Ultrakill V15d Top ((exclusive)) [BEST]

Ultrakill v1.5d — Top Highlights and What's New

Ultrakill v1.5d is a mid-cycle patch that polishes combat, fixes several progression issues, and tightens balance across enemies and weapons. Below are the top changes, player-impact highlights, and brief tips so you can jump back into the blood-soaked momentum quickly.

How to Practice for the V15D Top Today

Since Steam auto-updates, you cannot officially roll back to V15D via normal means. However, the "Ultrakill: Legacy Launcher" (available through the game’s beta branches under the code "VeryUnstableBuilds") allows access to V15D.

To train for the V15D top:

  1. Disable aim assist. V15D had no aim assist on controllers.
  2. Practice the "Slab Swap." Use the Slab Revolver only. It fires slower, teaching you patience.
  3. Learn the "Dead Coin." Throw a coin, wait 0.4 seconds, throw another. The second coin will "catch" the ricochet. This was a V15D-specific timing.

5. Speedrun Meta Shifts

The sawblade and pump shotgun changes altered a few IL (individual level) records:

  • 5-1 (In the Wake of Poseidon) – New sawblade trap routes saved ~2 seconds.
  • 6-1 (Cry for the Weeper) – Pump charge timing changes made the first room skips riskier but faster if executed perfectly.

Top runners like ThePizzaMan and LobotomyDash have released v15d-optimized routes, calling the update “deceptively deep.” ultrakill v15d top

The Technique: The Geometry of Violence

In Ultrakill, the Shotgun has two modes: standard fire and a "Core Eject," where the player shoots a volatile explosive core. Normally, this is a mid-range tool.

However, high-level play discovered "Tech"—glitches or mechanics that push the engine to its limits. A prominent technique involves "Coin Jumps" or "Rocket Jumps," but the "Top" designation refers to a specific Top-Up movement style.

The V15d usually signifies a specific variant of Shotgun usage involving Overkills. An Overkill happens when an enemy is killed with excessive damage. In Ultrakill, if you kill an enemy with a shot that deals way more damage than their remaining health, the "excess" style points are still counted.

The "Top" movement refers to gaining verticality. By shooting a Core Eject shotgun round at the floor and immediately detonating it (often using a secondary weapon like the Revolver to trigger the explosion), the player launches themselves into the air. Ultrakill v1

ULTRAKILL v1.5d: Breaking Down the "Top" Tier Changes

Since its early access release, ULTRAKILL—the adrenaline-fueled shooter by Arsi "Hakita" Patala and published by New Blood Interactive—has built a reputation for lightning-fast combat, a deep scoring system (the stylish rank), and frequent, game-altering patches. While major updates (like the Violence layer) grab headlines, it is the smaller patches like v1.5d that often define the game’s competitive "top" meta.

Released in the wake of the revamped competitive leaderboards and the controversial Marksman revolver changes, v1.5d arrived as a hotfix and balancing patch that has since been cited by top-tier players (those consistently achieving P-ranks on Brutal difficulty) as a turning point for weapon synergy and movement tech.

The "V15D Slidehop" Explained

Unlike later patches that nerfed momentum gain, V15D had a distinct "slidehop" window. Here is the recipe for top-tier traversal:

  • Dash + Slide + Jump within a 50ms window.
  • Immediately followed by a Whiplash cancel into a wall kick.

In V15D top-level play, players discovered that if you jumped while the Knuckleblaster was discharging, you gained 30% more horizontal velocity. This "Blaster Boosting" was the secret sauce for P-ranking 7-3 (The Greed Layer transition) without touching the ground. Disable aim assist

The "Dual Railcannon" Glitch (V15D Exclusive)

This was the hallmark of a true top player. In V15D, if you swapped weapons during a Slab Revolver ricochet, you could fire two Railcannon shots in under one second.

  1. Charge the Electric Railcannon.
  2. Fire at a coin.
  3. Immediately weapon-swap to the Malicious Railcannon.
  4. Fire during the swap animation.

This deleted bosses. It was patched in V16, but for those preserving the V15D version of the game, this is the ultimate "top" technique.

Tips after upgrading

  1. Revisit harder arenas — improved enemy behavior makes patterns more consistent; learn adjusted telegraphs.
  2. Test favored loadouts in compact rooms to feel the fine-tuned close-range timing changes.
  3. If you relied on long-range spam, consider swapping in mobility or high-burst mods to keep DPS competitive.
  4. Keep an eye on particle-heavy zones for smoother frame-rates; lowering particle quality yields biggest gains.

1. The "Top" of the Movement Ceiling: Slam Storage and Wall Jumps

The most immediate change veteran players noticed in V15d is the slight adjustment to Slam Storage. Previous patches allowed for near-infinite horizontal velocity with enough setup. V15d introduces a "deceleration ceiling."

  • The Change: You can no longer maintain Mach 5 speeds through a entire level using only a single ramp and a slam.
  • The "Top" Tech: To stay competitive, you must now weave in Slide-Jump-Cancels. V15d rewards rhythmic input. The new optimal pathing involves:
    1. Slam Storage launch.
    2. Mid-air slide (new friction values make this drift longer).
    3. Wall kick (re-gains lost stored velocity).

Verdict: The top speed potential is actually higher in V15d, but the skill floor has risen. Casual players will feel slower; Top 1% speedrunners are already breaking records by chaining wall kicks with the Whiplash.