We Were Here Together Too Walkthrough ❲Exclusive❳
The title "We Were Here Together Too" appears to be a hybrid of two distinct entries in the We Were Here co-op puzzle series: We Were Here Too (2018) and We Were Here Together
Both games are online co-op adventures where players are separated in a frozen Antarctic wasteland and must use walkie-talkies to solve asymmetrical puzzles in order to escape Castle Rock Gameplay Mechanics
Chapter 5 — Docking Bay & Crane Sequence
Objective: Retrieve the second crew member's log using the crane controls.
- Docking Bay contains a crane control panel with weight limits and a series of boxes.
- Explorer inspects boxes for weights (stenciled kg) and colored tags.
- Guide operates crane controls: left/right, raise/lower, clamp open/close.
- Use the map by the console showing which box order the crane should lift (leftmost = 1).
- Move boxes according to map to reveal a hidden hatch. Lower the hatch and retrieve the log.
Tip: If crane jam occurs, reset by lowering to the floor limit and cycling the clamp. we were here together too walkthrough
Part 1: The Woods – First Contact
Objective: Find the gate key and enter the Castle Rock mines.
You both start in a snowstorm. Immediately, you’ll notice you are separated by a massive chasm.
Puzzle 3: The Gas Valves
You enter a room with three giant wheels (valves) and a pressure gauge that leads to a door. The title "We Were Here Together Too" appears
- Torch sees a diagram on the wall showing three pipes with colors.
- Page sees the valves are colored red, blue, and green.
Solution:
- Torch reads the order of colors on the diagram (e.g., Blue → Red → Green).
- Page turns the valves in that exact order.
- The gas clears. Open the door.
Puzzle 6: The Four Lever Houses
Each player enters a separate house. Each house has a locked chest and a viewing window. Outside, there are four totems (Wolf, Raven, Whale, Bear).
Solution:
- Player A: Look out your window. You’ll see two of the totems in a specific order (e.g., Wolf → Raven).
- Player B: Look out your window. You’ll see the other two (e.g., Whale → Bear).
- Goal: You need to find the correct sequence of 4 levers to pull outside. The sequence is determined by the order of totems around the statue. One player must walk around the statue (braving the cold) and read the order inscribed on the base.
- Cold Mechanic: You freeze if you stay outside too long. The player outside must enter a lever house to warm up.
- Pull the levers in the correct order (e.g., Wolf, Whale, Raven, Bear). The church doors open.
Player B (Right Side):
- You have a Ferry Lever but it’s locked.
- There is a large wheel connected to a pipe system.
Chapter 2 — Tram & Power Station
Objective: Restore power to progress.
- At the tram controls, there are two disconnected circuits.
- Explorer finds colored fuses and a map with fuse placements labeled A–D.
- Guide locates the fuse box with four slots and a lever.
- Explorer reads color names and any unique marks (dots/stripes).
- Guide inserts fuses matching the map; once inserted, flip the lever to power systems.
- Ride the tram to the Power Station, where you’ll find the main generator dial puzzle.
Generator puzzle:
- The generator has three concentric rings with symbols.
- One player rotates the outer rings; the other sets the inner index.
- Communicate which symbol aligns with the pointer and match the central code found on the bulletin board in the control room.
- When aligned correctly, press the red button to start the generator.
Tip: Use ordinal positions (1st, 2nd, 3rd) for rings and name symbols clearly (e.g., “triangle-with-dot”). Chapter 5 — Docking Bay & Crane Sequence
The Observatory Player (Telescope Operator):
- You look through a telescope at a frozen sky. You see 5 symbols.
- You have a panel with 5 dials, each with 5 symbols (Wolf, Raven, Snake, Fish, Stag).