Turbo Dismount Mobile: Unlocked Geometry.” The search for the ultimate crash continues
He tapped it. The game didn't crash. Instead, the main menu shifted. A new icon appeared—a wrench made of pixels that shouldn't exist. He clicked it and entered a void. It was a blank canvas of asphalt and neon.
Leo began to build. He placed a row of giant fans, followed by a gauntlet of brick walls and a ramp that tilted toward a pit of explosive barrels. He chose his weapon: The Wedge, the fastest car in the game, capable of hitting 300 mph. He set the pose, cranked the speed to "Turbo," and let go.
The screen didn't just show a crash; it screamed. As The Wedge hit the first obstacle, the physics engine buckled. Mr. Dismount didn't just lose a limb—he turned into a glitching supernova of points. The score counter rolled over into symbols Leo didn't recognize.
Suddenly, his phone vibrated so hard it fell from his hands. When he picked it up, the custom icon was gone. The game was back to the standard menu, Chicken and Aiming High sitting there, innocent and still.
Leo smiled. He knew the truth now. The custom levels weren't missing because the developers couldn't build them; they were missing because the mobile world wasn't ready for that much chaos.
Turbo Dismount's custom levels community on mobile has grown steadily since tools for level creation became widespread. Custom levels increase replayability, foster user creativity, and extend app lifespan, but face discoverability, moderation, compatibility, and monetization challenges on mobile platforms.
If you’ve spent any time on your phone sending a crash test dummy hurtling through traffic, you already know the chaotic joy of Turbo Dismount. But after you’ve launched Mr. Dismount off the same parking garage roof for the hundredth time, you might start craving something new.
You want ramps that defy physics. You want Bowling alleys filled with explosives. You want Custom Levels. Memory & Performance – Complex user levels can
For a long time, custom levels were a luxury reserved for PC players with access to the Steam Workshop. But mobile gamers are a resourceful bunch. If you are looking to expand your library of chaos on iOS or Android, this guide is for you.
Here is everything you need to know about playing Turbo Dismount custom levels on mobile.
These are crowd-favorites that run smoothly on mobile:
| Level Name | Type | Why It's Good | |------------|------|----------------| | "The Staircase to Heaven" | Ramp series | Perfect for combo points | | "Pinball Flippers" | Bumper hell | Chaotic, high replayability | | "Tiny Car, Big Ramp" | Precision | Great for slow-mo replays | | "Mobile-Friendly Park" | Optimized | Fewer objects → stable FPS |
💡 Avoid levels with 50+ objects – mobile CPUs will lag hard.
The mobile version offers themed level packs as in-app purchases. These add 10–20 new official levels each.
Examples (may vary by region/store):
How to access:
In-game → Select Level → Scroll past base levels → Tap padlock icon to view/buy packs.
The in-game editor is hidden but accessible: