Wolvesville All Roles |best| May 2026
Whether you are a Villager trying to survive the night or a Werewolf hunting in the shadows, mastering the roles in Wolvesville (formerly Werewolf Online) is the key to victory. With over 100 roles across different categories, the game offers endless strategic depth.
This guide breaks down the essential roles to help you navigate the chaos of the village. 🛡️ The Village Team
The goal of the Village is simple: find and eliminate all threats. Essential Information Gatherers
Seer: The backbone of the village. Each night, they reveal a player's team.
Aura Seer: Distinguishes between "Good," "Evil," and "Unknown" (Neutral) players.
Spirit Gazer: Sees the roles of those who died during the night.
Detective: Compares two players to see if they are on the same team. The Protectors
Doctor: Selects one player to protect from an attack each night.
Bodyguard: Protects a player but risks their own life if an attack occurs.
Tough Guy: Can survive a werewolf attack for one extra day, giving them time to share info. The Killers (Pro-Village)
Gunner: Has two silver bullets to shoot suspicious players during the day.
Jailer: Can lock someone up at night to protect or execute them.
Marksman: Can shoot a player at night; if they hit a villager, they lose their ability. 🐺 The Werewolf Team wolvesville all roles
The Werewolves must blend in by day and devour the village by night.
Werewolf: The standard unit. They vote on a target each night.
Junior Werewolf: When they die, they can choose one player to take down with them.
Alpha Wolf: Their vote counts as double when choosing a target. Wolf Seer: Reveals the exact role of a villager each night.
Nightmare Wolf: Can "sleep" a player, preventing them from using their ability. ⚖️ The Neutral Roles
These players march to the beat of their own drum, often having unique win conditions. Neutral Killers
Serial Killer: Must be the last person standing. They kill one person every night.
Arsonist: Douses players in gas and can choose to ignite them all at once.
Cannibal: Eats players to "grow," eventually becoming an unstoppable force. Chaos Seekers
Fool: Wins only if the village votes to hang them during the day.
Headhunter: Is assigned a "target." If that target is lynched, the Headhunter wins and turns into a Villager.
Corrupt Oracle: A dark version of the Seer who works for their own survival. 💡 Quick Tips for New Players Whether you are a Villager trying to survive
Don't Claim Too Early: If you are a Seer or Doctor, stay hidden until you have vital info.
Watch the Votes: Werewolves often "split vote" or defend their own teammates subtly.
Use Your Journal: Keep notes on who claims what role so you can spot contradictions.
Wolvesville (formerly Werewolf Online) features a complex ecosystem of roles divided into three primary teams: Villagers, Werewolves, and Solo entities. Roles are further classified into Base (straightforward abilities) and Advanced (more complex rreworks of base roles). The Village Team
The largest team, focused on using information and protection to identify and eliminate threats.
Information Roles: These are the backbone of the village. The Seer can check a player's team each night. The Aura Seer identifies players as Good, Evil, or Unknown. The Detective compares two players to see if they are on the same team.
Protection Roles: Critical for keeping key info roles alive. The Doctor can heal one player a night. The Bodyguard protects a player but may die in their place. Advanced roles like the Beast Hunter can set traps that kill attackers.
Killing/Strong Roles: These villagers can take matters into their own hands. The Gunner has two bullets to shoot players during the day, while the Jailer can detain someone at night and execute them if they are suspicious.
Support Roles: The Medium can speak with the dead and revive one villager. The Mayor has a vote that counts for two during lynching. The Werewolf Team
A hidden minority that aims to outnumber the villagers by killing one person every night.
Standard Wolves: The Regular Werewolf has no special powers other than the group vote.
Power Wolves: Alpha Werewolf can send a private "growl" message to the pack. Wolf Seer can see the exact role of a player. For Werewolves
Chaos/Deception Wolves: Wolf Shaman can "enchant" a player to appear as a werewolf to the Seer. Nightmare Werewolf can "sleep" a player to block their abilities. Kitten Wolf can transform a player into a werewolf upon death. Solo & Special Roles
These players usually have unique win conditions and do not belong to the Village or Werewolf teams. Update Role Cards - Wolvesville development blog
There are currently Wolvesville , divided into base roles and their advanced role
variations. Players can unlock advanced roles by upgrading their base role cards to Epic or Mythical rarity. Wolvesville Wiki Villager Team Roles
Villagers work together to find and eliminate all werewolves and solo killers. Base Villager Roles: , Bodyguard, , Priest, Seer,
, Sheriff, Mayor, Loudmouth, Flower Child, Cupid, and Cursed. Strong Village Roles: Vigilante, Jailer, , Witch, Detective, Soulbinder, and Beast Hunter. Advanced Villager Roles: Protectors: Butcher, Night Watchman, Tough Guy, Snow Angel , and Ghost Lady. Investigators: , Spirit Seer, Fortune Teller, and Mortician. Killing/Support: (Priest upgrade), (Vigilante upgrade), Judge, Warden, Ritualist, , Astronomer, Forger, and Vote/Crowd Control: Grumpy Grandma , Pacifist, Nutcracker, Baker, and Bell Ringer Wolvesville Wiki Werewolf Team Roles
Werewolves must eliminate all other players until their team matches the village's number. Wolvesville Wiki Event Role Card | Wolvesville Wiki | Fandom
Wolvesville (formerly Werewolf Online) features over 120 unique roles as of 2026, divided into teams with distinct win conditions. To master the game, you must understand how these roles interact through the Role Card system, which separates characters into Base Roles (easier mechanics) and Advanced Roles (strategic variants). 1. The Village Team (Blue)
The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog
For Werewolves
- Fake claim investigative roles. Claiming Seer with fake info wins games.
- Coordinate the kill. Don’t all vote for the same target at night—spread suspicion.
- Sacrifice low-value wolves to save the Wolf Seer.
Jester / Arsonist / Traitor (Chaos)
- Ability: Jester: wants to get lynched; Arsonist: can douse and ignite; Traitor: appears as wolf to wolves possibly.
- Win: Varies — cause chaos or be lynched.
- Strategy: For Jester, act suspicious to get lynched; Arsonist, wait to ignite for maximum impact.
1. Villagers (Winning Condition: Eliminate all Wolves & Solo Killers)
| Role | Type | Ability | Key Notes | |------|------|---------|------------| | Bodyguard | Protective | Protects one player per night; dies if protecting target from wolf attack. | Can self-protect once. | | Tough Guy | Protective | Survives one wolf attack; kills a random wolf on death. | Passive; works only once. | | Red Lady | Protective | Protects self at night; cannot be targeted the next day. | Must choose nights wisely. | | Marksman | Killing | Kills one player at night; loses if killing a Villager. | High risk/reward. | | Gunner | Killing | Has 2 bullets; can kill during the day after voting phase. | Cannot be revealed before shooting. | | Judge | Informative | Chooses a player to be put on trial; village votes only on that player. | Can change outcome of tight votes. | | Marshall | Informative | Can reveal role to confirm as Villager. | Once per game. | | Sheriff | Informative | Learns if target is Werewolf or not. | Can be fooled by solo roles. | | Detective | Informative | Learns if target has killed before. | Counts both night/day kills. | | Aura Seer | Informative | Sees alignment (Good, Evil, Unknown). | Unknown = solo roles. | | Seer | Informative | Sees exact role of target. | Most powerful Villager info role. | | Spirit Seer | Informative | Sees if target has died before. | Good for tracking resurrections. | | Loudmouth | Informative | If killed at night, reveals role of one random voter. | Works post-mortem. | | Mayor | Voting | Vote counts as 2. | Reveals role automatically at game start. | | Forger | Supportive | Changes a dead player's role card. | Confusion-based. | | Bell ringer | Supportive | Rings bell to confirm as Villager without revealing role. | Once per game. | | Astral | Supportive | Cannot be killed at night; no vote. | Immune but powerless. | | Ghost Lady | Supportive | Turns into a ghost after death; can whisper to living players. | Limited messages. | | Doctor | Healing | Heals one player per night, preventing death. | Cannot heal self. | | Priest | Protective | Protects from all attacks except wolf. | One-time save. | | Noble | Supportive | Can force a revote during the day. | Once per game. |
Cult Leader / Convertor
- Ability: Convert others to your faction at night.
- Strategy: Convert quietly; aim to reach parity.
Summary Table by Win Condition
| Faction | Win Condition | Examples | |---------|---------------|-----------| | Villagers | Eliminate all wolves & solo killers | Seer, Doctor, Gunner | | Werewolves | Equal or outnumber village | Alpha Wolf, Shadow Wolf | | Solo Killers | Be the last one standing | Serial Killer, Arsonist | | Cult | Convert all living players | Cult Leader | | Lovers | Survive together | Cupid, Lovers | | Fool | Get lynched | Fool |
Note: Roles and abilities may change with game updates and seasonal events. Always check the in-game role card for the most current description. Some roles (like White Werewolf and Doppelganger) are considered advanced and may not appear in standard quick-play games.
Townsperson (Vanilla Town)
- Ability: None.
- Win: Help town eliminate wolves.
- Strategy: Pay attention to voting patterns, listen to claims, use deductive reasoning; avoid reckless voting.
Part 3: Solo Roles (Grey / Neutral / Killers)
Solo roles have unique win conditions. They do not win with Villagers or Werewolves unless stated. This is the most diverse and unpredictable faction.
