Usbutil: V300 20 Top
USBUtil v3.00 is a legacy PlayStation 2 homebrew tool designed to split ISO files and manage game images for FAT32 USB drives. While historically significant, it is largely superseded by modern OPL versions supporting exFAT, which eliminates the need to split files larger than 4GB. For more details, visit Facebook. Usbutil V3.00 Download - Facebook
USBUtil v3.00: The Essential Toolkit for PS2 USB Gaming For retro gaming enthusiasts, USBUtil v3.00 remains a staple utility for modernizing the PlayStation 2 experience. It is primarily used to prepare and manage game files for playback via USB on consoles running Open PS2 Loader (OPL) or similar homebrew software. Primary Function: Splitting Large Games
The most critical feature of USBUtil is its ability to bypass the 4GB file size limit of the FAT32 file system. Since the PS2 hardware requires USB drives to be formatted in FAT32, standard DVD-based games (ISO files) that exceed 4GB cannot be copied directly.
Automatic Fragmentation: USBUtil "splits" these large ISOs into smaller 1GB chunks (numbered as .00, .01, etc.) that FAT32 can handle.
Config Management: It generates or updates a ul.cfg file, which acts as a directory for OPL to recognize and reconstruct these split files during gameplay. Key Features and Capabilities
While newer alternatives like PS2 ISO Manager exist, USBUtil v3.00 is valued for its comprehensive toolset: How to Add Large 4GB PS2 Games to FAT32 USB for Free Mcboot
USBUtil v300 2.0 has remained a cornerstone tool for the PlayStation 2 modding community for over a decade. While newer hardware like the PS5 dominates the market, the PS2 remains a favorite for enthusiasts who enjoy the classic library via Open PS2 Loader (OPL). If you are looking to manage your game backups and convert ISO files for USB play, this guide covers everything you need to know about the "top" features and usage of USBUtil v300 2.0. The Primary Purpose of USBUtil
The main reason gamers seek out USBUtil v300 2.0 is the file system limitation of the PS2. To play games via a USB drive on a PS2, the drive must be formatted to FAT32. However, FAT32 cannot handle files larger than 4GB. Since many PS2 DVD titles exceed this size, USBUtil is required to "split" these large ISO files into smaller chunks (ul.cfg format) that the PS2 can read from a USB stick. Top Features of USBUtil v300 2.0
ISO to USB Conversion: Effortlessly convert standard ISO files into the split format required for FAT32 drives.
Game Ripping: The software can rip games directly from a physical DVD in your PC drive and install them to your USB device.
Game List Management: Easily view, delete, or rename the games currently installed on your USB drive.
ISO Compression: Shrink certain titles to save space on your storage media.
Error Checking: Scan your game list for "bad" or corrupted files that might cause freezes during gameplay.
Support for DNL: Convert and manage DNL files for specific homebrew applications.
Multilingual Interface: Includes support for English, Spanish, and Portuguese, reflecting its massive popularity in the Latin American modding scene. How to Use USBUtil v300 2.0 for OPL
To get your games running on a PS2 using this tool, follow these steps:
Preparation: Ensure your USB drive is formatted to FAT32.Open the Tool: Run USBUtil v300 2.0 (no installation is usually required as it is a portable EXE).Create Games: Go to File > Create GAME from ISO.Select Source and Destination: Choose your game ISO on your PC and set the destination to the root of your USB drive.Convert: Click "Create." The software will begin splitting the ISO into numbered parts (e.g., ool.00, ool.01).Finish: Once the process reaches 100%, safely eject the USB and plug it into your PS2. Why v300 2.0 is Still the Top Choice
Despite being older software, version 300 2.0 is often cited as the most stable release. It fixed several bugs found in earlier versions (like v2.0 or v2.1) regarding game structure and "Game Not Found" errors in OPL. It is lightweight, works on almost any version of Windows (including Windows 10 and 11 with Compatibility Mode), and requires very little processing power. Common Troubleshooting Tips
If your games appear as "defragmented" or fail to load in OPL after using USBUtil: usbutil v300 20 top
In the world of retro gaming, USBUtil v300 2.0 is an essential utility for anyone wanting to keep their PS2 console alive and well in the digital age. It bridges the gap between old physical media and modern USB storage, ensuring that the legendary PS2 library remains playable for years to come.
The story of USBUtil v3.00 is one of evolution within the PlayStation 2 homebrew community, representing the bridge between aging legacy hardware and modern digital storage. The Origin and the Problem
In the late 2000s, PS2 enthusiasts faced a major hurdle: the console's USB 1.1 ports were notoriously slow, and the FAT32 file system required for USB drives had a 4GB file size limit . Many classic PS2 titles, like Final Fantasy X God of War
, exceeded this limit, making them impossible to simply "copy and paste" onto a drive. Spanish programmer
developed USBUtil to solve this by "splitting" large ISO files into smaller 1GB chunks that a FAT32 drive could handle. These pieces were indexed in a special configuration file called , which allowed homebrew loaders like Open PS2 Loader (OPL) to recognize and launch them as a single game. The Evolution to v3.00
For years, versions like v2.0 and v2.1 were the community standard. However, as operating systems evolved, the original tool—built on older frameworks—began to show its age. USBUtil v3.00
(often released in beta) was designed to modernize the experience with several key enhancements: Improved Compatibility
: It offers better support for modern PS2 loaders (OPL, HDL, and ESR) and various console models. Flexible Interface
: The environment was updated to adapt to different screen resolutions, moving away from the rigid window sizes of the past. Multilingual Support
: v3.00 includes native support for English, Spanish, Portuguese, French, Italian, and German. Enhanced Integrity Checks
: A new option allows users to check the integrity of their ISO files and attempt to fix common conversion errors. Online Updates
: Unlike its predecessors, v3.00 introduced the ability to check for program updates online. Top 20 Features & Highlights
The following "Top 20" elements define the USBUtil v3.00 experience for the modern retro gamer: ISO Splitting
: Automatically divides files over 4GB into FAT32-compatible segments. Management
: Creates and updates the master list of games on your USB device. Game Recovery
: Can reconstruct game lists even if the configuration file is deleted. Multi-Language UI
: Switch between major world languages directly from the main menu. DND (Drag and Drop)
: Simple interface for dragging ISOs directly into the conversion window. Partitioning USBUtil v3
: Support for creating multiple partitions on a single USB device to organize massive libraries. Patching Tools
: Built-in options to apply patches to games for better compatibility. Media Extraction
: Ability to extract games back into a single ISO on your PC. Space Efficiency
: Advanced compression algorithms that reduce file size without losing quality.
: Detailed reports that explain why a specific game failed to convert. Rename Function
: Easily change the internal and external names of games to clean up your menu. High-Speed Conversion : Optimized for faster processing on modern PC hardware. Modern Installer
: A streamlined installation process compared to legacy portable versions. Direct Disk Support
: Can create ISOs directly from original PS2 DVDs in your PC's drive. Status Bar
: Real-time progress tracking for multiple simultaneous conversions. Legacy OS Support
: Remains compatible with older versions of Windows often used for retro setups. No Disc Required
: Eliminates the need to use the PS2's fragile optical laser. Custom Themes : Basic customization for the program's visual look. Portable Mode
: Can still be run directly from a USB stick without local installation. Community Sourced : Continues to be refined by feedback on forums like Today, while some users have moved toward PS2 ISO Manager
or exFAT-formatted drives to avoid splitting entirely, USBUtil v3.00 remains a staple for those maintaining traditional FAT32 setups on original hardware.
is a classic software utility primarily used by the retro gaming community to manage and transfer PlayStation 2 (PS2)
games to USB storage devices. While the "v3.00 2.0 Top" phrasing appears to be a specific naming variation found in some community-shared archives, the core functionality remains centered on bypassing the file size limitations of the FAT32 file system. Core Purpose and Features
The main challenge with playing PS2 games via USB is that the console requires the drive to be formatted as
, which cannot handle single files larger than 4GB. USBUtil solves this by: Splitting ISOs:
It breaks down large game ISO files into smaller chunks (usually 1GB each) that a FAT32-formatted drive can accept. Creating a Game List: It generates a file that tells homebrew loaders like Open PS2 Loader (OPL) how to reassemble and launch these split games. Game Patching: Step 1: Prepare Your Hardware Before opening the
It includes basic patching tools to improve compatibility for certain titles that might otherwise freeze on startup. Management:
It allows users to rename games, delete them from the list, or rip games directly from a physical PS2 disc to a connected USB drive. How to Use USBUtil Format Your Drive: Ensure your USB drive is formatted as FAT32. Select Source: Open USBUtil and select "Create game from ISO". Choose Destination: Set your USB drive as the destination folder. The software will split the ISO into numbered parts (e.g., ) and update the Defragment:
Crucially, many users recommend defragmenting the USB drive after transfer to prevent loading errors or stuttering. Modern Alternatives
While USBUtil v2.0 and its various "Top" versions were once essential, they are now considered somewhat by many in the homebrew scene. Recent versions of Open PS2 Loader (OPL) now support
file systems, which allow users to simply drag and drop large ISOs without any splitting or specialized software. For those who still prefer splitting, newer tools like PS2 ISO Manager
offer more modern interfaces and features like automatic cover art downloading. set up exFAT for your PS2 to avoid splitting games entirely?
Step 1: Prepare Your Hardware
Before opening the software, ensure your USB drive is ready.
- Format your USB drive to FAT32.
- Ensure the drive has enough space for your games.
- Plug it into your PC.
Slow Loading Speeds
PS2 USB gaming is limited by the PS2's USB 1.1 ports.
- Speed Tip: While USBUtil cannot fix hardware limits, using a high-quality flash drive (not an old, slow one) can reduce stuttering. Additionally, ensure your drive is defragmented so game files are contiguous.
6. Unbrick with Bootloader
write aboot.mbn aboot 0
write sbl1.mbn sbl1 0
Then reboot the phone. It should enter fastboot or download mode.
1. Detect eMMC
detect
Output shows CID, CSD, EXT_CSD, manufacturer ID (e.g., 0x15 for Samsung), and capacity.
1. Abstract
USBUtil v300.20 is a proprietary Windows-based utility designed for low-level USB communication with consumer-grade set-top boxes (STBs) and satellite receivers (e.g., Openbox, Skybox, Starsat). The tool facilitates firmware extraction, flashing, bootloader repair, and NAND/NOR memory manipulation via a USB 2.0 Full-Speed (12 Mbps) bulk transfer protocol. This paper documents its architecture, command set, memory addressing model, and error recovery mechanisms.
Decoding "v300 20 Top"
The keyword "usbutil v300 20 top" refers to a specific version and configuration of the tool. Here is the breakdown:
- v300: This is a major version release. Earlier versions (v2.x) had limited controller support. v300 introduced broader compatibility for USB 3.0 drives and higher-density NAND flash (3D TLC/QLC).
- 20: This often indicates the patch or database revision. In USBUtil, the number refers to the
FlashDB (Flash Database) version 20 – meaning the tool recognizes over 200 specific NAND chip IDs.
- Top: This suffix is crucial. In Chinese software nomenclature, "Top" denotes the "Engineering Edition" or "Full Feature Set." Unlike basic versions, the "Top" edition unlocks:
- Dual-channel flashing.
- ECC (Error Correction Code) tuning.
- VID/PID manual override.
- Advanced MP (Mass Production) parameters.
In short: USBUtil v300 20 Top is the "industrial-strength" release designed for technicians, not casual users.
Syntax
usbutil v300 20 top [OPTIONS]
What is USButil V300 20 Top?
The term USButil V300 20 Top refers to a specific iteration of the USButil software (version 300) combined with a compatible hardware interface—often the "20 Top" designation indicates a high-performance EMMC/ISP pinout box or a specialized USB-to-UART/EMCP adapter.
In essence, USButil is a powerful Windows-based utility designed to communicate directly with eMMC (embedded MultiMediaCard) and eMCP (embedded Multi-Chip Package) memory chips via the SDIO protocol over USB. Unlike traditional flashing tools (Odin, SP Flash Tool, Mi Flash), USButil bypasses the device’s bootloader entirely. It speaks directly to the storage chip.
The "V300" indicates a mature software version with support for:
- eMMC 4.5/5.0/5.1 chips
- ISP (In-System Programming) via testpoints
- Direct BGA chip reading/writing (with an adapter)
- User area, boot partitions, and RPMB access
The "20 Top" suffix often implies a bundled hardware kit: a 20-pin ISP/eMMC top adapter board with pogo pins, allowing connection to eMMC pads on a phone’s motherboard without desoldering.
roundCorners - 'all' | 'top' | 'none'
Enables round corners on all corners, on just the top two, or 'none' disables all round corners (and you get square ones).
cornerRadius - 4 | 8 | 12 | 20
When round corners are enabled, this defines the corner radius in pixels.
shadowType - 'drop' | 'hybrid' | 'halo' | 'none'
Set 3D shadow effect.
'drop' sets a 2-sided shadow on the right and bottom.
'hybrid' sets the full shadow on the right and bottom and a fainter half shadow on the left and top.
'halo' sets a full shadow on all 4 sides.
shadowSize - 4 | 8 | 12 | 16 | 24
Sets the size in pixels of the drop or halo shadow.
outerBorder - pixels (1)
Width of the border around the outside edge of the box.
If round corners are being used, the outerBorder size will not exceed the corner radius.
innerBorder - pixels (1)
Width of the inside border around the edge of the main content.
padding - pixels (24)
Width of the area between the floatbox content and the outer floatbox edges.
panelPadding - pixels (8)
Gap above and below the contents of the floatbox frame area like the caption and close buttons.
Provides the vertical spacing between the floatbox outer edge, frame content, and main content.
overlayOpacity - 0-100 (55)
Opacity of the full-screen page overlay. 0 is fully transparent, 100 is fully opaque.
controlsOpacity - 0-100 (60)
Sets the opacity of the controls that can overlay the floatbox content area:
the overlayed prev/next controls, the image resize widget at the top left, and the drag-resizer at the bottom right.
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Animations
doAnimations - true | false
Setting doAnimations to false is a short-hand way of setting resizeDuration, imageFadeDuration and overlayFadeDuration all to 0.
When doAnimations is false, startAtClick, zoomSource, crossFadeImages and splitResize become irrelevant.
crossFadeImages - true | false
The default behaviour when transitioning between two images in a gallery set is to fade out the old image and fade in the new simultaneously.
The fades are synchronized with any box resizing that might need to occur.
This behaviour can be turned off by setting crossFadeImages to false, causing the departing image to completely fade out prior to the new image beginning its fade in.
resizeDuration - 0-10 (3.5)
Controls the speed at which animated resizing occurs.
0 = no resize animation, 1 is fast, 10 is slooow.
These are unit-less numbers, and don't equate to a fixed time period.
Larger size changes will take longer than smaller size changes.
imageFadeDuration - 0-10 (3)
Controls the speed of the opacity fade-in for images as they come into the display.
0 = no image fade-in, 1 is fast, 10 is slooow. These too are unit-less numbers.
overlayFadeDuration - 0-10 (4)
Controls the speed of the opacity fade-in and fade-out for the translucent overlay which covers the host page.
0 = no overlay fading in or out, 1 is fast, 10 is slooow. Unit-less.
startAtClick - true | false
If true (and resizeDuration is not 0) floatbox will expand out from the clicked anchor and shrink back to that anchor when closed.
If false, floatbox will start and end from the center of the screen.
zoomSource - img filePath | null
Default behaviour for images is to do 'zoom' animations up from and down to the clicked anchor when opening and closing.
The image zoomed is the same image that is being shown.
The zoomSource option can be used to assign an alternate image to use for the zoom animation.
Set zoomSource to the path of an image file to be used in the animation.
Any content type can have a zoomSource image assigned to it, so you can, for example, open a form by zooming up a screen capture image of that form.
To disable the image zooming effect, set zoomSource to null.
zoomBorder - pixels (1)
Sets the border width around the zoomSource image for zooming in and out.
Default is 1px.
exitTo - id | 'click' | null
When a floatbox closes,
if showing a gallery set the default behaviour is to zoom out to a thumbnail that matches the currently showing image,
otherwise it closes out to the location of the mouse click that opened the box, or to the center of the screen.
The 'exitTo' option changes this default behaviour.
If set to a string that matches an id set on an element on the base page, the floatbox will close down to that element.
This could be useful for example if showing a shopping cart form inside a floatbox.
The floatbox can be directed to zoom down to a cart link on the page, thereby drawing attention to it.
Set exitTo to 'click' to force the floatbox to close down to the location of the initiating click rather than a matching thumbnail.
If exitTo is set to null, no animations will be done when the floatbox closes - it will just pop immediately out of existence.
splitResize - true | false
Default animated resizing of floatbox resizes width, height, top and left simultaneously.
Setting splitResize to true yeilds sequenced animation where the X and Y dimensions are resized seperately.
When split-resizing, the smallest dimension will be sized first, followed by the other larger dimension.
This avoids unaesthetic resize behaviour of initially bloating up in the larger dimension.
Note that splitResize does not take effect while 'zooming' an image in or out or while cross-fading between images in a gallery set.
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Colors
colorTheme - 'auto' | 'black' | 'white' | 'blue' | 'yellow' | 'red' | 'custom'
When colorTheme is 'auto', or no colorTheme option is specified, floatbox defaults to black for images, white for HTML content, and blue for multi-media.
Assigning a specific colorTheme setting overrides these defaults.
boxColor - css color [|css color]
'boxColor' assigns the main background color of the floatbox's frame area using any css color.
A gradient effect can also be assigned to the floatbox by setting boxColor to two css colors separated the the '|' character.
If defining a gradient, hex color formats must be used. For example: boxColor:#123456|#edca98
If a gradient is set, roundCorners will be disabled and the floatbox will have square corners.
Note that setting boxBackgroundImage can override a boxColor assignment.
overlayColor, innerBorderColor, outerBorderColor - css color
Assign any standard css color to various floatbox components using these options.
The best approach when doing extensive appearance customizations is to set the desired options in a class definition in fbClassOptions on a page or in the global classOptions section of options.js.
Once this is done, the collection of option settings can be assigned to one or more floatboxed links simply by placing the assigned class name on them.
textColor, strongTextColor - css color
These work the same as the other color options.
'textColor' applies to the 'item x of y' display, index links, and the 'open in a new window' link.
'strongTextColor' applies to captions, info and print links, and the new window link when it's hovered.
boxBackgroundImage - img filePath
The main floatbox frame area can have a background image assigned to it to give texture or other effects.
Set boxBackgroundImage to the URL path of the image to be used as the background.
Note that when this is set, roundCorners is forced off and the floatbox will be displayed with square corners.
contentBackgroundColor - css color
The default background color of floatbox's content area is white for non-iframe HTML content and transparent for all others.
If a different background color is required for some content, the desired color can be assigned by setting the 'contentBackgroundColor' option.
Valid values are any color values that can be assigned via css.
This setting will have a visible effect ony if the content shown has some transparent areas.
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Size
autoFitImages - true | false
If set to true, large images will be proportionally scaled down to fit the current browser window dimensions before being displayed.
Note that if very large captions are assigned to an image, the caption may be dropped if auto-sizing can not leave enough room for its display.
To guarantee display of large captions, set autoFitImages to false and let the user scroll to see all of the image if necessary.
autoFitHTML - true | false
If set to true, html content will be resized down to fit within the browser window.
Aspect ratio is not maintained unless proportionalResize is specified.
autoFitHTML is ignored and always false on mobile touch devices to facilitate showing html content at its full native height.
It will also not take effect if the scrolling option is set to 'no' (because you need scrollbars to see all the content in the downsized floatbox).
autoFitMedia - true | false
If set to true, direct loaded multi-media content will be proportionally resized down to fit within the browser window.
stickyAutoFit- true | false
In a gallery set, when navigating between images, large images will be scaled to the viewport size if autoFitImages is true.
Setting stickyAutoFit to true can change this behaviour and result in new images being shown using the size state of the current image.
For example, if an image is being viewed at full size, and possibly larger than the viewport, the next image displayed will also be shown full size.
autoFitSpace - pixels (5)
The minimum space to leave between the floatbox edge and the browser window edge when autoFitting content.
measureHTML - 'auto' | 'yes' | 'no'
The measureHTML option can be set to control Floatbox's behaviour regarding auto-measuring and setting the height of html content.
The default behaviour when measureHTML is set to 'auto' is tied to the scrolling option as described in the instructions under "Let floatbox set content height".
Set measureHTML to 'yes' or 'no' to override the default behaviour described there.
enableImageResize - true | false
If enableImageResize is set to true, images that have been autoSized to fit the screen, that have been resized with drag-resizing, or are displayed larger than the current screen size can be resized using the resize tool.
inFrameResize - true | false
An image may be displayed at smaller than its native size when autoFitImages causes it to scale to fit the viewport.
The image can then be resized to its full size using the resizeTool as described below.
The default resizing behaviour is for the floatbox frame to remain at its smaller size inside the viewport
and for the image to scale up to its full size inside the floatbox frame.
It can then be dragged around inside the frame with the mouse or touch gestures.
Set inFrameResize to false to disable this behaviour and to cause the entire floatbox, including the frame, to to scale up to full size when requested.
resizeTool - 'cursor' | 'topleft' | 'both'
Sets the tool used when enableImageResize is true.
The cursor tool enables clicking on the image to resize and displays a magnifying glass to show when resizing is allowed.
The topleft tool is a small semi-transparent button in the top left corner of the image.
enableDragResize - true | false
If true, a small resize widget will be shown in the bottom right corner that people can drag with the mouse to resize the box.
Drag-resizing is always disabled on mobile touch devices because they have a better way of accomplishing the same task.
stickyDragResize - true | false
As with stickyDragMove, stickyDragResize instructs floatbox to remember dragged size changes between different items in a gallery.
The stickyDragResize option applies only to proportionally resized content (images and multi-media)
and has no effect on html content.
draggerLocation - 'frame' | 'content'
The widget that is shown when enableDragResize is enabled can be placed either in the bottom right corner of the floatbox frame
or the bottom right corner of the displayed content by setting this option. (draggerLocation is always 'frame' for media content.)
minContentWidth (140), minContentHeight (100) - pixels
minContentWidth and minContentHeight set limits as to how small the content can be scaled down when it is being drag-resized or is being auto-fit to the browser's viewport size.
These two options prevent content from becoming too tiny and may result in auto-sized floatboxes that are bigger than the viewport on small screens.
maxContentWidth (0), maxContentHeight (0) - pixels
maxContentWidth and maxContentHeight set the upper size limits for floatbox content dimensions.
When set to 0, no limit is in effect and the content will be presented at its native, specified or measured size.
If these options are applied to image content and are smaller than the image's native dimensions, the image will be resize-able up to native dimensions
(provided the enableImageResize option has not been set to false).
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Position
boxLeft, boxTop - 'auto' | pixels | 'click' | '[-]xx%'
With the default setting of 'auto' in effect for 'boxLeft' and 'boxTop', the main floatbox frame will open centered in the viewable browser screen area (with a little offset toward the top).
The 'boxLeft' and 'boxTop' options can be used to change this default box placement.
If set to simple integers, those integers will be taken as screen pixel locations at which to place the floatbox.
These pixel placement values are relative to the visible browser viewport and not to the underlying document.
If set to the string 'click', the floatbox's left and/or top edge will open at the mouse click or touch gesture location.
'boxLeft' and 'boxTop' can also be set to percentage values such as '-50%'.
This will cause the floatbox frame to shift position that portion of the available free space.
For example, a 'boxLeft' setting of '-50%' will move the floatbox half way to the left edge of the browser window.
Note that regardless of explicit positioning, a floatbox will reposition itself if necessary to appear within the visible viewport area
as there is not much point in displaying content off-screen.
captionPos ('bl'), caption2Pos ('tc'), infoLinkPos ('bl'), printLinkPos ('bl'), newWindowLinkPos ('tr'), itemNumberPos ('bl'), indexLinksPos ('br') - 'tl' | 'tc' | 'tr' | 'bl' | 'bc' | 'br'
These options control the positioning of the various widgets that can appear in the floatbox border area.
See the 'layout' section of the instructions for more detail if required.
Values are short-hand for top-left, top-center, top-right, bottom-left, bottom-center and bottom-right.
controlsPos - 'tl' | 'tr' | 'bl' | 'br'
Sets the positioning of the control panel in the floatbox frame.
The control panel is the grouping containing control widgets like the close button, <<prev||next>>, etc.
Values are short-hand for top-left, top-right, bottom-left and bottom-right.
outerClosePos - 'tl' | 'tr'
The round outerClose button can be shown either in the top-left or the top-right corner by setting outerClosePos to the desired value.
centerNav - true | false
The controls are positioned in one of the box's corners. Usually the < prev || next > controls are right beside the close button.
With this option you can move the nav controls to the center of the top or bottom border area, away from the close button.
enableDragMove - true | false
If true, a floatbox can be dragged around the screen by holding down the left mouse button on the floatbox frame outside of the main content area.
On mobile touch devices, drag-moving works with a single-finger move gesture.
For non-modal floatboxes (where the modal option is set to false) drag-moving is always enabled regardless of the value set for enableDragMove.
stickyDragMove - true | false
In sets of multiple floatbox items (galleries), if strickyDragMove is false the dragged location is not retained when navigating to the next item.
Floatbox will return to its centered position with each new item.
Set stickyDragMove to true to have floatbox remember its new screen position across item change-overs.
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Controls
showClose - true | false
Enables/disables display of the close button in the floatbox border area.
showOuterClose - true | false
Enables/disables display of the round external close button that can be shown at one of the top corners of a floatbox.
showPrint - true | false
If showPrint is set to true, a "Print..." link will be shown in the floatbox border area.
This print link invokes a print dialog that will print just the floatbox contents, not the underlying page.
(The "Print..." text is translated/regionalized in the language files.)
See the printCSS option for how to pass css stylings to the print content.
Print links will not be shown for cross-domain iframe content because cross-domain script blocking will prevent the printing from succeeding.
printCSS - css text | css filePath
When showPrint is enabled, you may need to provide some css to format the print content the way you like.
You can provide css settings directly as text. For example, printCSS:`h4 {color: #123456;} a img {border: 2px solid black;}`.
Or you can set printCSS to the path of an external css file and this will be applied to the print window contents.
E.g., printCSS:myPrint.css.
printText - string
Replaces the default text "Print..." (or the translated equivalent) used for the print link with text of your choice.
infoOptions - option string
Used in conjunction with the 'info' option, this allows assigning configuration options to the secondary info floatbox using the standard options attribute syntax.
Wrap the infoOptions in backquotes for correct parsing and see the instructions and demo for more details.
infoText - string
Replaces the default text "Info..." (or the translated equivalent) used for the info link with text of your choice.
For example, if you're displaying EXIF information through the info option, you may want to set infoText to "EXIF..."
showNewWindow - true | false
If showNewWindow is set to true, a "Open in a new window" link will be shown in the floatbox border area.
Clicking this link will open a new browser window or tab with the floatbox content loaded as an ordinary page.
("Open in a new window" is translated/regionalized in the language files.)
Use the showNewWindowIcon and closeOnNewWindow options in conjunction with showNewWindow.
showNewWindowIcon - true | false
This works in conjunction with the showNewWindow option.
Set showNewWindowIcon to false to disable display of the small icon beside the 'Open in new window' text.
(showNewWindowIcon is always false on rtl (right-to-left) layout pages.)
closeOnNewWindow - true | false
When set to true, floatbox will end (close) when the newWindow link (described in the options reference and instructions) is clicked.
controlsType - 'auto' | 'international' | 'english'
controlsType is closely related to the language option.
When set to 'auto', visitors with localized English language browsers will see the floatbox control graphics that contain English text such as "close" and "next"
while non-English browser users will see graphics-only controls without the English text on them.
All browsers can be set to see the graphics-only controls by setting controlsType to 'international', or force English controls with the 'english' option.
strongControls - true | false
Setting this to true makes the controls (close button, prev/next, etc) appear always in their on or hovered state.
This can be helpful when trying to match against a custom color that is set in the 'boxColor' option or in the css.
showHints - 'once' | 'yes' | 'no'
Controls display or mouseover tooltip messages for the nav and control buttons.
These tooltips are intended to be used to inform users about keyboard navigation shortcuts.
If set to 'once', each tooltip will deactivate after it has been displayed for sufficient time to be read.
They will also be deactivated if the user navigates with the associated keyboard shortcut.
If enableKeyboardNav is set to false, showHints will be set to 'no'.
outsideClickCloses - true | false
If set to true, floatbox will exit when the user clicks on the page overlay outside of the floatbox display.
imageClickCloses - true | false
If set to true, floatbox will exit when the user clicks on the displayed image.
When the navigation overlay is active (navType = overlay or both), the click-to-close space is the space left between the left and right navigation areas.
enableKeyboardNav - true | false
Enables or disables the keyboard handler for prev, next, pause/play, resize and close actions.
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Galleries
navType - 'overlay' | 'button' | 'both' | 'none'
Sets the type of navigation controls to display.
'overlay' is the "Prev/Next" image overlay.'
'button' gives "<<prev||next>>" in the controls area of the floatbox frame.
Overlay navigation is not available for html and multi-media content, just for images.
navOverlayWidth - 0-50 (35)
Sets the width in percentage of each of the left and right transparent overlay nav panels that provide navigation through mouse clicks on the displayed image.
If set to 50, each panel will be half the image width and so will meet without a gap in the middle.
40 leaves a 20% gap between panels, etc.
If image resizing is enabled and you're using the cursor tool, you'll want to leave a gap between the nav panels so that there's somewhere to click for resizing.
navOverlayPos - 0-100 (30)
When the mouse is active over an image with navType 'overlay' or 'both' set, small prev/next graphics are displayed.
This setting is the percentage height from the image top that these graphics will appear.
0 puts them right at the top, and 100 places them at the bottom of the image.
showNavOverlay - 'once' | 'yes' | 'no'
Controls display of the overlayed navigation prev and next graphics for image content.
If set to 'once', these graphics will be displayed only for the first image shown, after which they are turned off.
The idea behind this is that once people are told what the mouse does over the image, they don't need to keep seeing the prev/next graphics continuously.
When the overlay nav graphics are turned off overlay nav still works, it is just not displayed.
When both the overlay and button nav types are enabled, the button nav controls will highlight as the mouse moves over active image areas.
showItemNumber - true | false
Setting showItemNumber to false will disable the display of the 'image/page x of y' text in gallery sets.
enableWrap - true | false
Enables gallery wrapping so that selecting 'next' on the last item wraps to the first, and selecting 'prev' on the first item wraps to the last.
Because gallery viewing can start anywhere in a series of images, it is probably a good idea to leave this set to true in most circumstances.
But if you are displaying something like a series of instructions that always starts with item #1 you may want to turn wrapping off.
The enableWrap option affects only mouse and keyboard navigation.
Even when enableWrap is set to false, a slideshow will wrap if started with an item other than #1 or if the slideshow endTask is set to 'loop'.
numIndexLinks - number (0)
Index links are a grouping of numbered links that will jump floatbox to the selected item of a gallery set when clicked.
They look like this: "1 2 3 4 5 ..."
If set to 0, no index links will be shown.
If set to -1 or to a number greater than the number of items in a gallery set, all index links will be shown - one for each item in the gallery.
If set to a positive integer less than the number of gallery items, only that number of links will be shown.
For example, if maxIndexLinks = 9 for a 99 item gallery you get something like
"1 ... 12 13 14 15 16 17 18 ... 99"
showIndexThumbs - true | false
Controls the display of popup thumbnails in the indexLinks group.
If true, thumbnail popups will be displayed when an index link is hovered.
pipIndexThumbs - true | false
The default of true causes the popup thumbnails on index links to appear over-top of the content image in the corner closest to the index thumbs.
If set to false, the thumbnails will appear immediately above or below the clickable index link numbers.
maxIndexThumbSize - pixels (0)
The popup thumbnails used in the index links are taken from the img elements inside the associated anchor on your base page.
These thumbnails may be larger than you would like to see for the index links popup thumbnails.
You can limit the popup size by setting maxIndexThumbSize to the pixel size you want the thumbnail's largest dimension restricted to.
If maxIndexThumbSize is 0, the index link thumbnails will be shown at their native size.
indexThumbSource - img filePath | 'href'
When showIndexThumbs is true, the default index thumb source is the thumbnail image from a gallery item's associated anchor (link) element on the main page.
If there is no such thumbnail, or if an alternate thumbnail is desired, the path to the desired thumbnail image can be specified in the indexThumbSource option.
If indexThumbSource is assigned the value 'href', the main image linked to by the host anchor's href attribute will be used as the index thumb.
When using the 'href' setting, you'll almost always want to set maxIndexThumbSize as well.
randomOrder - true | false
Gallery sets of multiple items normally are ordered by their position in the html document.
By setting randomOrder to true, you can shuffle your gallery sets to a random order.
This can be a nice touch for some slideshows.
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Slideshows
doSlideshow - true | false
If set to true, images in a gallery set will be launched as a slideshow.
slideInterval - seconds (4.5)
This is the number of seconds to display each image in a slideshow before moving on to the next one.
Per-item intervals can be assigned to the item options of individual slideshow members.
endTask - 'stop' | 'exit' | 'loop'
Describes what to do when all images in a slideshow have been seen.
Note that if a slideshow was started on other than the 1st image, it will wrap around until all images have been seen before acting on the endTask directive.
showPlayPause - true | false
Turns display of the slideshow play & pause controls on or off.
startPaused - true | false
If true, a slideshow will start in a paused state. If false, the slideshow will auto-play on start.
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Tooltips
source - a content reference
This is the reference to the content that will be shown as the tooltip.
Commonly, source will point to a hidden div on the page with a syntax like
"source:#myDivId", but it can also be a path to any type of floatbox content.
e.g., "source:`myTooltip.html`" to bring in an external page as the tooltip.
The source can be set only in the data-fb-tooltip attribute for each tooltipped element.
attachToHost - true | false
If true, the tooltip will be placed immediately adjacent to the host element (either above or below)
and will not move with the mouse.
This allows the mouse to be active inside the open tooltip and thereby allows clickable links to be placed in the tooltip content.
(A tooltip can be assigned to an <area> element, but cannot be attached to it.)
moveWithMouse - true | false
Not surprisingly, if this is set to true the tooltip will move with mouse movements.
The default of false leaves the tooltip positioned at its starting location regardless of subsequent mouse moves.
placement - 'bottom' | 'top' | 'left' | 'right' | 'center'
The placement option determines where an enhanced tooltip will open in relation to the hovered element or the mouse location.
If attachToHost is set to true, the tooltip placement is relative to the host element,
otherwise it is relative to the location of the mouse cursor at the time the tooltip is invoked.
If the requested placement would make the tooltip appear partially offscreen,
the placement will be moved so that the entire tooltip shows.
timeout - seconds (0)
Number of seconds to show a tooltip before terminating it.
The default of zero sets no timeout and the tooltip will be shown as long as the mouse remains hovered.
delay - milliseconds (80)
Delay in milliseconds between the element mouseover event and the display of the tooltip.
mouseSpeed - pixels per second (120)
The mouse must be moving at a speed less than mouseSpeed in order for the tooltip to appear.
fadeDuration - 0-10 (3)
This is a unitless setting (not seconds) that controls the duration of the opacity fade in and out of the tooltip when it starts and ends.
0 is no fade and 10 is very slow.
Note fadeDuration is always 0 for Internet Explorer pre version 9 because IE is atrociously bad at fading text and tooltips usually contain text.
defaultCursor - true | false
In most browsers, the mouse cursor will change to a text selection tool whenever it is hovered over text.
Setting defaultCursor to true forces the default arrow cursor to be in effect for all of the tooltip-enabled host element.
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Context boxes
source - a content reference
This is the reference to the content that will be shown in the context box.
Commonly, source will point to a hidden div on the page with a syntax like
"source:#myDivId", but it can also be a path to any type of floatbox content.
e.g., "source:`myContext.html`" to show an external page in the context box.
The source can be set only in the data-fb-context attribute for each element that has a context box attached to it.
contextMouseButton - 'both' | 'left' | 'right'
Sets which mouse buttons will be used to trigger the display of the context box.
Mobile devices will always respond to touch gestures regardless of the contextMouseButton setting.
Please see the note in the context section of the instructions for information about the unreliability of right-clicks in some browsers.
contextCloseOnClick - true | false
A context box will always close on a mouse click (or touch gesture) outside of the box on the main page.
The default setting will close the box on a mouse click within the box as well.
Set contextCloseOnClick to false to keep the context box open after an internal click.
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Image/Thumbnail Cyclers
cycleInterval - seconds (5)
The number of seconds between each turnover of the displayed image in a set of cycling images or thumbnails.
cycleInterval can be set on individual cycle set members to provide a different delay for different items in the set.
See the cycler section of the instructions for details.
cycleFadeDuration - 0-10 (4.5)
Controls the speed of the fade in/out of the images in a set of cycling images or thumbnails.
1 is really fast, 10 is slow. Unit-less.
cyclePauseOnHover - true | false
If set to true, image and thumbnail cyclers will pause and hold the current image while the mouse is hovered over the images.
This option is ignored on mouse-less Mobile devices where the cyclers will always cycle.
cycleResumeOnHover - true | false
If set to true, image and thumbnail cyclers will start in a paused state and cycle only while the mouse is hovered over the images.
This option is ignored on mouse-less Mobile devices where the cyclers will always cycle.
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General
addVideoThumb - 'small' | 'medium' | 'large'
Floatbox can fetch video thumbnails from YouTube, Vimeo and DailyMotion and auto-insert these thumbnails into floatboxed anchors that reference videos from these services.
The size of the thumbnail image is based on the value of the addVideoThumb option.
Setting addVideoThumb on any anchor other than one that references a video from one of the three supported services will have no effect.
addPlayButton - 'small' | 'medium' | 'large'
Any floatboxed anchor that contains a thumbnail can have a translucent play button displayed over top of it by setting the addPlayButton option to the desired button size (small, medium or large).
The default action is to add a medium-sized play button to thumbnails added by the addVideoThumb option and do nothing with other thumbnails.
Use the addPlayButton to show a button on standard thumbnails or to change the button size for addVideoThumb thumbnails.
titleAsCaption - true | false | 'a' | 'img'
If a caption is not assigned directly with the caption option, titleAsCaption when set to true will pull a caption in from a title attribute found on the host anchor or on a thumbnail img element within that anchor.
A setting of 'a' instructs it to look at title attributes only on the anchor element and a setting of 'img' cause it to look for titles only on thumbnail img elements.
To disable the setting of captions from title attributes, set titleAsCaption to false.
See the 'caption' and 'caption2' options for details on how to set caption content.
hideObjects - true | false
If true, objects and embeds (flash, quicktime, silverlight, etc.) on the host page will be hidden while a floatbox is being displayed.
This is generally a good idea as most objects will appear on top of the floatbox display if not hidden.
Flash objects using the default wmode of 'window' have this problem (feature?).
If you set your flash objects to have a wmode of 'opaque' or 'transparent' they will not appear over top of the other content
and you won't need to enable hideObjects.
hideJava - true | false
Just like hideObjects but for Java applets.
showIE6EndOfLife - true | false
Please see the description of this in the instructions and seriously consider turning this on for all sites.
showMagCursor - 'once' | 'yes' | 'no'
Changes the mouse cursor to a small magnifying glass when the mouse is hovered over a thumbnail in a floatboxed anchor.
If set to 'once', the cursor will change only for the first mouseover on the thumbnail image.
Note, that some browsers cannot and will not show the custom cursor regardless of the option setting.
(Opera, most Mac browsers except Safari, and some Linux browsers are guilty of this.)
modal - true | false
When modal is true, floatbox will overlay the whole page with a translucent layer,
the underlying page will be unreachable until the box is closed,
and any secondary floatboxes will be stacked on top of any already-opened boxes.
Setting modal to false removes the translucent page overlay,
allows the underlying page to be accessed while one or more floatboxes are open,
and allows multiple open floatboxes to be re-arranged and restacked.
centerOnResize - true | false
When set to true, all open floatboxes will reposition themselves towards the center of the screen when the browser window is resized,
and will resize to fit the new window dimensions if autoResize behaviour is enabled.
disableScroll - true | false
If true, floatbox will use fixed positioning.
Fixed positioning locks floatbox in a fixed screen location that will not move in response to scrollbar actions.
Because scrolling is not available when fixed positioning is used, disableScroll is ignored if the current displayed content is larger than the available screen dimensions.
Note that some browsers (IE 6 and older Mobile Safari for example) cannot do fixed positioning and disableScroll will have no effect on these platforms.
removeScrollbars - true | false
When disableScroll is active, the scrollbars on the main page can be removed by setting removeScrollbars to true.
This will prevent unwanted scrolling of the host page underneath the floatbox when the mouse wheel is used to scroll fixed-position floatbox content.
minFlashVersion - version string (7)
When direct-loading flash, you can require that a minimum version of flash is installed on the visitor's browser.
If the required version is not present, floatbox will show a language-localized message to that effect and present a link for getting the latest flash version.
The version string must include the major version number and may include the minor and revision numbers.
For example, 10, 10.1 and '10.1.23' are all valid version strings.
The default is version 7 because earlier versions cannot play most modern flash files.
autoEndVideo - true | false
A floatbox showing a YouTube iframe embed, direct-loaded (type:flash) YouTube, QuickTime or Windows Media Player video will close automatically when the video ends unless autoEndVideo is set to false.
(Doesn't always work in IE pre version 9.)
WMP will also close if the stop button is pressed in the player's controls.
Note that videos shown as part of a multi-item gallery set will not be auto-ended.
attachTo - 'click' | elementID
Use 'attachTo' to enhance accessibility of web pages by providing correct sequencing or placement of floatbox content,
or to attach the floatbox to an ASP.NET form.
When set to 'click', the floatbox will attach in the document tree just after the element that was clicked to launch the floatbox.
To place the floatbox inside a particular element, such as a form, specify the id for that element.
More information is available in the 'Attach to a specific document element' section of the instructions.
autoTypes - 'type1|type2|...'
The autoTypes option is unique in that it can only go on a containing element that is used to propogate floatbox activation to its child elements.
(See "Activating elements" in the instructions).
The autoTypes option limits what content types will be activated within the containing div.
It is a string of valid type names separated by the '|' character, and is useful only for content types that can be indentified by their href paths and file extensions.
Valid type names are 'image', 'iframe', 'video', 'flash', 'quicktime', 'wmp', 'silverlight', 'pdf', and 'media' for all 6 multi-media types.
For example, to activate all images, flash and pdf links on a page:
<body class="floatbox" data-fb-options="autoTypes:image|flash|pdf">
zIndex - number (90000)
Floatbox's default z-indices begin at 90000.
If there is other content on a page that is set higher than this (such as maybe a navigation menu),
a larger zIndex can be assigned to the floatboxes by setting this option.
framed - true | false
Use the framed option to attach floatbox to an iframe or frameset child window.
This will constrain floatbox to the frame area only instead of having it overlay the entire top document.
For frameset pages, floatbox.js must be included in a child frame document, not in the frameset document itself,
and the 'framed' option must be set.
The 'framed' option can be set either as a querystring on the floatbox.js include line, or set to true in fbPageOptions.
See the "Constraining Floatbox..." section in the instructions for details and examples.
preloadAll ** - true | false
If true, floatbox will aggressively preload all images that are referenced by floatboxed anchors.
This makes floatbox quite responsive because images are available and can be displayed as soon as the site visitor clicks on or navigates to one.
If you wish to lighten your server and network load, you can set preloadAll to false.
When preloadAll is false, the first image found on a page will be preloaded and gallery sets will preload the next image in sequence when an image from the set is shown.
Without preloadAll set, a site visitor may get the spinning loader graphic while waiting for an image to download.
language ** - 'auto' | 'en' | ... (see the languages folder)
Floatbox provides international localization through the json files in the languages folder.
When the language option is set to 'auto', floatbox will detect the visitor's browser language preference and use that language for its tooltips and other text.
You can force a particular language by setting it here.
Doing this will set that language for everyone visiting your site, regardless of where they are coming from.
floatboxClass ** ('floatbox'), cyclerClass ** ('fbCycler'), tooltipClass ** ('fbTooltip'), contextClass ** ('fbContext') - className
The class names that are used to activate floatbox elements can be changed in order to avoid conflicts with other html and css.
For example, if the 'floatbox' class is already used for other purposes, the floatboxClass option could be changed to 'floater' or any other unused class name.
The floatboxClass option can accept multiple class names by separating them with a '|' character (e.g., floatbox|foo|bar.
This can be helpful when working with CMS platforms that allow assignment of only one class to any particular element.